Zelda Universe RPG |
Navi Feature Request - Printable Version +- Zelda Universe RPG (https://zurpg.sephiroth.ws) +-- Forum: ZURPG General (https://zurpg.sephiroth.ws/forum-18.html) +--- Forum: Feedback & Suggestions (https://zurpg.sephiroth.ws/forum-10.html) +--- Thread: Navi Feature Request (/thread-963.html) |
Navi Feature Request - WindStrike - 01-14-2016 I've got a new interface for DMing that lets me run multiple enemies for battles far more efficiently, by just using "Darknut does blah" without using a bunch of shells. How I currently set up enemies during the [Initiative] Roll, however, is by constantly switching the shell's name and rolling $init 1d10 or whatever the [Initiative] is. Unfortunately, LunarNet has a bit of a restriction regarding changing names too many times within a certain period of time, and it locks me out of changing names for a little bit before I can change name and roll [Initiative]. So I was wondering if we can add a feature to Navi that lets us do something like:
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