Thunderspark 1
- REQUIREMENTS: Nature (Level: 1)
- COSTS: 2 Magic
- DESCRIPTION: Fire off a small orb of Lightning (Nature sub-type) that shocks protection. Hits one target.
- Roll your Wisdom +1 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT 1: Target takes 1 Shock Damage (Neutral) for every point of Physical Armor he has.
- EFFECT 2: Target takes 1 Shock Damage (Neutral) for every point of Magical Armor he has.
Thunderspark 2
- REQUIREMENTS: Level 10 and Nature (Level: 3)
- COSTS: 4 Magic
- DESCRIPTION: Fire off a small orb of Lightning (Nature sub-type) that shocks protection. Hits one target.
- Roll your Wisdom +2 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT 1: Target takes 2 Shock Damage (Neutral) for every point of Physical Armor he has.
- EFFECT 2: Target takes 2 Shock Damage (Neutral) for every point of Magical Armor he has.
Mind you, this is just the base level version. The second version is more broken than the first and this is supposed to cover more than just Thunderspark, but anything that deals Neutral Damage based on armor.
This is my supposed nerfs:
Thunderspark 1
- REQUIREMENTS: Nature (Level: 1)
- COSTS: 2 Magic
- DESCRIPTION: Fire off a small orb of Lightning (Nature sub-type) that shocks protection. Hits one target.
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: Target takes 2 Nature Damage (Magical) for every point of Physical Armor he has.
Thunderspark 2
- REQUIREMENTS: Level 10 and Nature (Level: 3)
- COSTS: 4 Magic
- DESCRIPTION: Fire off a small orb of Lightning (Nature sub-type) that shocks protection. Hits one target.
- Roll your Wisdom +5 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: Target takes 2.5 Nature Damage (Magical) for every point of Physical Armor he has.
And even then I don't think this is balanced enough against the higher tiers *shrug*
Thoughts?