2016-2-12: Dessert of Not Very Mysterious Pyramidal Stronghold - Forgotten Third Eye - 02-04-2016
Whose idea was it to plop a pyramid in the middle of a desert in Hyrule? Oh wait, that'd be me.
This is a random quest, you know, it contains things. This quest is for people who just want to have some fun. Or those who want to pull shenanigans, whatever floats your boat, I guess. Do whatever, I don't care. This'll probably end up being something completely different anyway, might as well just make it an improv fungeon with puzzles and all.
There exists a player cap of four total. A guest NPC may or may not appear to assist the party, it depends on what the party does. I can run this at any time the participants feel comfortable with, we're just here to have some fun, right? No specific date has been decided as of now, there are potential quests being started and I don't really want to strain anything really.
Should you be interested in participating in the quest, construct a post below with some possible times. If you'd like to be on the "filler" list in case we don't get many people, that's fine too.
- Orithan
- Nimono
- DoubleEx (Apparently)
- Who's the next lovely individual to volunteer as tribute?
RE: 2016-2-12: Dessert of Not Very Mysterious Pyramidal Stronghold - Forgotten Third Eye - 02-08-2016
This is an update post regarding the quest. Since Sephiroth's internet issues came up, Wind asked me to try to plan for running this quest in a meantime. I've currently scheduled to this Friday, though I do not know what time it shall start. I also have an event to attend for half the day, so I probably won't get back until around 3:00 PM CST (assuming no other family plans interferes that day).
RE: 2016-2-12: Dessert of Not Very Mysterious Pyramidal Stronghold - Orithan - 02-09-2016
I will join in this quest if not enough people are participating.
The current planned time works for me.
RE: 2016-2-12: Dessert of Not Very Mysterious Pyramidal Stronghold - Nimono - 02-10-2016
I'll join up
RE: 2016-2-12: Dessert of Not Very Mysterious Pyramidal Stronghold - Forgotten Third Eye - 02-11-2016
As of this post, there will be a (hopefully) planned session Friday at 4PM CST. There may be a bit of delay depending on circumstances. there are still two slots left if anyone else wants to join.
RE: 2016-2-12: Dessert of Not Very Mysterious Pyramidal Stronghold - Forgotten Third Eye - 02-12-2016
- Power: 14 (+0)
- Courage: 13 (+0)
- Wisdom: 13 (+0)
- Hearts: 20/20 (+0)
- Magic: 0/0 (+0)
- Initiative: $init 1d2
- Attack Dice: 0
- Defense Dice: 0
- Armor: 4
Affinities: Nature
Origin: ZURPG
MOVE FASTER, POKEY!
A strange, segmented cactus with eyes and a mouth. The segments themselves hurt a good bunch, but at least the Pokey is pretty slow.
- Segments (excluding the head) have an additional +4 Armor.
- Can grow an additional segment, resulting in +4 Hearts on top of the usual 20 Hearts.
- Once per turn, when someone successfully hits you with a non-Magic-based attack, they take Damage equal to your Armor.
If Pokey dies, it has a team drop of 90 Rupees.
- RESTRICTIONS: This is an Innate Skill. Only Pokey can learn and use this skill.
- DESCRIPTION: The Pokey has a segmented body, which gives it some special properties.
- EFFECT 1: For every 4 Hearts you currently have, you have a segment (including the head).
- EFFECT 2: Your head cannot be directly attacked in melee range unless you have 8 Hearts or less.
- EFFECT 3: Each segment has 8 Armor, except for the head, which has 4.
- RESTRICTIONS: This is an Innate Skill. Only Pokey can learn and use this skill.
- DESCRIPTION: Pokeys are extremely slow, causing them to have a lower init roll.
- Initiative: -0d8
- EFFECT 1: You cannot use Cover on an ally.
- EFFECT 2: You lose 10 Dice when using or defending against Escape.
- Point Cost: 5
- DESCRIPTION: Your armor becomes a weapon, using the force it takes and sending it back to the attacker.
- EFFECT: Once per turn, when someone successfully hits you with a non-Magic-based attack, they take Damage equal to your Armor.
- REQUIREMENTS: Nature
- DESCRIPTION: Pokeys can somehow regrow their own segments in the middle of battle.
- EFFECT: Once per round, you can grow an additional segment, causing you to recover 4 Hearts.
- This can go over the 20 Hearts limit, up to 24 Hearts.
- REQUIREMENTS: At least three segments.
- DESCRIPTION: Pokeys can somehow throw their own segments at a target by using its head. That's kinda nice.
- Roll your Power +4 dice vs. targets' Power dice
- Damage: +4
- EFFECT: Afterwards, your segment somehow grows back. What?
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
RE: 2016-2-12: Dessert of Not Very Mysterious Pyramidal Stronghold - Forgotten Third Eye - 02-14-2016
Next session to start... I actually do not know, since I was told we may get another person in here. I am going to try to shoot for Friday at 6PM CST so I have time to eat beforehand. This time may or may not change depending on schedule of the new player.
RE: 2016-2-12: Dessert of Not Very Mysterious Pyramidal Stronghold - Forgotten Third Eye - 03-27-2016
After a ridiculously long hiatus due to school and life, I'm back for more nonsense and silliness! The next session will happen on April First. No, there won't be an April Fools joke in the quest, trust me on this one. Instead, I might run a separate April Fools Day session before this one, if possible.
Calendar is updated to reflect on this. Please PM me or drop a post here if you think you cannot make it, and I will try to think of a good schedule to run the session.
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