Oh no, Mima has been kidnapped and taken back to Koholint!
The perpetrators behind the kidnapping are the Oath of the Windfish, a cult worshiping the Windfish and they wish to wake their god up from its slumber using any means possible - Even if it means destroying the dream world of Koholint in the process. They are responsible for spreading the Nightmares around Mabe Village and Hyrule City. Their exact motive for making this move is unknown, but it is highly speculated that they have kidnapped Mima to extort information they need from her and to prevent her from destroying the nightmares the cult have been planting.
They make their home in a mysterious place, a temple dedicated to the worship of the Windfish. It is known as the Temple of the Windfish and your task is to get into the temple and rescue Mima. Be wary though, the temple is filled with cultists and their minions - be careless and you may get swarmed.
However, you won't be going alone - You will be sent into the temple together with a group of four mercenaries known as the Pelted Hunters and they will help you by drawing the attention of many of the cultists away from you; making it easier for you to explore the dungeon. Be mindful of the time you spend though - they can not hold off the cultists forever. After a certain point they will have to retreat and recover and you may end up being swarmed by cultists if you take too long.
This is a veteran quest, designed for veteran characters. New characters can join, but they may very well find themselves outgunned by their allies and their enemies.
Rewards are TBD.
This quest will likely span 3-4 sessions.
In order to join the quest, post in this thread. A minimum of 3 and a maximum of 4 players may participate in the quest.
The perpetrators behind the kidnapping are the Oath of the Windfish, a cult worshiping the Windfish and they wish to wake their god up from its slumber using any means possible - Even if it means destroying the dream world of Koholint in the process. They are responsible for spreading the Nightmares around Mabe Village and Hyrule City. Their exact motive for making this move is unknown, but it is highly speculated that they have kidnapped Mima to extort information they need from her and to prevent her from destroying the nightmares the cult have been planting.
They make their home in a mysterious place, a temple dedicated to the worship of the Windfish. It is known as the Temple of the Windfish and your task is to get into the temple and rescue Mima. Be wary though, the temple is filled with cultists and their minions - be careless and you may get swarmed.
However, you won't be going alone - You will be sent into the temple together with a group of four mercenaries known as the Pelted Hunters and they will help you by drawing the attention of many of the cultists away from you; making it easier for you to explore the dungeon. Be mindful of the time you spend though - they can not hold off the cultists forever. After a certain point they will have to retreat and recover and you may end up being swarmed by cultists if you take too long.
This is a veteran quest, designed for veteran characters. New characters can join, but they may very well find themselves outgunned by their allies and their enemies.
Starting equipment
The party gets the following
Each player gets the following:
New characters get the following, on addition to the above, to help them keep up with the stronger players:Full Rejuvenation Potion
However, only one new player can receive this bonus. Said character is also expected to follow through with the quest.
- One Ten-Sided Coin
- This is the only Ten-Sided Coin you will get for the quest. Use it with care!
- Oh, and fair warning on this one; Flip it at your own risk. If you die or screw everything up as a result, don’t complain to me about it. They are here in case you want to tempt fate to make things more interesting for both the players and DM...
Each player gets the following:
- Red Medicine
- Chateu Romani
- Reroll Point x2
New characters get the following, on addition to the above, to help them keep up with the stronger players:
- One Augment Scroll
- Pick one of the following:
- Spell Scroll x2
- Skill Scroll x2
- Spell Scroll & Skill Scroll
This quest will likely span 3-4 sessions.
Quest Ruleset
- Player Permadeath is turned OFF. Fallen player characters will revive to 1 Heart at the end of a battle if you survive and can retrieve them. If you can’t retrieve their bodies and pull them to safety or you meet a party wipe, they will respawn… where you first started the quest at 3 Hearts and 3 Magic. If you happen to meet a party wipe, expect your current mission to fail before you respawn, so let’s not die guys.
- Mercy is allowed. If you would otherwise kill a target with an attack, you can optionally leave them at 1 Heart, but Incapacitated. An Incapacitated target has any Regen they have shut off and can’t use Actions for a while or until they recover to more than 1 Heart.
- Party Splits are permitted. Up to one party split is allowed per active quest. Attempt any more and well I might just remove the people causing them until everyone rejoins the main party.
- Changing Sides is permitted. If you somehow want to defect, you may switch to their side and fight the other players. Don’t abuse this though, as nobody may trust you otherwise.
- Only One Character Per Player is allowed for this quest. This is to prevent players from taking up multiple slots in the roster.
List of Players
- DoubleEx, joining in as Wolfgang Moddey Baskerville or Dhoo
- Windstrike, joining in as La Tuerca Oscura, Wolfgang's Partner
- Darte Fellshard, joining in as Firiann Fellshard
- MarakZaroya, joining in as Corsava
Converting Personal Items into Artifacts
By the way, regarding converting Personal Items into Artifacts, Fraaz is willing to offer that service for a price. This means it can not be done during the quest, as doing so would mean you would have to pay a visit to Hyrule City to make business with her.
Important: This service can not performed on the item unless either the original owner of the Artifact gave explicit consent for the item to be converted or if they are dead. Don't think you can just steal a Personal Item like Sephiroth's Masamune and have Fraaz convert it to a regular Artifact.
Conversion prices:
During the process of conversion, the item loses some of its strength and bonuses; but it may gain the ability to use the original owners' Signature Skill if they had one and they are dead.
Important: This service can not performed on the item unless either the original owner of the Artifact gave explicit consent for the item to be converted or if they are dead. Don't think you can just steal a Personal Item like Sephiroth's Masamune and have Fraaz convert it to a regular Artifact.
Conversion prices:
- Artifact-level Personal Items can be converted at a rate of 1500 Rupees per item.
- Mythical Artifact-level Personal Items can be converted at a rate of 5000 Rupees per item.
- Legendary Artifact-level Personal Items can be converted at a rate of 20000 Rupees per item.
During the process of conversion, the item loses some of its strength and bonuses; but it may gain the ability to use the original owners' Signature Skill if they had one and they are dead.
- This is also the only way for Signature Skills to be usable by other people.