The current system for charging up is as follows.
As it is, you can still defend during that time period, making it something that's viable even in a one versus one matches. However, it is not exactly logical. If you're focusing everything into charging a move, you logically shouldn't be able to move around or defend.
Options are as thus:
On the affinity vote, I opted not to vote because I didn't have anything against either way. However, I'm personally aiming more for the current system; as logical of a person I am, I prefer gameplay value, and I don't like the idea that it becomes instantly pointless to try and charge when you're all alone (aka, you get hit and die in one shot because you weren't able to defend).
There's currently nothing in the game that results in the target becoming absolutely defenseless (at least, not without some sort of defensive buff), and the reason is because having no defense (in this game) results pretty much in instant death. Not even Frost renders a target unable to defend, despite freezing the target.
Your votes will ultimately decide the outcome of this; I'm just throwing my personal opinion on the matter.
- Charge:
- Some abilities/spells require you to charge up the first turn and make the attack on your next turn. If you take a direct hit during a charge, you lose the charge (effect damage unrelated to a direct hit does not count).
As it is, you can still defend during that time period, making it something that's viable even in a one versus one matches. However, it is not exactly logical. If you're focusing everything into charging a move, you logically shouldn't be able to move around or defend.
Options are as thus:
- Current System - can still defend while charging, but taking a hit will interrupt the charge. Allows charge moves to be viable for one versus one matches.
- Logical System - cannot defend at all while charging, and taking a hit will not interrupt the charge. It's pretty much pointless to use this in a one versus one match without instantly dying, but it's logically correct.
On the affinity vote, I opted not to vote because I didn't have anything against either way. However, I'm personally aiming more for the current system; as logical of a person I am, I prefer gameplay value, and I don't like the idea that it becomes instantly pointless to try and charge when you're all alone (aka, you get hit and die in one shot because you weren't able to defend).
There's currently nothing in the game that results in the target becoming absolutely defenseless (at least, not without some sort of defensive buff), and the reason is because having no defense (in this game) results pretty much in instant death. Not even Frost renders a target unable to defend, despite freezing the target.
Your votes will ultimately decide the outcome of this; I'm just throwing my personal opinion on the matter.