Dev, DM
Darknut, Blue (Level: 13)
Description
Origin: The Legend of Zelda
Blue Darknuts are considerably faster and a bit more intelligent than Red Darknuts. Instead of using a Tower Shield for defense, it banks on its offensive capabilities by wielding two claymores.
Blue Darknuts are considerably faster and a bit more intelligent than Red Darknuts. Instead of using a Tower Shield for defense, it banks on its offensive capabilities by wielding two claymores.
Affinities
Shadow (Level: 3)
Skills
Darknut Strength (Passive)
- All Darknuts have absurd strength and are thus able to carry Two-Handed items with one hand instead.
- Darknut attacks also deal impact damage to those that successfully block their attacks.
- Targets that successfully defend Darknut attacks take damage equal to their bonus dice when defending.
Replaced Drop (Passive)
- When Darknut dies, any equipped items are dropped, replacing the random item drop.
Add Berserker's Claymore to your WeaponsCode:Select All[box=Berserker's Claymore (Weapon)][list]
[*][Level=10]
[*]A heavy, [i]Two-Handed[/i] curved blade that causes its victims to go berserk. Hits one target.[list]
[*][dice type-a=Courage type-b=Courage] / Damage increased by 1
[*]If the attack is successful, target gets the [b]Berserk[/b] [u]Affliction[/u]:[list]
[*]Target is forced to use melee attacks.
[*]Target gains +2 damage on all attacks, excluding neutral and affinity effect damage.
[*]Target takes +1 damage from all attacks, excluding neutral and affinity effect damage.[/list]
[*][b]Berserk[/b] lasts until the end of your turn one round later.[/list][/list][/box]Add Desertion to your WeaponsCode:Select All[box=Desertion (Weapon)][list]
[*][Level=10]
[*]A gargantuan [i]Two-Handed[/i] blade the size of an adult Hylian that’s capable of breaking its foes in a single strike. Hits one target.[list]
[*][dice type-a=Power amount-a=-5 type-b=Power] / Damage increased by 4
[*]If the attack is successful, target gets the [b]Scarred[/b] [u]Affliction[/u]:[list]
[*]A [Magic] scar is left on all of the target’s equipped items, lowering all numerical bonuses by 1.[list]
[*]This does not include durations of effects.[/list]
[*][b]Scarred[/b] stacks infinitely.[/list]
[*][b]Scarred[/b] lasts for the remainder of the battle or until you (the wielder) dies.[/list][/list][/box]Add Charge Platemail to your ArmorsCode:Select All[box=Charge Platemail (Armor)][list]
[*][Level=10]
[*]As you take attacks, yours armor charges over time, eventually empowering your attacks.[list]
[*]Damage taken is reduced by 2
[*]Each time you are hit, [b]Charge Platemail[/b] gains a charge, up to a maximum of 3.
[*]When the armor is fully charged, your next attack is increased by 5 successes.[list]
[*]Regardless of whether the attack hits or not, all of the charges are spent, resetting the charge count to 0.[/list][/list][/list][/box]
Cross Slash (Active)
- Requires two swords equipped
- Slash a target with the standard attacks of both of your swords in a cross pattern. Rather than two separate rolls, the rolls are combined into one roll.
- Roll the average of the attack rolls vs. the average of the target's defense rolls. The damage modifier is whichever of the two damage modifiers was lower.
- If the attack is successful, any Passive Effects from both swords are applied to the target.
Ramming Speed (Active)
- Darknut charges at a target at super speeds, exceeding 88 mph.
- Roll your Courage +4 dice vs. targets' Courage dice / Damage is halved
- If the attack is successful, target's shield is knocked far away.
- The target must spend an action or a counterattack to go and pick it up.
Spells
Shadow Strike (Offensive)
- Requires Shadow (Level: 1)
- Costs 2 Magic
- Strike a target with a ranged, physical Shadow attack. Does not count as spell damage.
- Roll your Courage -3 dice vs. targets' Wisdom dice / Damage increased by 1
Items
Berserker's Claymore (Weapon)
- Level 10
- A heavy, Two-Handed curved blade that causes its victims to go berserk. Hits one target.
- Roll your Courage dice vs. targets' Courage dice / Damage increased by 1
- If the attack is successful, target gets the Berserk Affliction:
- Target is forced to use melee attacks.
- Target gains +2 damage on all attacks, excluding neutral and affinity effect damage.
- Target takes +1 damage from all attacks, excluding neutral and affinity effect damage.
Desertion (Weapon)
- Level 10
- A gargantuan Two-Handed blade the size of an adult Hylian that’s capable of breaking its foes in a single strike. Hits one target.
- Roll your Power -5 dice vs. targets' Power dice / Damage increased by 4
- If the attack is successful, target gets the Scarred Affliction:
- A Magic scar is left on all of the target’s equipped items, lowering all numerical bonuses by 1.
- This does not include durations of effects.
Charge Platemail (Armor)
- Level 10
- As Darknut takes attacks, his armor charges over time, eventually empowering his attacks.
- Damage taken is reduced by 2
- Each time Darknut is hit, Charge Platemail gains a charge, up to a maximum of 3.
- When the armor is fully charged, Darknut’s next attack is increased by 5 successes.
- Regardless of whether the attack hits or not, all of the charges are spent, resetting the charge count to 0.
Poe (Level: 15)
Description
Origin: The Ocarina of Time
These mysterious phantoms drift about Hyrule, hidden to the naked eye. More chilling than their wrappings and deep, glowing eyes are their lanterns, which glow with the seething light of their souls.
These mysterious phantoms drift about Hyrule, hidden to the naked eye. More chilling than their wrappings and deep, glowing eyes are their lanterns, which glow with the seething light of their souls.
Affinities
Shadow (Level: 4)
Skills
Drain Blast (Active)
- A blast of energy hits a target, draining his Magic.
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- If the attack is successful, target loses 2 Magic.
Replaced Drop (Passive)
- When Edgar Allen Poe dies, any equipped items are dropped, replacing the random item drop.
Add Soul Lantern to your ShieldsCode:Select All[box=Soul Lantern][list]
[*][Level=10]
[*]A lantern as a shield? Who does that?[list]
[*]When defending, your roll is increased by 2 dice.[/list]
[*]Gives you an extra line of defense that enables you to override any defending stat with [Wisdom].[list]
[*]Costs all of your remaining [Magic]
[*]You must have at least half of your Maximum [Magic] to use this.[/list]
[*]Soul Lantern can only be used once per battle.[/list][/box]
Spells
Repression (Offensive)
- Requires Shadow (Level: 2)
- Costs 4 Magic
- Attack a target's mind directly through telepathy, ignoring damage reduction and lowering the target's Wisdom.
- Roll your Wisdom dice vs. targets' Wisdom dice / Damage is halved
- If the attack is successful, target gets the Repressed Affliction:
- Target's Wisdom stat is reduced by 5
Items
Soul Lantern (Shield)
- Level 10
- A lantern as a shield? Who does that?
- When defending, your roll is increased by 2 dice.
Gibdo (Level: 15)
Description
Origin: The Ocarina of Time
Gibdos are actually Redeads covered in mummy wrappings. They latch onto their foes, sucking their life force and turning them to mummies. Thankfully, unlike bare Redeads, they don't let out paralyzing shrieks.
Gibdos are actually Redeads covered in mummy wrappings. They latch onto their foes, sucking their life force and turning them to mummies. Thankfully, unlike bare Redeads, they don't let out paralyzing shrieks.
Affinities
Shadow (Level: 2), Nature (Level: 2)
Skills
Gibdo-fied! (Passive)
- If Gibdo has 3 Magic and is latched onto a target by the start of Gibdo's turn, target is Gibdo-fied! and dies instantly.
- When the target dies, Gibdo's Magic counter is reduced back to 0.
Decay Swipe (Active)
- Mummy Wrappings do not cover the Gibdo's hands, which spread their decay and filth with anything they touch. Can swing its arm at one target.
- Roll your Courage dice vs. targets' Courage dice
- If the attack is successful, target gets the Decay Affliction:
- All neutral damage taken by the target is doubled.
Leech (Active)
- Requires Shadow (Level: 1) and Nature (Level: 1)
- Gibdo attempts to latch onto a target in an effort to leech out its lifeforce.
- Roll your Power +4 dice vs. targets' Power dice / Damage is halved
- If the attack is successful, Gibdo manages to latch onto the target:
- Target may attempt to roll out using base Power or base Courage stat against the original successes of the attack.
- If the attack is unsuccessful, Gibdo steals a bit of target's lifeforce by 5 Hearts and 1 Magic.
Items
Mummy Wrappings (Armor)
- Gibdo is covered in wrappings, protecting it greatly from all attacks, but it's highly susceptible to Fire attacks.
- Damage taken is halved.
- Fire attacks set the wrappings on Fire, burning them off.
- Gibdo (and any target it is latched to) take 5 burn damage (neutral).
Armos (Level: 13)
Description
Origin: The Ocarina of Time
The unwary may see only a formidable stone statue, but they'll realize their mistake too late once they make contact and it grinds to life. Whatever sorcery keeps it alive also leaves a nasty trap once it's dead...
The unwary may see only a formidable stone statue, but they'll realize their mistake too late once they make contact and it grinds to life. Whatever sorcery keeps it alive also leaves a nasty trap once it's dead...
Affinities
Arcane (Level: 3)
Skills
Stone Armor (Passive)
- Physical damage taken reduced by 3
Reaction (Passive)
- The Armos does not have a standard attack. Instead, it counterattacks every time it is hit.
- Roll your Power dice vs. targets' Power dice / Damage increased by 2
Self-Destruct (Passive)
- When the Armos is destroyed, it explodes, hitting everyone.
- Roll your Power dice vs. targets' Power dice / Deals $2d3 damage
Cover (Active)
- Select a target to use Cover on.
- Anyone targeting the selected target will instead hit you.
- Attacks that hit multiple targets can bypass Cover.
Armos Soul (Level: 13)
Description
Origin: Armos
Affinities
Arcane (Level: 3)
Skills
Spirit Mode (Passive)
- Your soul uses Magic as its form of health. If your Magic reaches 0, your soul dies.
- All of your attacks ignore damage reduction. Likewise, all attacks that hit you ignore your damage reduction.
- You can only be hurt by spell damage. Physical attacks go straight through you.
- Anyone that's not in Spirit Mode or doesn't have Spirit Vision loses 6 successes when targeting you.
Reaction (Passive)
- The Armos Soul does not have a standard attack. Instead, it counterattacks every time it is hit.
- Roll your Wisdom +4 dice vs. targets' Wisdom dice
Arcane Destruction (Passive-Active)
- Requires Arcane (Level: 2)
- When the Armos Soul is destroyed, it explodes in an explosion of Arcane energy, hitting everyone.
- Roll your Wisdom dice vs. targets' Wisdom dice / Deals no damage
- If the attack is successful, target(s) hit lose $2d3 Magic.
Red Darknut (Level: 13)
Description
Origin: The Legend of Zelda
Red Darknuts may be extremely powerful, capable of knocking out foes with ease, but they're completely mindless and only seek to destroy.
Red Darknuts may be extremely powerful, capable of knocking out foes with ease, but they're completely mindless and only seek to destroy.
Affinities
Shadow (Level: 3)
Skills
Darknut Strength (Passive)
- All Darknuts have absurd strength and are thus able to carry Two-Handed items with one hand instead.
- Darknut attacks also deal impact damage to those that successfully block their attacks.
- Targets that successfully defend Darknut attacks take damage equal to their bonus dice when defending.
Replaced Drop (Passive)
- When Darknut dies, any equipped items are dropped, replacing the random item drop.
Add Claymore to your WeaponsCode:Select All[box=Claymore][list]
[*]A large, [i]Two-Handed[/i] sword, the Claymore can cut through anything in your path.[list]
[*][dice type-a=Courage type-b=Courage] / Damage increased by 3[/list][/list][/box]Add Tower Shield to your ShieldsCode:Select All[box=Tower Shield][list]
[*]A large, [i]Two-Handed[/i] shield that helps defend against attacks and mitigate damage.[list]
[*]When defending, your roll is increased by 2 dice. Additionally, damage taken is reduced by 2 (on top of your armor).
[*]If you are unsuccessful when attacking, target automatically gets to counterattack.[list]
[*]While anyone is counterattacking you, Tower Shield is disabled.[/list][/list][/list][/box]Add Soldier Platemail to your ArmorsCode:Select All[box=Soldier Platemail][list]
[*][Level=10]
[*]Damage taken is reduced by 1
[*]Increase your [Power] stat by 4.[/list][/box]
Collision (Active)
- Darknut charges at a target with its shield. The shield must not be disabled to use Collision.
- Roll your Courage +3 dice vs. targets' Courage dice / Damage is halved
- If the attack is successful, target loses all bonus dice when defending.
- This lasts until the end of Darknut's turn one round later.
Spells
Berserk (Support)
- Level 10 and Shadow (Level: 2)
- Costs 3 Magic
- Give an ally the Berserk Affliction:
- Target is forced to use melee attacks.
- Target gains +3 damage on all attacks, excluding neutral and affinity effect damage.
- Target takes +2 damage from all attacks, excluding neutral and affinity effect damage.
Items
Claymore (Weapon)
- The Darknut wields a mighty Two-Handed claymore in one hand, effectively using it to deal great damage to opponents. Can hit one target.
- Roll your Courage dice vs. targets' Courage dice / Damage increased by 3
Tower Shield (Shield)
- A large, Two-Handed shield that helps defend against attacks and mitigate damage.
- When defending, Darknut's roll is increased by 2 dice. Additionally, damage taken is reduced by 2 (on top of Soldier Platemail).
- If Darknut is unsuccessful when attacking, target automatically gets to counterattack.
- While anyone is counterattacking Darknut, Tower Shield is disabled.
Soldier Platemail (Armor)
- Level 10
- Damage taken is reduced by 1
- Increase your Power stat by 4.
Red Darknut Soul (Level: 13)
[enemy Power=5 Courage=18 Wisdom=25 Hearts=0/0 Magic=18/18]
Wisdom Down lasts until the end of your turn two rounds later.
Berserk lasts until the end of your turn two rounds later. Disease lasts until the end of your turn two rounds later.
Description
Origin: Red Darknut
Affinities
Shadow (Level: 3)
Skills
Spirit Mode (Passive)
- Your soul uses Magic as its form of health. If your Magic reaches 0, your soul dies.
- All of your attacks ignore damage reduction. Likewise, all attacks that hit you ignore your damage reduction.
- You can only be hurt by spell damage. Physical attacks go straight through you.
- Anyone that's not in Spirit Mode or doesn't have Spirit Vision loses 6 successes when targeting you.
Phase Through (Active)
- Requires Shadow (Level: 2)
- Red Darknut Soul phases through a target's soul quickly, causing mental damage.
- Roll your Courage +5 dice vs. targets' Courage dice
- If the attack is successful, target gets the Wisdom Down Affliction:
- Target's Wisdom is reduced by 3.
Spells
Berserk (Support)
- Level 10 and Shadow (Level: 2)
- Costs 3 Magic
- Give an ally the Berserk Affliction:
- Target is forced to use melee attacks.
- Target gains +3 damage on all attacks, excluding neutral and affinity effect damage.
- Target takes +2 damage from all attacks, excluding neutral and affinity effect damage.
Infect, Level 2 (Support)
- Requires Shadow (Level: 2)
- Costs 5 Magic
- Imbue a selected physical weapon with poison (can be anyone's). On the next successful hit with that weapon, the target gets the Disease Affliction:
- The target takes 2 poison damage (neutral) at the start of each round.
- Target's Courage, Power and Wisdom stats are reduced by 3.
Shadowbolt (Offensive)
- Requires Shadow (Level: 1)
- Costs 1 Magic
- Fire a shadowy bolt of magic at a target.
- Roll your Wisdom dice vs. targets' Wisdom dice
Wizzrobe, Red (Level: 14)
Description
Origin: The Legend of Zelda
Probably the most central of the Wizzrobe family, the Red Wizzrobe teleports around from one place to another, blasting everything to oblivion with its wand.
Probably the most central of the Wizzrobe family, the Red Wizzrobe teleports around from one place to another, blasting everything to oblivion with its wand.
Affinities
Shadow (Level: 3)
Skills
Phasing (Passive)
- Physical damage taken is halved.
- If the attack already does half damage, it doesn’t get cut down a second time.
Escape Teleport (Passive)
- If Red Wizzrobe is hit by an attack and has at least half of its Maximum Magic remaining, it can teleport away at the last moment.
- Hearts are reduced to 1 and Wisdom is reduced to 20.
- Costs all of Red Wizzrobe's Magic.
Spirit Vision (Passive)
- Red Wizzrobe is able to clearly see souls and spirits and does not get a penalty when targeting them.
Replaced Drop (Passive)
- When Red Wizzrobe dies, any equipped items are dropped, replacing the random item drop.
Add Wizzrobe Wand to your WeaponsCode:Select All[box=Wizzrobe Wand][list]
[*]The rounded base of this wand rotates, giving the wielder two different casting modes.
[*]Can fire either a large but dispersed magic blast that hits all enemies, or a small but focused magic blast at a single target.[list]
[*][b]Dispersed:[/b][list]
[*][dice type-a=Wisdom amount-a=+1 type-b=Wisdom] / Damage is halved[/list]
[*][b]Focused:[/b][list]
[*][dice type-a=Wisdom amount-a=+4 type-b=Wisdom][/list][/list][/list][/box]
Spells
Control (Offensive)
- Requires Shadow (Level: 3)
- Costs 5 Magic
- Red Wizzrobe phases into the body of a target in an attempt to take control of the target.
- Roll your Wisdom +2 dice vs. targets' Wisdom dice / Deals no damage
- If the attack is successful, Red Wizzrobe takes control of the target.
- At the start of target's turns, target may roll Power, Courage, or Wisdom against the original successes of the attack.
- If he is successful, the target breaks free of Control, and Red Wizzrobe takes neutral damage equal to the difference in successes.
Items
Wizzrobe Wand (Weapon)
- The rounded base of this wand rotates, giving the wielder two different casting modes.
- Can fire either a large but dispersed magic blast that hits all enemies, or a small but focused magic blast at a single target.
- Dispersed:
- Roll your Wisdom +1 dice vs. targets' Wisdom dice / Damage is halved
Animator Puppet (Level: 15)
Description
Origin: ZURPG
A puppet that remains hidden and isn't even listed as part of the battle. As long as an Animator Puppet is around, it's able to control the physical bodies of enemies in Spirit Mode. The puppet itself appears to be controlled by something else, but it's not the in same area as the Animator Puppet. The puppet itself is a wooden doll that's stationary but hard to kill.
A puppet that remains hidden and isn't even listed as part of the battle. As long as an Animator Puppet is around, it's able to control the physical bodies of enemies in Spirit Mode. The puppet itself appears to be controlled by something else, but it's not the in same area as the Animator Puppet. The puppet itself is a wooden doll that's stationary but hard to kill.
Affinities
Arcane (Level: 4)
Skills
Control (Passive)
- As long as Animator Puppet is alive, it's able to control the physical bodies of any Armos, Stalfos, Darknut, or Iron Knuckle that is in Spirit Form.
Spirit Gem
- Costs 3 Magic
- By activating this, your soul leaves your body and takes on your Spirit Form.
- You are able to float and fly around within the boundaries of any Spirit Complex.
- Your soul uses Magic as its form of health. If your Magic reaches 0, you automatically return to your physical body.
- If your physical body dies, you (in spirit form) lose 5 Magic at the start of each round.
Add Spirit Gem to your Misc
Code:Select All
[box=Spirit Gem][list]
[*]Costs [Magic]3[/Magic]
[*]By activating this, your soul leaves your body and takes on your [b]Spirit Form[/b].[list]
[*]You are able to float and fly around within the boundaries of any [b]Spirit Complex[/b].
[*]Your soul uses [Magic] as its form of health. If your [Magic] reaches 0, you automatically return to your physical body.[list]
[*]If your physical body dies, you (in spirit form) lose [Magic]5[/Magic] at the start of each round.[/list]
[*]You are only able to use [b]Spells[/b] and [b]Skills[/b] that don't require items.
[*]All of your attacks ignore damage reduction. Likewise, all attacks that hit you ignore your damage reduction.
[*]You can only be hurt by spell damage. Physical attacks go straight through you.[list]
[*]Your body can be covered normally, but you (in spirit form) can only be covered by someone else in [b]Spirit Form[/b].[/list]
[*]Anyone that's not in [b]Spirit Mode[/b] or doesn't have [b]Spirit Vision[/b] loses 6 successes when targeting you.[/list][/list][/box]
Spirit Switch
- When you activate a Spirit Gem, it drains 3 Hearts instead.
- As long as this is equipped, while you are in Spirit Form, your Heart and Magic stats are flipped.
Add Spirit Switch to your Misc
Code:Select All
[box=Spirit Switch][list]
[*]When you activate a [b]Spirit Gem[/b], it drains [Hearts]3[/Hearts] instead.
[*]As long as this is equipped, while you are in [b]Spirit Form[/b], your [Heart] and [Magic] stats are flipped.[/list][/box]