Zelda Universe RPG

Navi Feature Request - Printable Version

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Navi Feature Request - WindStrike - 01-14-2016

I've got a new interface for DMing that lets me run multiple enemies for battles far more efficiently, by just using "Darknut does blah" without using a bunch of shells. How I currently set up enemies during the [Initiative] Roll, however, is by constantly switching the shell's name and rolling $init 1d10 or whatever the [Initiative] is. Unfortunately, LunarNet has a bit of a restriction regarding changing names too many times within a certain period of time, and it locks me out of changing names for a little bit before I can change name and roll [Initiative].

So I was wondering if we can add a feature to Navi that lets us do something like:
  • $initname 1d10 RedDarknut
And it'd stick RedDarknut into the [Initiative] with the 1d10 roll without me having to do a shell/name switch. Would that be possible?