Horon (Level: 10)
- Power: 8 (+0)
- Courage: 15 (+9)
- Wisdom: 16 (+0)
- Hearts: 12/12 (+0)
- Magic: 9/9 (+0)
- EXP: 0/100
- Stat Points: 0
- Stat Points (Used): 50
- Reroll Points: 0
- Rupees: 1000
- Gold Coins: 0
- Reisano Coins: 0
Description
Origin: ???
Race: Haddaken
TEST character
Spreadsheet
https://docs.google.com/spreadsheets/d/1...sp=sharing
Role: Swordsman, offensive.
Race: Haddaken
TEST character
Spreadsheet
https://docs.google.com/spreadsheets/d/1...sp=sharing
Role: Swordsman, offensive.
- Armor: +3
- Attack: +6 Dice when attacking with swords, an additional +2 Dice after successfully defending while Covering
- Defense: +5 Dice, an additional +6 Dice when defending against swords, an additional +2 Dice after successfully defending while Covering
- Stats: +9 Courage, an additional +3 after successfully defending while Covering
- Recovery: 3 Magic per single-target attack
- Critical Hit: $1d4 chance of gaining +9 Dice on an attack.
Passive Skills in use:
Equipped Equipment at the start of the battle:
- Innates - Natural Thought, Technologically Adept, Beta
- Booster - Sword Affinity
- Offensive - Lucky Strike
- Defensive - Bounce Back
- Support/Recovery - Magic Recovery Strike
- Counterattack - Basic Counter
Equipped Equipment at the start of the battle:
- Hands - Slicing Wind (Weapon, Two Handed)
- Armor - Dragonhide Armor
- Robe - Spirit Cloak
- Other - (None)
Affinities
Nature (Level: 3)
Signature
Basic
Cover
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- If you are unsuccessful in defending any attack, Cover wears off.
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- Cover:
Hide
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- This can stack up to three times.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
Two Hands for One
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
Punch
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- Damage: Halved
- Damage: Halved
- Roll your Power +5 dice vs. targets' Power dice
Bash
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- Damage: -2
- Damage: -2
- Roll your Power +3 dice vs. targets' Power dice
Throw
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- Damage: None
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- Target Damage: +0
- ATTACK 1: Roll your Power dice vs. targets' Power dice
Kick
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- Damage: Halved
- Roll your Courage +5 dice vs. targets' Courage dice
Escape
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Courage dice
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Damage: None
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Outrun:
Sneak-Up
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Taunt
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- Target’s single-target Combat Actions can only target you.
- Damage: None
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
Stealth Strike
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Active
PSI Enchant
- REQUIREMENTS: A Weapon and a PSI Spell (excluding PSI Arrow).
- COST: The cost of the PSI Spell involved
- DESCRIPTION: Enchant a Weapon you have with a PSI Spell of your choice, giving it an Affinity for the attack.
- EFFECT: The selected weapon gains Your affinity level of the PSI Spell used.
- DURATION: Until after the weapon is used in an attack.
- This does not stack with repeated uses.
Spin Attack
- REQUIREMENTS: A melee weapon
- COSTS: 4 Magic
- DESCRIPTION: Strike a target with a melee attack from your weapon.
- EFFECT: If it hits, spin rapidly with the weapon, causing a wave of energy to hit all enemies, including the one you just hit.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Magical Damage: Halved
Down Thrust
- REQUIREMENTS: A melee weapon
- CHARGE: 1 Turn
- Begin charging by preparing to jump.
Counter Preparation
- DESCRIPTION: Prepare yourself to retaliate against an oncoming attack!
- EFFECT: Place yourself into a Counter Stance.
- If you successfully defend the next attack that targets you, you automatically get the chance to Counterattack the attacker.
- If your Counterattack is successful, you can either immediately return to having Counter Stance or using Cover.
Passive
Natural Thought
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Haddaken are close with nature, giving them the ability to hear and understand the thoughts of nearby animals.
Technologically Adept, Alpha
- RESTRICTIONS: This is an Innate Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Haddaken have a natural understanding of technology, giving them the ability to use tools better than others.
- EFFECT: You gain +1 Successes while using Tools.
Sword Affinity
- RESTRICTIONS: This is a Booster Skill. You may only have one Booster Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: Your expertise at using sword attacks, as well as your ability to dodge them, becomes enhanced based off your elemental power.
- # = your Total Affinity Levels
- Attack Dice: +# * 2 with Sword attacks
- Defense Dice: +# * 2 against Sword attacks
Lucky Strike
- RESTRICTIONS: This is an Offensive Skill. You may only have one Offensive Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: If you're a lucksack, you'll be taking enemies out for the Tanuki Mario Raccoons to feast on.
- EFFECT: Once per turn, before you make an attack roll, roll $1d4.
- If the result is a 4, your attack gains Attack Dice equal to your Total Affinity Levels * 3.
Bounce Back
- RESTRICTIONS: This is a Defensive Skill. You may only have one Defensive Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: Bounce back from defending your allies with agility!
- EFFECT: When you successfully defend for an ally with Cover, you and the target you Covered for both gain a temporary Speed Boost.
- # = your Total Affinity Levels
- Courage: +#
- Attack & Defense Dice: +# / 2
- DURATION: This lasts for one round.
Magic Recovery Strike
- RESTRICTIONS: This is a Recovery Skill. You may only have one Recovery Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: You recover Magic from your enemies with every strike.
- EFFECT: Once per turn, when you successfully land an attack, you recover 1 Magic * your Total Affinity Levels.
Basic Counter
- RESTRICTIONS: This is a Counterattack Skill. You may only have one Counterattack Skill enabled at a time. All others must be set to (Disabled).
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the oppoturnity arises.
- EFFECT: When you would "automatically get the chance to Counterattack", you can counterattack with any attacks listed on an equipped weapon or a PSI Spell.
Offensive
PSI Quake, Beta
- REQUIREMENTS: Level 10 and Nature (Level: 2)
- COSTS: 1 Magic
- DESCRIPTION: A basic Nature spell, PSI Quake hits one target.
- EFFECT: This bypasses Cover.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: +0
- EFFECT: If it hits, target’s next single-target attack loses 6 Damage.
Rumble Quake, Beta
- RESTRICTIONS: Cannot hit airborne targets
- REQUIREMENTS: Level 10 and Nature (Level: 2)
- COSTS: 4 Magic
- DESCRIPTION: Hit the target from below ground, causing the target to shake.
- EFFECT: This bypasses Cover.
- Roll your Wisdom +6 dice vs. targets' Wisdom dice
- Damage: +0
- EFFECT: If it hits, target gets one stack of the Shaken, Beta Affliction:
- Target's Damage is reduced by 4.
- Target cannot go airborne.
Whiplash, Alpha
- REQUIREMENTS: Level 10 and Nature (Level: 3)
- COSTS: 4 Magic
- DESCRIPTION: Strikes a target with a vine that can also hit again with a secondary backlash.
- Roll your Wisdom dice vs. targets' Power dice
- Damage: +2
- EFFECT: If it hits, roll for a secondary backlash with the vine.
Leech Seed, Alpha
- REQUIREMENTS: Level 10 and Nature (Level: 3)
- COSTS: 5 Magic
- DESCRIPTION: Summon a flurry of seeds... and fire them at a target with these stabby seeds.
- Roll your Courage +10 dice vs. targets' Courage dice
- Damage: +0
- EFFECT: The seeds implant themselves into the target, giving them one stack of the Seeds, Alpha Affliction:
- Once per turn, if the target is hit, one of the seeds sprouts, sending multiple beams of scientific energy at you and your allies, causing all of you to recover 3 Hearts.
- Stacking Seeds only acts as a buffer.
Support
Heal Beam, Alpha
- REQUIREMENTS: Nature (Level: 1)
- COSTS: 2 Magic
- DESCRIPTION: A beam of fairy dust that shrouds a target, causing him to recover from their wounds.
- EFFECT: Target recovers 4 Hearts + #, where # = your Total Affinity Levels.
Mend
- REQUIREMENTS: Level 10 and Nature (Level: 3)
- COSTS: 6 Magic
- DESCRIPTION: A swirl of mystical leaves float around someone, curing him of a disease.
- EFFECT: Remove all stacks of one Affliction from someone that deals damage over time.
- Target recovers Hearts equal to the number of stacks removed.
Weapons
Slicing Wind (Equipped)
- REQUIREMENTS: Level 10, Nature (Level: 2) and Two-Handed
- DESCRIPTION: A very long sword that's oddly quite light, as the power of the wind enchants the blade, giving you a speed boost. The blade itself is extremely sharp and capable of piercing even the toughest armor. Can Slice or Stab a target.
- Courage: +5
- Defense Dice: +5
- Slice:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: +0
- EFFECT 1: Ignores half of target's Armor.
- EFFECT 2: Gain one stack of the Courage Up Buff:
- Target gains 3 Courage.
Soul Blade
- REQUIREMENTS: Level 10
- DESCRIPTION: A blade that shines with shadows that strikes those that would cast spells. Can Slash or Stab or a target.
- EFFECT 1: Every time an enemy casts a Spell, he takes 2 Neutral Damage and you take 1 Neutral Damage.
- EFFECT 2: After an enemy attacks you with an Offensive Spell, he is automatically counterattacked by you with this sword's Slash or Stab attack (does not require a Counterattack Skill).
- Slash:
- Roll your Courage +5 dice vs. targets' Wisdom dice
- Damage: +0
- EFFECT: If it hits, target loses 3 Magic.
Shields
Magic Shield
- REQUIREMENTS: Level 10
- DESCRIPTION: An ancient shield with powerful enchantments to reflect most magical spells.
- Defense Dice: +6
- EFFECT: When you would normally have the opportunity to Counterattack a spell, the spell can be Deflected to anyone.
- The Deflected attack's successes are equal to what you used to block the attack +4.
Armor
Dragonhide Armor
- REQUIREMENTS: Level 10
- DESCRIPTION: Crafted from the hide of a strong dragon, this armor provides improved protection and increases your mobility.
- Armor: +3
- Courage: +4
Robes
Spirit Robe
- DESCRIPTION: Enchanted by protectful spirits, this robe amplifies the power of the user’s mind.
- Basic Protection:
- Wisdom: +1
Tools
Consumables
Restoration Heart
- Amount: 2
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 2 * # Hearts, where # = your Total Affinity Levels.
Magic Jar
- Amount: 2
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 2 * # Magic, where # = your Total Affinity Levels.
Masks
Misc
Heart and Magic Containers
- Total number of Heart and Magic Containers acquired from pickups:
- Hearts
- Amount: 0