Dev, DM

Moblin (Level: 5)
Affinities
Nature (Level: 2)
Description
Origin: The Legend of Zelda
Moblins are thuggish, unintelligent, porcine creatures that nonetheless can hold their own in a fight. However, they will submit to a higher command if they are ordered as such.
Moblins are thuggish, unintelligent, porcine creatures that nonetheless can hold their own in a fight. However, they will submit to a higher command if they are ordered as such.
Item Drop
- When Moblin dies, any equipped items are dropped. It also drops Bait.
- Amount: 1
- DESCRIPTION: A healthy chunk of meat, taken from your dead enemies! Doesn't cannibalism feel great?
- You can eat the bait to recover 8 Hearts.
- You can throw the bait somewhere in an attempt to lure enemies to it. "Hits" all enemies.
- Roll your Wisdom +2 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: Any target(s) affected by its lure are forced to pick up and eat the tasty treat on their next turn.
- This counts as using an action.
- Once one of the affected targets has picked up the bait, the rest will be unaffected by the lure.
- This counts as using an action.
- Damage: None
- Roll your Wisdom +2 dice vs. targets' Wisdom dice
Add Bait to your MiscCode:Select All[box=Bait][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A healthy chunk of meat, taken from your dead enemies! Doesn't cannibalism feel great?[list]
[*]You can eat the bait to recover [Hearts]8[/Hearts].[/list]
[*]You can throw the bait somewhere in an attempt to lure enemies to it. "Hits" all enemies.[list]
[*][dice type-a=Wisdom amount-a=+2 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: Any target(s) affected by its lure are forced to pick up and eat the tasty treat on their next turn.[list]
[*]This counts as using an action.
[*]Once one of the affected targets has picked up the bait, the rest will be unaffected by the lure.
[/list][/list][/list][/list][/box]Add Spear to your WeaponsCode:Select All[box=Spear][list]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A spear with long reach that can hit from a safe distance. It also gives a small defensive bonus.[list]
[*][b]Defense[/b]: +2 dice
[/list]
[*]It can hit one target with [b]Slice[/b] or [b]Thrust[/b].[list]
[*][b]Slice[/b]:[list]
[*][dice type-a=Courage amount-a=+4 type-b=Courage][list]
[*][b]Physical Damage[/b]: +0
[*][b]IF FAIL[/b]: Target cannot counterattack you with a melee attack.
[/list][/list]
[*][b]Thrust[/b]:[list]
[*][dice type-a=Power amount-a=+5 type-b=Power][list]
[*][b]Physical Damage[/b]: +2
[*][b]IF FAIL[/b]: Target automatically gets to counterattack you.
[/list][/list][/list][/list][/box]Add Dragon's Blood Armor to your ArmorsCode:Select All[box=Dragon Blood's Armor][list]
[*][b]DESCRIPTION[/b]: Who needs [b]Dragonhide[/b] when you have [b]Dragon's Blood[/b]? This beauty of an armor is literally crafted from the sundered, crusty husk of [b]Dragon's Blood[/b]! It was originally going to be used for pizza sauce, but then [b]Master DM[/b] had dumber ideas.[list]
[*][b]Armor[/b]: +2
[*][b]EFFECT[/b]: At the start of each round, you recover [Heart]1[/Heart].
[/list][/list][/box] - Amount: 1
Skills
Mob Mentality (Innate)
- DESCRIPTION: Moblin remains strong in battle, sharing its mentality with its allies.
- EFFECT: Moblin and all of his allies gain 1 Attack Dice and 1 Defense Dice.
- Only one Mob Mentality can be active at a time.
- Only one Mob Mentality can be active at a time.
- EFFECT: Moblin and all of his allies gain 1 Attack Dice and 1 Defense Dice.
Ram (Active)
- CHARGE: 1 Turn
- DESCRIPTION: Start charging by bracing yourself into the ground. Once charged, you gain a defensive bonus.
- Defense: +2 dice
- Armor: +1
- If you use any attack, you use this charge, cancelling the defensive bonuses.
- Defense: +2 dice
- You use this charge to select a target and charge them at full speed.
- Roll your Courage +6 dice vs. targets' Power dice
- Physical Damage: +0
- EFFECT: Knock an equipped item out of one of the target's hands.
- Anyone may spend an action to pick up this item.
- Anyone may spend an action to pick up this item.
- Physical Damage: +0
- Roll your Courage +6 dice vs. targets' Power dice
Spells
Heal Beam (Support)
- REQUIREMENTS: Nature (Level: 1)
- COST: 2 Magic
- DESCRIPTION: A beam of fairy dust that shrouds a target, causing him to recover from his wounds.
- EFFECT: Target recovers 5 Hearts.
- EFFECT: Target recovers 5 Hearts.
Guard (Support)
- REQUIREMENTS: Nature (Level: 1)
- COST: 2 Magic
- DESCRIPTION: A shield of leaves appears around the target, protecting him from attacks.
- EFFECT: Give a target the Guard Buff:
- Target gains 3 Defense Dice.
- DURATION: Guard lasts until the end of your turn two rounds later.
- Target gains 3 Defense Dice.
- EFFECT: Give a target the Guard Buff:
Items
Spear (Weapon)
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A spear with long reach that can hit from a safe distance. It also gives a small defensive bonus.
- Defense: +2 dice
- Defense: +2 dice
- It can hit one target with Slice or Thrust.
- Slice:
- Roll your Courage +4 dice vs. targets' Courage dice
- Physical Damage: +0
- IF FAIL: Target cannot counterattack you with a melee attack.
- Physical Damage: +0
- Roll your Courage +4 dice vs. targets' Courage dice
- Thrust:
- Roll your Power +5 dice vs. targets' Power dice
- Physical Damage: +2
- IF FAIL: Target automatically gets to counterattack you.
- Physical Damage: +2
- Roll your Power +5 dice vs. targets' Power dice
- Slice:
Dragon Blood's Armor (Armor)
- DESCRIPTION: Who needs Dragonhide when you have Dragon's Blood? This beauty of an armor is literally crafted from the sundered, crusty husk of Dragon's Blood! It was originally going to be used for pizza sauce, but then Master DM had dumber ideas.
- Armor: +2
- EFFECT: At the start of each round, you recover 1 Heart.
- Armor: +2
Wisp (Level: 5)
Affinities
Light (Level: 2)
Description
Origin: ZURPG
The flame-wreathed skulls known as Wisps may appear frightening, but in reality, they are quite fragile. They do aid allies whenever they can.
The flame-wreathed skulls known as Wisps may appear frightening, but in reality, they are quite fragile. They do aid allies whenever they can.
Replaced Drop
- When Wisp dies, it drops a Level 1 Light Scroll, replacing the random item drop.
- A scroll with letters that shine brightly, even in the darkness. Choose one of the two below from the Scroll List.
- It can give you a Level 1 Light Bonus to an item.
- It can teach you a Level 1 Light Spell.
- It can give you a Level 1 Light Bonus to an item.
- Once this scroll is used, it disappears in a flash of light, illuminating the area for a few seconds.
Add Level 1 Light Scroll to your MiscCode:Select All[box=Level 1 Light Scroll][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A scroll with letters that shine brightly, even in the darkness. Choose one of the two below from the [url=http://zurpg.sephiroth.ws/thread-352.html]Scroll List[/url].[list]
[*]It can give you a [i]Level 1[/i] [Light] [b]Bonus[/b] to an item.
[*]It can teach you a [i]Level 1[/i] [Light] [b]Spell[/b].[/list]
[*]Once this scroll is used, it disappears in a flash of light, illuminating the area for a few seconds.[/list][/box] - A scroll with letters that shine brightly, even in the darkness. Choose one of the two below from the Scroll List.
Skills
Warp Shield (Innate)
- DESCRIPTION: Wisp's own Magic surrounds itself, enabling it use its Magic as a shield.
- EFFECT: When Wisp would take damage, it can Magic up to an amount equal to the amount of damage taken.
- EFFECT: When Wisp would take damage, it can Magic up to an amount equal to the amount of damage taken.
Light Orb (Active)
- REQUIREMENTS: Light (Level: 2)
- DESCRIPTION: An orb of Light, which splits into smaller orbs. Hits all enemies.
- Roll your Wisdom -1 dice vs. targets' Wisdom dice
- Light Effect Damage: 5
- Light Effect Damage: 5
- Roll your Wisdom -1 dice vs. targets' Wisdom dice
Spells
Blind
- REQUIREMENTS: Light (Level: 1)
- COST: 1 Magic
- DESCRIPTION: Shine a beam of bright light at a target.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: Target gets the Blind Affliction:
- When target attacks, target rolls $1d#, where # = the number of players in the battle. Target instead attacks that target instead.
- If the target would attack himself, he instead just misses.
- DURATION: Blind lasts until the end of your turn two rounds later.
- When target attacks, target rolls $1d#, where # = the number of players in the battle. Target instead attacks that target instead.
- Damage: None
- Roll your Wisdom dice vs. targets' Wisdom dice
Enlighten (Support)
- REQUIREMENTS: Light (Level: 2)
- COST: 4 Magic
- DESCRIPTION Enlighten a target by sending it to the sun, empowering the target's magical abilities.
- EFFECT: Give a target the Enlightened Buff:
- Light Armor: +2
- Shadow Armor: +2
- Target's Magic costs are lowered by 1 Magic.
- Target's gains 2 Attack Successes when using Offensive Spells
- DURATION: Enlightened lasts until the end of your turn two rounds later.
- Light Armor: +2
- EFFECT: Give a target the Enlightened Buff:
Interloper Hatchling (Boss)
Affinities
Shadow (Level: 3)
Description
Origin: ZURPG
A being of darkness that can change forms for short instances. For whatever reason, its primary form is the armored Zora in Lightwall's vision. Despite it being a hatchling, it still has many powers and is quite dangerous.
A being of darkness that can change forms for short instances. For whatever reason, its primary form is the armored Zora in Lightwall's vision. Despite it being a hatchling, it still has many powers and is quite dangerous.
Skills
Change Forms
- DESCRIPTION: Interloper is able to change between forms, which changes its standard abilities out. However, it has requirements before it can switch forms.
- DARK LINK REQUIREMENTS: After getting hit by a Courage-based attack:
- DURATION: Until the end of its turn one round later.
- DARKNUT REQUIREMENTS: After getting hit by a Power-based attack:
- DURATION: Until the end of its turn one round later.
- POE REQUIREMENTS: While it's off the path, it automatically switches to this form.
- It will switch back to Zora form once it's on the path though.
- UNKNOWN FORM REQUIREMENTS: ???
- DARK LINK REQUIREMENTS: After getting hit by a Courage-based attack:
Hidden Profile
- DESCRIPTION: The rest of Interloper's profile is hidden beneath a mass of darkness.