Instead of the affinity bonuses giving you a dice bonus, it would instead give you a success bonus. Flipside is that, because successes are more powerful than dice or even damage, you'd get an affinity point once every 10 levels instead of every 5 (that is, ability to upgrade a current affinity or start a new one).
Reason for this being (as AnubianDragon pointed out) is that eventually, bonuses from affinities will build up over time, and you may have to calculate 28+9+5. Some of you can do that instantly; others use the calculator to figure it out. And then this delays the actual roll itself, making the battles last longer. On the other hand, if it were to affect successes instead, the roll would be much faster, and the difference in successes is typically a lot smaller than the dice rolls, so it may only be 8+3 or something like that.
Since this is something that directly affects gameplay, I am putting this suggestion up to a vote.
Feel free to debate/post your opinion/argue/etc. regarding this subject.
Reason for this being (as AnubianDragon pointed out) is that eventually, bonuses from affinities will build up over time, and you may have to calculate 28+9+5. Some of you can do that instantly; others use the calculator to figure it out. And then this delays the actual roll itself, making the battles last longer. On the other hand, if it were to affect successes instead, the roll would be much faster, and the difference in successes is typically a lot smaller than the dice rolls, so it may only be 8+3 or something like that.
Since this is something that directly affects gameplay, I am putting this suggestion up to a vote.
- Those in favor of the switch to successes and once every 10 levels, vote "Successes".
- Those in favor of staying on dice and once every 5 levels, vote "Dice".
Feel free to debate/post your opinion/argue/etc. regarding this subject.