Alright, although we changed the Affinity System again recently for the 50 billionth time, it is kinda... well... not the simplest. By itself, it doesn't look too confusing, but add to the fact that there's a ton of stuff to consider in battles, and it could use a simpler calculation system. I'm not sticking this on a poll yet, I just wanna see what people suggest.
Discuss away, folks! And if you have an alternate system idea, post it up!
Current System
The idea is that as you level your Affinity, it grows in strength against what it's strong against. If it's strong against something, you'll gain more Successes based on the target's Affinity Level. Additionally, if it's weak against something, you'll lose Successes based on the target's Affinity Level.Affinity Bonus:
Then add the target’s Affinity Level that you’re strong against.
Affinity Loss:
Then subtract twice the target’s Affinity Level that you’re weak against.
Formula:
Baseline + Bonus - (Loss * 2) = Total Success Bonus
- Affinity Baseline:
- Add your Affinity Level as the base.
Lunaria System
The idea here is that as you level your Affinity, you get access to stronger spells obviously, but it grows in strength to help defend against anyone that's weak against you. Regardless of the level of your Affinity-based attacks, it will grow or weaken in strength based on the target's Affinities. That said, this miiight require higher affinity spells to get a power-up, dunno for sure.Affinity Loss:
Subtract the target's Affinity Level that you're weak against.
Formula:
(Bonus - Loss) * 2 = Total Success Bonus
- Affinity Bonus:
- Add the target's Affinity Level that you're strong against.
Discuss away, folks! And if you have an alternate system idea, post it up!