3 - [Shop] Items - WindStrike - 12-09-2015
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- DESCRIPTION: A steel hammer that packs extra punch, this hammer can cripple defenses and disable targets. Can Whack or Cripple a target.
- Whack!:
- Roll your Power dice vs. targets' Power dice
- Damage: +4
Cripple:
Roll your Power -3 dice vs. targets' Power dice
Damage: +0
EFFECT: If it hits, the target gets Immobilized:
Target cannot move or use any melee attacks.
DURATION: One round.
[box=Smash Hammer][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A steel hammer that packs extra punch, this hammer can cripple defenses and disable targets. Can [b]Whack[/b] or [b]Cripple[/b] a target.[list]
[*][b]Whack![/b]:[list]
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: +4
[/list][/list]
[*][b]Cripple[/b]:[list]
[*][dice type-a=Power amount-a=-3 type-b=Power][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, the target gets [color=yellow][b]Immobilized[/b][/color]:[list]
[*]Target cannot move or use any melee attacks.
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A rubber hammer that’s both small and lightweight, yet due to its magical enchantment, it can break even the toughest of defenses. Can Whack or Cripple a target.
- Whack!:
- Roll your Power +10 dice vs. targets' Power dice
- Damage: Halved
Cripple:
Roll your Power +2 dice vs. targets' Power dice
Damage: Halved
EFFECT: If it hits, target loses 2 Defense Dice.
[box=Magic Hammer][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A rubber hammer that’s both small and lightweight, yet due to its magical enchantment, it can break even the toughest of defenses. Can [b]Whack[/b] or [b]Cripple[/b] a target.[list]
[*][b]Whack![/b]:[list]
[*][dice type-a=Power amount-a=+10 type-b=Power][list]
[*][b]Damage[/b]: Halved
[/list][/list]
[*][b]Cripple[/b]:[list]
[*][dice type-a=Power amount-a=+2 type-b=Power][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If it hits, target loses [b]2 [Defense Dice][/b].
[/list][/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A sharp axe that can kill multiple targets in a single strike, or instantly kill someone with low health. Can use Cleave or Execute on a target.
- Cleave:
- Roll your Power dice vs. targets' Power dice
- Damage: +2
- EFFECT: If the hit kills a target, you can have the attack continue to go through to another enemy at the same success rate -#, where # = the Current Hearts of the previous target prior to hitting him.
- This continues until the hit misses or doesn't kill a target.
Execute:
Roll your Power dice vs. targets' Power dice
Damage: +3
EFFECT: If the target has 3 Hearts or less afterwards, all effects on the target are removed and the target automatically dies.
[box=Axe][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A sharp axe that can kill multiple targets in a single strike, or instantly kill someone with low health. Can use [b]Cleave[/b] or [b]Execute[/b] on a target.[list]
[*][b]Cleave[/b]:[list]
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: +2
[*][b]EFFECT[/b]: If the hit kills a target, you can have the attack continue to go through to another enemy at the same success rate -#, where # = the Current [Hearts] of the previous target prior to hitting him.[list]
[*]This continues until the hit misses or doesn't kill a target.
[/list][/list][/list]
[*][b]Execute[/b]:[list]
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: +3
[*][b]EFFECT[/b]: If the target has [Hearts]3[/Hearts] or less afterwards, all effects on the target are removed and the target automatically dies.
[/list][/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A large shovel fer movin' loot. Let's ye Whack! or Thwack! any lad ye want! On th' bright side it be a good workout for yer pecs an' lats!
- Whack!:
- Roll your Power +4 dice vs. targets' Courage dice
- Damage: +4
Thwack:
Roll your Power dice vs. targets' Power dice
Damage: +4
EFFECT: If th' attack be successful, target loses 3 Wisdom.
[box=Loot Shovel][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A large shovel fer movin' loot. Let's ye [b]Whack![/b] or [b]Thwack![/b] any lad ye want! On th' bright side it be a good workout for yer pecs an' lats![list]
[*][b]Whack![/b]:[list]
[*][dice type-a=Power amount-a=+4 type-b=Courage][list]
[*][b]Damage[/b]: +4
[/list][/list]
[*][b]Thwack[/b]:[list]
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: +4
[*][b]EFFECT[/b]: If th' attack be successful, target loses [b]3 [Wisdom][/b].
[/list][/list][/list][/list][/box]
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A large sword easily capable of slicing through any foe in your path. Can Power Slash or Cleave a target.
- Power Slash:
- Roll your Power dice vs. targets' Courage dice
- Damage: +7
Cleave:
Roll your Power -5 dice vs. targets' Courage dice
Damage: +7
EFFECT: If the target dies, cleave through them and hit another target at the same success rate, dealing half the damage.
[box=Claymore][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A large sword easily capable of slicing through any foe in your path. Can [b][Power] Slash[/b] or [b]Cleave[/b] a target.[list]
[*][b][Power] Slash[/b]:[list]
[*][dice type-a=Power type-b=Courage][list]
[*][b]Damage[/b]: +7
[/list][/list]
[*][b]Cleave[/b]:[list]
[*][dice type-a=Power amount-a=-5 type-b=Courage][list]
[*][b]Damage[/b]: +7
[*][b]EFFECT[/b]: If the target dies, cleave through them and hit another target at the same success rate, dealing half the damage.
[/list][/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A large claymore with a wide blade that enchants you with a defensive buff with each strike. Can use Slash or Cleave on one target.
- Slash:
- Roll your Power +6 dice vs. targets' Courage dice
- Damage: +0
- EFFECT: If it hits, you gain 2 Defense Dice.
Cleave:
Roll your Power -5 dice vs. targets' Courage dice
Damage: +5
EFFECT: If the target dies, you gain 4 Defense Dice.
[box=Defender's Claymore][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A large claymore with a wide blade that enchants you with a defensive buff with each strike. Can use [b]Slash[/b] or [b]Cleave[/b] on one target.[list]
[*][b]Slash[/b]:[list]
[*][dice type-a=Power amount-a=+6 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, you gain [b]2 [Defense Dice][/b].
[/list][/list]
[*][b]Cleave[/b]:[list]
[*][dice type-a=Power amount-a=-5 type-b=Courage][list]
[*][b]Damage[/b]: +5
[*][b]EFFECT[/b]: If the target dies, you gain [b]4 [Defense Dice][/b].
[/list][/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: Crafted from the roots of the Old Deku Tree, this staff provides support abilities. You can Whack or Drain a target.
- EFFECT: Once per round, at any time, you can transfer any amounts of your Hearts and/or Magic to any other target.
- Whack:
- Roll your Power +15 dice vs. targets' Power dice
- Damage: Halved
Drain:
DESCRIPTION: Fire a draining beam at the target.
Roll your Wisdom +10 dice vs. targets' Wisdom dice
Damage: None
EFFECT: If it hits, siphon 4 Hearts & 4 Magic from the target to you, ignoring Armor.
[box=Deku Staff][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: Crafted from the roots of the [b]Old Deku Tree[/b], this staff provides support abilities. You can [b]Whack[/b] or [b]Drain[/b] a target.[list]
[*][b]EFFECT[/b]: Once per round, at any time, you can transfer any amounts of your [Hearts] and/or [Magic] to any other target.
[*][b]Whack[/b]:[list]
[*][dice type-a=Power amount-a=+15 type-b=Power][list]
[*][b]Damage[/b]: Halved
[/list][/list]
[*][b]Drain[/b]:[list]
[*][b]DESCRIPTION[/b]: Fire a draining beam at the target.
[*][dice type-a=Wisdom amount-a=+10 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, siphon [b][Hearts]4[/Hearts] & [Magic]4[/Magic][/b] from the target to you, ignoring [Armor].
[/list][/list][/list][/list][/box]
Costs 250 Rupees to buy.
- SELL VALUE: 125 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A big formidable brass trident imbued with the blessing carried by the sun, often being carried by Blue Lynels and serves as their primary weapon for fighting. It has the ability to Cleave, Thrust or shoot a Sun Beam at a target.
- Defense Dice: +3
- Cleave:
- Roll your Power +3 dice vs. targets' Power dice
- Damage: +3
Thrust:
Roll your Power dice vs. targets' Power dice
Damage: +6
IF FAIL: Target can Counterattack you regardless of CONDITIONS.
Sun Beam:
COST: 2 Magic
DESCRIPTION: Fire a beam of sun energy at a target, causing them to shine in a light that heals attackers.
Roll your Wisdom +3 dice vs. targets' Wisdom dice
Damage: +0
EFFECT: If it hits, you and your allies recover 3 Hearts.
[box=Brassy Trident][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A big formidable brass trident imbued with the blessing carried by the sun, often being carried by [b]Blue Lynels[/b] and serves as their primary weapon for fighting. It has the ability to [b]Cleave[/b], [b]Thrust[/b] or shoot a [b]Sun Beam[/b] at a target.[list]
[*][b][Defense Dice][/b]: +3
[*][b]Cleave[/b]:[list]
[*][dice type-a=Power amount-a=+3 type-b=Power][list]
[*][b]Damage[/b]: +3
[/list][/list]
[*][b]Thrust[/b]:[list]
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: +6
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you regardless of [b]CONDITIONS[/b].
[/list][/list]
[*][b]Sun Beam[/b]:[list]
[*][b]COST[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: Fire a beam of sun energy at a target, causing them to shine in a light that heals attackers.
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, you and your allies recover [Hearts]3[/Hearts].
[/list][/list][/list][/list][/box]
Costs 300 Rupees to buy.
- SELL VALUE: 150 Rupees
- DESCRIPTION: A small, blue Bomb, packed with gunpowder, that can blow stuff up. Can be thrown at one Target or at a Group of enemies.
- Target:
- Roll your Power +4 dice vs. targets' Power dice
- Damage: 8
Group:
EFFECT: This bypasses Cover.
Roll your Power dice vs. targets' Power dice
Damage: 4
[box=Bombs][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]DESCRIPTION[/b]: A small, blue [b]Bomb[/b], packed with gunpowder, that can blow stuff up. Can be thrown at one [b]Target[/b] or at a [b]Group[/b] of enemies.[list]
[*][b]Target[/b]:[list]
[*][dice type-a=Power amount-a=+4 type-b=Power][list]
[*][b]Damage[/b]: 8
[/list][/list]
[*][b]Group[/b]:[list]
[*][b]EFFECT[/b]: This bypasses [b]Cover[/b].
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: 4
[/list][/list][/list][/list][/box]
Costs 500 Rupees to buy.
- SELL VALUE: 250 Rupees
- DESCRIPTION: A big, super-sized red Bomb that's packed as tightly as possible with gunpowder for the user to rain Michael Bay death all over. Unfortunately, it has a massive blast radius, as it hits everyone.
- EFFECT: This bypasses Cover.
- Roll your Power +6 dice vs. targets' Power dice
- Damage: 10
[box=Super Bombs][list]
[*][b]SELL VALUE[/b]: [Rupees]250[/Rupees]
[*][b]DESCRIPTION[/b]: A big, super-sized red [b]Bomb[/b] that's packed as tightly as possible with gunpowder for the user to rain [s]Michael Bay[/s] death all over. Unfortunately, it has a massive blast radius, as it hits everyone.[list]
[*][b]EFFECT[/b]: This bypasses [b]Cover[/b].
[*][dice type-a=Power amount-a=+6 type-b=Power][list]
[*][b]Damage[/b]: 10
[/list][/list][/list][/box]
Costs 350 Rupees to buy.
- SELL VALUE: 175 Rupees
- DESCRIPTION: Bombchus are moving bombs that seeks in on a target’s weak point. Hits one target with ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: 8
- EFFECT: If it hits, you can choose to roll again to see if hits a weak point, using ATTACK 2. If you do, the initial attack's damage is not applied.
ATTACK 2: Roll your Power dice vs. targets' Wisdom dice
Damage: 12
IF FAIL: The Bombchu deactivates and deals no damage.
[box=Bombchus][list]
[*][b]SELL VALUE[/b]: [Rupees]175[/Rupees]
[*][b]DESCRIPTION[/b]: Bombchus are moving bombs that seeks in on a target’s weak point. Hits one target with [b]ATTACK 1[/b].[list]
[*][b]ATTACK 1[/b]: [dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: 8
[*][b]EFFECT[/b]: If it hits, you can choose to roll again to see if hits a weak point, using [b]ATTACK 2[/b]. If you do, the initial attack's damage is not applied.
[/list]
[*][b]ATTACK 2[/b]: [dice type-a=Power type-b=Wisdom][list]
[*][b]Damage[/b]: 12
[*][b]IF FAIL[/b]: The [b]Bombchu[/b] deactivates and deals no damage.
[/list][/list][/list][/box]
HALF OFF SALE!
Costs 300 Rupees to buy.
- Amount: 1
- SELL VALUE: 150 Rupees
- DESCRIPTION: A keg of high-yield explosive powder that, after a period of time, explodes, hitting everyone and potentially destroying parts of the battlefield. First, set the keg down.
- The keg has 30 Hearts and it starts your team's side of the field.
- The keg can be kicked to the other side for the cost of a Support Action by any player.
- DURATION: Powder Keg explodes when its Hearts reach 0 or at the end of the second round after dropping it. Either way, the explosion hits everyone using.
- Roll your Power dice vs. targets' Power dice
- Damage:
- 16 Damage to players for the side it’s on.
- 8 Damage to players for the side it’s not on.
[box=Powder Keg][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]DESCRIPTION[/b]: A keg of high-yield explosive powder that, after a period of time, explodes, hitting everyone and potentially destroying parts of the battlefield. First, set the keg down.[list]
[*]The keg has [Hearts]30[/Hearts] and it starts your team's side of the field.
[*]The keg can be kicked to the other side for the cost of a [b]Support Action[/b] by any player.
[*][b]DURATION[/b]: [b]Powder Keg[/b] explodes when its [Hearts] reach 0 or at the end of the second round after dropping it. Either way, the explosion hits everyone using.[list]
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]:[list]
[*][b]16 Damage[/b] to players for the side it’s on.
[*][b]8 Damage[/b] to players for the side it’s not on.
[/list][/list][/list][/list][/list][/box]
Costs 250 Rupees to buy.
- SELL VALUE: 125 Rupees
- DESCRIPTION: Consisting of an intimidating spiked ball attached to a long, sturdy metal chain; this simple Ball and Chain plows through defenses and can even destroy them. Can use Shield Smash or Armor Smash on a target.
- Shield Smash:
- Roll your Power -4 dice vs. targets' Power dice
- Damage: +2
- EFFECT: If it hits, target loses 2 Defense Dice.
Armor Smash:
Roll your Power -2 dice vs. targets' Power dice
Damage: +2
EFFECT: If it hits, target loses 2 Armor.
[box=Iron Ball and Chain][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]DESCRIPTION[/b]: Consisting of an intimidating spiked ball attached to a long, sturdy metal chain; this simple [b]Ball and Chain[/b] plows through defenses and can even destroy them. Can use [b]Shield Smash[/b] or [b][Armor] Smash[/b] on a target.[list]
[*][b]Shield Smash[/b]:[list]
[*][dice type-a=Power amount-a=-4 type-b=Power][list]
[*][b]Damage[/b]: +2
[*][b]EFFECT[/b]: If it hits, target loses [b]2 [Defense Dice][/b].
[/list][/list]
[*][b][Armor] Smash[/b]:[list]
[*][dice type-a=Power amount-a=-2 type-b=Power][list]
[*][b]Damage[/b]: +2
[*][b]EFFECT[/b]: If it hits, target loses [b]2 [Armor][/b].
[/list][/list][/list][/list][/box]
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- DESCRIPTION: A nice, metal boomerang, duct tape'd to the brim with spikes. It's a wonder you can even hold it, much less throw it. You can hit a target with Throw or use Golden Throw.
- Throw:
- Roll your Power dice vs. targets' Power dice
- Damage: -3
- EFFECT: If it hits, the Spiked Boomerang bounces off and directs itself towards one more target at the same success rate.
- This effect does not proc itself again.
Golden Throw:
CHARGE: 1 Action
Begin charging by forgetting your Spiked Boomerang exists... wait what?
DESCRIPTION: Once charged, your boomerang disappears, and when you want to hit something with it, it will reappear and remember itself, teleporting directly behind a target.
EFFECT: This attack bypasses Cover and ignores the target’s Bonus Defense Dice.
Roll your Power +2 dice vs. targets' Wisdom dice
Damage: +0
[box=Spiked Boomerang][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A nice, metal boomerang, duct tape'd to the brim with spikes. It's a wonder you can even hold it, much less throw it. You can hit a target with [b]Throw[/b] or use [b]Golden Throw[/b].[list]
[*][b]Throw[/b]:[list]
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: -3
[*][b]EFFECT[/b]: If it hits, the [b]Spiked Boomerang[/b] bounces off and directs itself towards one more target at the same success rate.[list]
[*]This effect does not proc itself again.
[/list][/list][/list]
[*][b]Golden Throw:[/b][list]
[*][b]CHARGE[/b]: 1 Action[list]
[*]Begin charging by forgetting your [b]Spiked Boomerang[/b] exists... wait what?
[/list]
[*][b]DESCRIPTION[/b]: Once charged, your boomerang disappears, and when you want to hit something with it, it will reappear and remember itself, teleporting directly behind a target.[list]
[*][b]EFFECT[/b]: This attack bypasses [b]Cover[/b] and ignores the target’s [b]Bonus [Defense Dice][/b].
[*][dice type-a=Power amount-a=+2 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[/list][/list][/list][/list][/list][/box]
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- DESCRIPTION: A white blade enchanted with the power of wind. Can Slash, Stab, or Air Blade one target.
- Slash:
- Roll your Courage +6 dice vs. targets' Courage dice
- Damage: +0
Stab:
Roll your Courage dice vs. targets' Courage dice
Damage: +6
IF FAIL: Target can Counterattack you, regardless of CONDITIONS.
Magical Blade:
REQUIREMENTS: You being at Maximum Hearts
DESCRIPTION: Fire a magical blade of air, powered by your Hearts, at a target.
Roll your Courage +9 dice vs. targets' Courage dice
Damage: +0
[box=White Sword][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A white blade enchanted with the power of wind. Can [b]Slash[/b], [b]Stab[/b], or [b]Air Blade[/b] one target.[list]
[*][b]Slash[/b]:[list]
[*][dice type-a=Courage amount-a=+6 type-b=Courage][list]
[*][b]Damage[/b]: +0
[/list][/list]
[*][b]Stab[/b]:[list]
[*][dice type-a=Courage type-b=Courage][list]
[*][b]Damage[/b]: +6
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you, regardless of [b]CONDITIONS[/b].
[/list][/list]
[*][b]Magical Blade[/b]:[list]
[*][b]REQUIREMENTS[/b]: You being at [b]Maximum [Hearts][/b]
[*][b]DESCRIPTION[/b]: Fire a magical blade of air, powered by your [Hearts], at a target.
[*][dice type-a=Courage amount-a=+9 type-b=Courage][list]
[*][b]Damage[/b]: +0
[/list][/list][/list][/list][/box]
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- DESCRIPTION: A short blade enchanted by the fairies of the Kokiri Forest that increases your speed with each strike. Can Slash or Stab a target.
- Slash:
- Roll your Courage +2 dice vs. targets' Courage dice
- Damage: +0
- EFFECT: If it hits, you gain 2 Courage.
Stab:
Roll your Courage -2 dice vs. targets' Courage dice
Damage: +2
EFFECT: If it hits, you siphon 2 Courage from the target to you.
IF FAIL: Target can Counterattack you, regardless of CONDITIONS.
[box=Kokiri Sword][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A short blade enchanted by the fairies of the Kokiri Forest that increases your speed with each strike. Can [b]Slash[/b] or [b]Stab[/b] a target.[list]
[*][b]Slash[/b]:[list]
[*][dice type-a=Courage amount-a=+2 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, you gain [b]2 [Courage][/b].
[/list][/list]
[*][b]Stab[/b]:[list]
[*][dice type-a=Courage amount-a=-2 type-b=Courage][list]
[*][b]Damage[/b]: +2
[*][b]EFFECT[/b]: If it hits, you siphon [b]2 [Courage][/b] from the target to you.
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you, regardless of [b]CONDITIONS[/b].
[/list][/list][/list][/list][/box]
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- DESCRIPTION: A slim blade that's shaped like a Zora fin. Get another and you can have two fins and be a fishy person! You can Slash or Stab a target.
- Slash:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: +2
Stab:
Roll your Courage -3 dice vs. targets' Courage dice
Damage: +8
IF FAIL: Target can Counterattack you, regardless of CONDITIONS.
[box=Zora Blade][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A slim blade that's shaped like a Zora fin. Get another and you can have two fins and be a fishy person! You can [b]Slash[/b] or [b]Stab[/b] a target.[list]
[*][b]Slash[/b]:[list]
[*][dice type-a=Courage amount-a=+3 type-b=Courage][list]
[*][b]Damage[/b]: +2
[/list][/list]
[*][b]Stab[/b]:[list]
[*][dice type-a=Courage amount-a=-3 type-b=Courage][list]
[*][b]Damage[/b]: +8
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you, regardless of [b]CONDITIONS[/b].
[/list][/list][/list][/list][/box]
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- DESCRIPTION: A deadly blade with jagged edges that causes its victims to bleed to death. Can use Slash or Stab on a target.
- Slash:
- Roll your Courage +8 dice vs. targets' Courage dice
- Damage: Halved
- EFFECT: If it hits, target gets Bleeding x2.
Stab:
Roll your Courage dice vs. targets' Courage dice
Damage: +0
EFFECT: If it hits, target gets Bleeding x3.
IF FAIL: Target can Counterattack you, regardless of CONDITIONS.
[box=Jagged Edged Sword][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A deadly blade with jagged edges that causes its victims to bleed to death. Can use [b]Slash[/b] or [b]Stab[/b] on a target.[list]
[*][b]Slash[/b]:[list]
[*][dice type-a=Courage amount-a=+8 type-b=Courage][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If it hits, target gets [b]Bleeding x2[/b].
[/list][/list]
[*][b]Stab[/b]:[list]
[*][dice type-a=Courage type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target gets [b]Bleeding x3[/b].
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you, regardless of [b]CONDITIONS[/b].
[/list][/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: Every time this sword strikes, your offensive power increases. Can Slash or Stab a target.
- Slash:
- Roll your Courage dice vs. targets' Courage dice
- Damage: +0
- EFFECT: If it hits, you gain 2 Attack Dice.
Stab:
Roll your Courage -3 dice vs. targets' Courage dice
Damage: +0
EFFECT: If it hits, you gain 3 Attack Dice.
IF FAIL: Target can Counterattack you, regardless of CONDITIONS.
[box=Potential Blade][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: Every time this sword strikes, your offensive power increases. Can [b]Slash[/b] or [b]Stab[/b] a target.[list]
[*][b]Slash[/b]:[list]
[*][dice type-a=Courage type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, you gain [b]2 [Attack Dice][/b].
[/list][/list]
[*][b]Stab[/b]:[list]
[*][dice type-a=Courage amount-a=-3 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, you gain [b]3 [Attack Dice][/b].
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you, regardless of [b]CONDITIONS[/b].
[/list][/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: Engraved on its handle are the words "Fields of Justice". A standard looking sword that makes you look sturdier just by wielding it. Can Slash or Stab one target.
- Slash:
- Roll your Courage +2 dice vs. targets' Courage dice
- Damage: +0
- EFFECT: If it hits, you recover 3 Hearts.
Stab:
Roll your Courage -2 dice vs. targets' Courage dice
Damage: +0
EFFECT: If it hits, siphon 3 Hearts from the target to you, ignoring Armor.
IF FAIL: Target can Counterattack you, regardless of CONDITIONS.
[box=Doran's Blade][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: Engraved on its handle are the words "Fields of Justice". A standard looking sword that makes you look sturdier just by wielding it. Can [b]Slash[/b] or [b]Stab[/b] one target.[list]
[*][b]Slash[/b]:[list]
[*][dice type-a=Courage amount-a=+2 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, you recover [Hearts]3[/Hearts].
[/list][/list]
[*][b]Stab[/b]:[list]
[*][dice type-a=Courage amount-a=-2 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, siphon [Hearts]3[/Hearts] from the target to you, ignoring [Armor].
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you, regardless of [b]CONDITIONS[/b].
[/list][/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A blade shining with shadows that strikes those who would cast spells. Can Slash or Stab or a target.
- Slash:
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: +0
- EFFECT: If it hits, target loses 3 Magic.
Stab:
Roll your Courage -4 dice vs. targets' Wisdom dice
Damage: +0
EFFECT: If it hits, target loses 5 Magic.
IF FAIL: Target can Counterattack you, regardless of CONDITIONS.
[box=Soul Blade][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A blade shining with shadows that strikes those who would cast spells. Can [b]Slash[/b] or [b]Stab[/b] or a target.[list]
[*][b]Slash[/b]:[list]
[*][dice type-a=Courage type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target loses [Magic]3[/Magic].
[/list][/list]
[*][b]Stab[/b]:[list]
[*][dice type-a=Courage amount-a=-4 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target loses [Magic]5[/Magic].
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you, regardless of [b]CONDITIONS[/b].
[/list][/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A combination between a cutlass and a katana. Ye kin use it with one or two hands, dependin' how bad yer want them cut! Can do a One-Handed Slice or a Two-Handed Slice a target.
- One-Handed Slice:
- Roll your Courage +6 dice vs. targets' Courage dice
- Damage: +0
Two-Handed Slice:
REQUIREMENTS: Two-Handed
Roll your Courage +10 dice vs. targets' Courage dice
Damage: +0
[box=Kutlasstana][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A combination between a cutlass and a katana. Ye kin use it with one or two hands, dependin' how bad yer want them cut! Can do a [b]One-Handed Slice[/b] or a [b]Two-Handed Slice[/b] a target.[list]
[*][b]One-Handed Slice[/b]:[list]
[*][dice type-a=Courage amount-a=+6 type-b=Courage][list]
[*][b]Damage[/b]: +0
[/list][/list]
[*][b]Two-Handed Slice[/b]:[list]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][dice type-a=Courage amount-a=+10 type-b=Courage][list]
[*][b]Damage[/b]: +0
[/list][/list][/list][/list][/box]
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A long spear with a steel tip, capable of warding off small attacks and piercing through Cover. You can swing at two enemies at once with a Slash, or you can Stab one target.
- Slash:
- EFFECT: Can target two targets.
- Roll your Courage +2 dice vs. targets' Courage dice
- Damage: +0
Stab:
Roll your Courage dice vs. targets' Power dice
Damage: +4
EFFECT: If it hits, this attack also targets anyone who is being Covered by the initial target at Half Damage.
[box=Spear][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A long spear with a steel tip, capable of warding off small attacks and piercing through [b]Cover[/b]. You can swing at two enemies at once with a [b]Slash[/b], or you can [b]Stab[/b] one target.[list]
[*][b]Slash[/b]:[list]
[*][b]EFFECT[/b]: Can target two targets.
[*][dice type-a=Courage amount-a=+2 type-b=Courage][list]
[*][b]Damage[/b]: +0
[/list][/list]
[*][b]Stab[/b]:[list]
[*][dice type-a=Courage type-b=Power][list]
[*][b]Damage[/b]: +4
[*][b]EFFECT[/b]: If it hits, this attack also targets anyone who is being [b]Covered[/b] by the initial target at [b]Half Damage[/b].
[/list][/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A large scythe with a black, serrated blade that reeks of death. Can Slash or Reap a target.
- Slash:
- Roll your Courage dice vs. targets' Courage dice
- Damage: +0
- EFFECT: If it hits, target gets Bleeding x5.
Reap:
RESTRICTIONS: Cannot be used on the same target twice in one battle
COSTS: 3 Magic
DESCRIPTION: Reap the soul of one that has fallen and take an ability from him.
EFFECT: Select a dead target, and gain any Active Skill or Spell that the target has.
DURATION: You will have this ability for the remainder of the battle.
[box=Scythe][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A large scythe with a black, serrated blade that reeks of death. Can [b]Slash[/b] or [b]Reap[/b] a target.[list]
[*][b]Slash[/b]:[list]
[*][dice type-a=Courage type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target gets [b]Bleeding x5[/b].
[/list][/list]
[*][b]Reap[/b]:[list]
[*][b]RESTRICTIONS[/b]: Cannot be used on the same target twice in one battle
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: Reap the soul of one that has fallen and take an ability from him.[list]
[*][b]EFFECT[/b]: Select a dead target, and gain any [b]Active Skill[/b] or [b]Spell[/b] that the target has.[list]
[*][b]DURATION[/b]: You will have this ability for the remainder of the battle.
[/list][/list][/list][/list][/list][/box]
Costs 200 Rupees to buy.
- Amount: 1
- SELL VALUE: 100 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A spear made completely out of enchanted ice, which somehow doesn’t melt in your hands. You can either Swing, Stab or Throw it.
- Swing:
- Roll your Courage +4 dice vs. targets' Courage dice
- Damage: +0
- EFFECT: Target loses 3 Attack Dice
Stab:
Roll your Courage dice vs. targets' Power dice
Damage: +3
EFFECT: If it hits, target gets Numbed:
Target’s Combat Actions have their Dice & Damage Modifiers removed.
DURATION: Two rounds.
Throw:
Roll your Courage +8 dice vs. targets' Courage dice
Damage: +0
EFFECT 1: Target loses 5 Attack Dice
EFFECT 2: The Icicle Spear breaks, regardless of wherever this attack hits or not.
[box=Icicle Spear][list]
[*][amount]1[/amount]
[*][b]SELL VALUE[/b]: [rupees]100[/rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A spear made completely out of enchanted ice, which somehow doesn’t melt in your hands. You can either [b]Swing[/b], [b]Stab[/b] or [b]Throw[/b] it.[list]
[*][b]Swing[/b]:[list]
[*][dice type-a=Courage amount-a=+4 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: Target loses 3 [Attack Dice][/list][/list]
[*][b]Stab[/b]:[list]
[*][dice type-a=Courage type-b=Power][list]
[*][b]Damage[/b]: +3
[*][b]EFFECT[/b]: If it hits, target gets [color=yellow][b]Numbed[/b][/color]:[list]
[*]Target’s [b]Combat Actions[/b] have their [b]Dice & Damage Modifiers[/b] removed.
[*][b]DURATION[/b]: Two rounds.
[/list][/list][/list]
[*][b]Throw[/b]:[list]
[*][dice type-a=Courage amount-a=+8 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT 1[/b]: Target loses 5 [Attack Dice]
[*][b]EFFECT 2[/b]: The [b]Icicle Spear[/b] breaks, regardless of wherever this attack hits or not.[/list][/list]
[/list][/list][/box]
Costs 250 Rupees to buy.
- SELL VALUE: 125 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A formidable, gleaming polished spear imbued that is often carried by Red Lynels which serves as their primary weapon for fighting. It has the ability to Slash, Thrust or fire a Light Beam at a target.
- Defense Dice: +3
- Slash:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: +3
Thrust:
Roll your Courage dice vs. targets' Courage dice
Damage: +6
IF FAIL: Target can Counterattack you regardless of CONDITIONS
Light Beam:
COST: 2 Magic
DESCRIPTION: Fire a beam of silvery Light at a target, blinding them with SCIENCE Magic.
Roll your Wisdom +3 dice vs. targets' Wisdom dice
Damage: +0
EFFECT: If it hits, you and your allies recover 2 Magic.
[box=Shiny Spear][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A formidable, gleaming polished spear imbued that is often carried by [b]Red Lynels[/b] which serves as their primary weapon for fighting. It has the ability to [b]Slash[/b], [b]Thrust[/b] or fire a [b]Light Beam[/b] at a target.[list]
[*][b][Defense Dice][/b]: +3
[*][b]Slash[/b]:[list]
[*][dice type-a=Courage amount-a=+3 type-b=Courage][list]
[*][b]Damage[/b]: +3
[/list][/list]
[*][b]Thrust[/b]:[list]
[*][dice type-a=Courage type-b=Courage][list]
[*][b]Damage[/b]: +6
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you regardless of [b]CONDITIONS[/b]
[/list][/list]
[*][b]Light Beam[/b]:[list]
[*][b]COST[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: Fire a beam of silvery [Light] at a target, blinding them with [s]SCIENCE[/s] [Magic].
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, you and your allies recover [Magic]2[/Magic].
[/list][/list][/list][/list][/box]
Costs 50 Rupees to buy.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: Crafted from the bark of generations of the Deku Trees, these common but powerful sticks are imbued with Magic, which releases when it breaks. Can hit one target.
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: +0
- EFFECT: If it hits, the Enchanted Deku Stick breaks, giving the target Magic Bleeding x3.
- IF FAIL: The Enchanted Deku Stick breaks and releases a wave of Magic, causing everyone to recover 3 Magic.
[box=Deku Stick][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: Crafted from the bark of generations of the [b]Deku Trees[/b], these common but powerful sticks are imbued with [Magic], which releases when it breaks. Can hit one target.[list]
[*][dice type-a=Courage amount-a=+5 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, the [b]Enchanted Deku Stick[/b] breaks, giving the target [b][Magic] Bleeding x3[/b].
[*][b]IF FAIL[/b]: The [b]Enchanted Deku Stick[/b] breaks and releases a wave of [Magic], causing everyone to recover [Magic]3[/Magic].
[/list][/list][/list][/box]
Costs 400 Rupees to buy.
- SELL VALUE: 200 Rupees
- DESCRIPTION: Some blue-colored fire that is extremely cold, freezing things on contact. Did logic get drunk again? You can fling it at a target to have it explode on contact, causing them to freeze (what).
- Roll your Courage dice vs. targets' Courage dice
- Neutral Damage: 3
- EFFECT: If it hits, target gets Numbed:
- Target’s Combat Actions have their Dice & Damage Modifiers removed.
- DURATION: Two rounds.
[box=Blue Fire][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]DESCRIPTION[/b]: Some blue-colored fire that is extremely cold, freezing things on contact. Did logic get drunk again? You can fling it at a target to have it explode on contact, causing them to freeze (what).[list]
[*][dice type-a=Courage type-b=Courage][list]
[*][b]Neutral Damage[/b]: 3
[*][b]EFFECT[/b]: If it hits, target gets [color=yellow][b]Numbed[/b][/color]:[list]
[*]Target’s [b]Combat Actions[/b] have their [b]Dice & Damage Modifiers[/b] removed.
[*][b]DURATION[/b]: Two rounds.
[/list][/list][/list][/list][/box]
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- DESCRIPTION: A poisonous, skull-tipped dart, often used by Skull Kids. Fire it at a target to inhibit their movements, you sneaky devil.
- Roll your Courage +4 dice vs. targets' Courage dice
- Damage: Halved
- EFFECT: If it hits, target loses 4 Courage.
[box=Skull Darts][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A poisonous, skull-tipped dart, often used by [b]Skull Kids[/b]. Fire it at a target to inhibit their movements, you sneaky devil.[list]
[*][dice type-a=Courage amount-a=+4 type-b=Courage][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If it hits, target loses [b]4 [Courage][/b].
[/list][/list][/list][/box]
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- DESCRIPTION: A basic wand commonly used by Wizzrobes, which has a rotatable base, allowing you to switch between two different attack modes. You can fire a Focused shot that hits one target, or a Dispersed blast that hits all enemies.
- Focused:
- Roll your Wisdom +6 dice vs. targets' Wisdom dice
- Damage: +0
Dispersed:
Roll your Wisdom +5 dice vs. targets' Wisdom dice
Damage: Halved
[box=Wizzrobe Wand][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A basic wand commonly used by [b]Wizzrobes[/b], which has a rotatable base, allowing you to switch between two different attack modes. You can fire a [b]Focused[/b] shot that hits one target, or a [b]Dispersed[/b] blast that hits all enemies.[list]
[*][b]Focused:[/b][list]
[*][dice type-a=Wisdom amount-a=+6 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[/list][/list]
[*][b]Dispersed:[/b][list]
[*][dice type-a=Wisdom amount-a=+5 type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[/list][/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: Souls... give me your SOULS! While it doesn't have much power, it makes up for being able to siphon Magic from its targets. Can hit a target with Siphoning Strike.
- EFFECT: Once per round, at any time, you can transfer any amount of your Magic to any other target.
- Siphoning Strike:
- Roll your Wisdom +8 dice vs. targets' Wisdom dice
- Damage: Halved
- EFFECT: If it hits, siphon Magic from the target to anyone else, up to an amount equal to the damage dealt.
[box=Siphoning Wand][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: [i]Souls... give me your SOULS![/i] While it doesn't have much power, it makes up for being able to siphon [Magic] from its targets. Can hit a target with [b]Siphoning Strike[/b].[list]
[*][b]EFFECT[/b]: Once per round, at any time, you can transfer any amount of your [Magic] to any other target.
[*][b]Siphoning Strike[/b]:[list]
[*][dice type-a=Wisdom amount-a=+8 type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If it hits, siphon [Magic] from the target to anyone else, up to an amount equal to the damage dealt.
[/list][/list][/list][/list][/box]
Costs 250 Rupees to buy.
- SELL VALUE: 125 Rupees
- DESCRIPTION: Expelliarmus! A green-tinted wand that has a rotating base, allowing it to switch between modes. Can use Disarm or Purge on a target.
- Disarm:
- DESCRIPTION: Target someone and attempt to fling one of their equipped Handheld Items.
- Roll your Wisdom dice vs. targets' Power dice
- Damage: None
- EFFECT: If it hits, the item is flung out of the target's hands and into the open.
- The item lays on the ground. Anyone can then spend a Support Action to pick it up and stash it in their inventory.
Purge:
COSTS: 6 Magic
DESCRIPTION: Touch a target briefly with the tip of this wand and watch as a green light of death purity flows into the target, expelling them of an impurity.
EFFECT: Remove remove one Negation, Attrition, Disruption, Dispersion, or Contortion effect from the target.
[box=Expelling Wand][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]DESCRIPTION[/b]: [i]Expelliarmus![/i] A green-tinted wand that has a rotating base, allowing it to switch between modes. Can use [b]Disarm[/b] or [b]Purge[/b] on a target.[list]
[*][b]Disarm[/b]:[list]
[*][b]DESCRIPTION[/b]: Target someone and attempt to fling one of their equipped [b]Handheld Items[/b].
[*][dice type-a=Wisdom type-b=Power][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, the item is flung out of the target's hands and into the open.[list]
[*]The item lays on the ground. Anyone can then spend a [b]Support Action[/b] to pick it up and stash it in their inventory.
[/list][/list][/list]
[*][b]Purge[/b]:[list]
[*][b]COSTS[/b]: [Magic]6[/Magic]
[*][b]DESCRIPTION[/b]: Touch a target briefly with the tip of this wand and watch as a green light of [s]death[/s] purity flows into the target, expelling them of an impurity.[list]
[*][b]EFFECT[/b]: Remove remove one [color=yellow][b]Negation, Attrition, Disruption, Dispersion, or Contortion[/b][/color] effect from the target.
[/list][/list][/list][/list][/box]
Costs 300 Rupees to buy.
- SELL VALUE: 150 Rupees
- DESCRIPTION: A blue-tinted wand that allows you fire multiple blasts in succession. It is capable of firing successive blasts at a target.
- Roll your Wisdom +8 dice vs. targets' Wisdom dice
- Damage: 6
- EFFECT: If it hits, fire the attack again at any target with -5 Dice.
- This this can continue for up to three attacks or until the attack misses.
[box=Rapidfire Wand][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]DESCRIPTION[/b]: A blue-tinted wand that allows you fire multiple blasts in succession. It is capable of firing successive blasts at a target.[list]
[*][dice type-a=Wisdom amount-a=+8 type-b=Wisdom][list]
[*][b]Damage[/b]: 6
[*][b]EFFECT[/b]: If it hits, fire the attack again at any target with [b]-5 Dice[/b].[list]
[*]This this can continue for up to three attacks or until the attack misses.
[/list][/list][/list][/list][/box]
Costs 400 Rupees to buy.
- SELL VALUE: 200 Rupees
- DESCRIPTION: A wand steeped in powerful dark Magic and decorated with a skull on the tip, this wand burns with the power of death and has the potential to cripple or outright kill anything that it hits. You can fire a Concentrated Burst that hits one target, or attempt to Vaporize the target.
- Concentrated Burst:
- Roll your Wisdom -5 dice vs. targets' Wisdom dice
- Damage: +9
Vaporize:
Roll your Wisdom dice vs. targets' Wisdom dice
Damage: Halved
EFFECT: If this attack causes the target to lose more than half their Current Hearts, the target instead dies instantly and can not be revived for the remainder of the battle.
[box=Death Wand][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]DESCRIPTION[/b]: A wand steeped in powerful dark [Magic] and decorated with a skull on the tip, this wand burns with the power of death and has the potential to cripple or outright kill anything that it hits. You can fire a [b]Concentrated Burst[/b] that hits one target, or attempt to [b]Vaporize[/b] the target.[list]
[*][b]Concentrated Burst:[/b][list]
[*][dice type-a=Wisdom amount-a=-5 type-b=Wisdom][list]
[*][b]Damage[/b]: +9
[/list][/list]
[*][b]Vaporize:[/b][list]
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If this attack causes the target to lose more than half their [b]Current [Hearts][/b], the target instead dies instantly and can not be revived for the remainder of the battle.
[/list][/list][/list][/list]
[/box]
Costs 300 Rupees to buy.
- SELL VALUE: 150 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A large, formidable staff that is usually carried by Alpha Lynels. It is sturdy enough to protect the user and offers multiple forms of attack
- Defense Dice: +3
- Club:
- Roll your Courage +12 dice vs. targets' Courage dice
- Damage: Halved
Blast:
Roll your Wisdom +3 dice vs. targets' Wisdom dice
Damage: +3
Reflect Shot:
COST: 6 Magic
DESCRIPTION: Tear an EFFECT you have and send it into a beam that reflects it to someone else!
Roll your Wisdom dice vs. targets' Wisdom dice
Damage: +3
EFFECT: If it hits; transfer one Named EFFECT you have, that’s not caused by a charge-up attack, to the target.
[box=Reflect Staff][list]
[*][b]SELL VALUE[/b]: [rupees]150[/rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A large, formidable staff that is usually carried by [b]Alpha Lynels[/b]. It is sturdy enough to protect the user and offers multiple forms of attack[list]
[*][b][Defense Dice][/b]: +3
[*][b]Club[/b]:[list]
[*][dice type-a=Courage amount-a=+12 type-b=Courage][list]
[*][b]Damage[/b]: Halved
[/list][/list]
[*][b]Blast[/b]:[list]
[*][dice type-a=Wisdom amount-a=+3 type-b=Wisdom][list]
[*][b]Damage[/b]: +3
[/list][/list]
[*][b]Reflect Shot[/b]:[list]
[*][b]COST[/b]: [Magic]6[/Magic]
[*][b]DESCRIPTION[/b]: Tear an [b]EFFECT[/b] you have and send it into a beam that reflects it to someone else!
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: +3
[*][b]EFFECT[/b]: If it hits; transfer one [b][color=Yellow]Named EFFECT[/color][/b] you have, that’s not caused by a charge-up attack, to the target.
[/list][/list][/list][/list][/box]
Costs 250 Rupees to buy.
- SELL VALUE: 125 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A large staff lined with ornaments and rings, often carried by Voodoo Kids, with no ability to damage. In return, it has the ability to mass-siphon from the Magic pools of its targets. Can perform Mass Siphon on all enemies.
- Mass Siphon:
- Roll your Wisdom +6 dice vs. targets' Wisdom dice
- Damage: Halved
- EFFECT: If it hits, siphon Magic from all enemies to equal to the Damage against each respective target.
- This can be distributed to you and your allies in any way you want.
[box=Voodoo Staff][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A large staff lined with ornaments and rings, often carried by [b]Voodoo Kids[/b], with no ability to damage. In return, it has the ability to mass-siphon from the [Magic] pools of its targets. Can perform [b]Mass Siphon[/b] on all enemies.[list]
[*][b]Mass Siphon[/b]:[list]
[*][dice type-a=Wisdom amount-a=+6 type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If it hits, siphon [Magic] from all enemies to equal to the [b]Damage[/b] against each respective target.[list]
[*]This can be distributed to you and your allies in any way you want.
[/list][/list][/list][/list][/list][/box]
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- REQUIREMENTS: The combination of using a Bow & Arrows is considered Two-Handed.
- DESCRIPTION: A simple yew bow that can Shoot a target using an Arrow:
- Roll your Courage +5 dice vs. targets’ stat that the arrow hits
- Damage: Uses the arrow’s Damage Modifier
[box=Bow][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: The combination of using a [b]Bow & Arrows[/b] is considered [i]Two-Handed[/i].
[*][b]DESCRIPTION[/b]: A simple yew bow that can [b]Shoot[/b] a target using an [b]Arrow[/b]:[list]
[*]Roll your [Courage] +5 dice vs. targets’ stat that the arrow hits[list]
[*][b]Damage[/b]: Uses the arrow’s [b]Damage Modifier[/b]
[/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: The combination of using a Bow & Arrows is considered Two-Handed.
- DESCRIPTION: A large, long-range wooden bow that can Shoot a target using an Arrow from afar:
- Roll your Courage +12 dice vs. targets’ stat that the arrow hits
- Damage: Halved, uses the arrow’s Damage Modifier.
[box=Longbow][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: The combination of using a [b]Bow & Arrows[/b] is considered [i]Two-Handed[/i].
[*][b]DESCRIPTION[/b]: A large, long-range wooden bow that can [b]Shoot[/b] a target using an [b]Arrow[/b] from afar:[list]
[*]Roll your [Courage] +12 dice vs. targets’ stat that the arrow hits[list]
[*][b]Damage[/b]: Halved, uses the arrow’s [b]Damage Modifier[/b].
[/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: The combination of using a Mini-Ballista & Arrows is considered Two-Handed
- DESCRIPTION: Capable of firing arrows that can pierce through enemies, this large Mini-Ballista is perfect for the heavy weapons guy. It can fire a Piercing Shot at a target using an Arrow.
- Roll your Power dice vs. targets’ stat that the arrow hits
- Damage: Uses the arrow’s Damage Modifier +0
- EFFECT: The attack pierces through the target, hitting anyone who is being Covered by the target at the same success rate and dealing half damage.
- This can theoretically hit everyone in a Cover Train. The damage only halves once (after the first hit).
[box=Mini-Ballista][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: The combination of using a [b]Mini-Ballista & Arrows[/b] is considered [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: Capable of firing arrows that can pierce through enemies, this large [b]Mini-Ballista[/b] is perfect for the heavy weapons guy. It can fire a [b]Piercing Shot[/b] at a target using an [b]Arrow[/b].[list]
[*]Roll your [Power] dice vs. targets’ stat that the arrow hits[list]
[*][b]Damage[/b]: Uses the arrow’s [b]Damage Modifier[/b] +0
[*][b]EFFECT[/b]: The attack pierces through the target, hitting anyone who is being [b]Covered[/b] by the target at the same success rate and dealing half damage.[list]
[*]This can theoretically hit everyone in a [b]Cover Train[/b]. The damage only halves once (after the first hit).
[/list][/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: The combination of using a Bow & Arrows is considered Two-Handed.
- DESCRIPTION: A large, heavy Ballista-like bow that is capable of firing a spray of three arrows that all strike the enemy simultaneously in one attack like a shotgun to devastate lightly-Armored targets. Shoot a target using three Arrows at close range:
- RESTRICTIONS: Only one type of Arrow can be used.
- Roll your Power dice vs. targets’ stat that the arrow hits
- Damage: Halved, uses the arrow’s Damage Modifier. Damage is applied 3 times.
- FYI: The Arrow’s EFFECTS are only applied once.
[box=Shotbow][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: The combination of using a [b]Bow & Arrows[/b] is considered [i]Two-Handed[/i].
[*][b]DESCRIPTION[/b]: A large, heavy [b]Ballista[/b]-like bow that is capable of firing a spray of three arrows that all strike the enemy simultaneously in one attack like a shotgun to devastate lightly-[Armor]ed targets. [b]Shoot[/b] a target using three [b]Arrows[/b] at close range:[list]
[*][b]RESTRICTIONS[/b]: Only one type of [b]Arrow[/b] can be used.
[*]Roll your [Power] dice vs. targets’ stat that the arrow hits[list]
[*][b]Damage[/b]: Halved, uses the arrow’s [b]Damage Modifier[/b]. Damage is applied 3 times.
[*][b]FYI[/b]: The [b]Arrow’s[/b] [b]EFFECTS[/b] are only applied once.
[/list][/list][/list][/box]
Costs 50 Rupees to buy.
- SELL VALUE: 25 Rupees
- REQUIREMENTS: A bow
- DESCRIPTION: A wooden arrow with a solid, metal tip. Can hit one target.
- ATTACK: Roll your attacking stat +4 dice vs. targets’ Courage stat
- Damage: +0
[box=Metal Tipped Arrows][list]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]REQUIREMENTS[/b]: A bow
[*][b]DESCRIPTION[/b]: A wooden arrow with a solid, metal tip. Can hit one target.[list]
[*][b]ATTACK[/b]: Roll your attacking stat +4 dice vs. targets’ [Courage] stat[list]
[*][b]Damage[/b]: +0
[/list][/list][/list][/box]
Costs 100 Rupees to buy.
- SELL VALUE: 50 Rupees
- REQUIREMENTS: A bow
- DESCRIPTION: A reinforced arrow with a razor-sharp tip of iron, resembling a blade. Can hit one target.
- ATTACK: Roll your attacking stat +6 dice vs. targets’ Courage stat
- Damage: Halved
- EFFECT: If it hits, target gets Bleeding x3.
[box=Blade Arrows][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]REQUIREMENTS[/b]: A bow
[*][b]DESCRIPTION[/b]: A reinforced arrow with a razor-sharp tip of iron, resembling a blade. Can hit one target.[list]
[*][b]ATTACK[/b]: Roll your attacking stat +6 dice vs. targets’ [Courage] stat[list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If it hits, target gets [b]Bleeding x3[/b].
[/list][/list][/list][/box]
Costs 100 Rupees to buy.
- SELL VALUE: 50 Rupees
- REQUIREMENTS: A bow
- DESCRIPTION: A reinforced, shock absorbent arrow with a bouncy tip, granting the arrows the ability to bounce on hitting its target. Can hit one target.
- ATTACK: Roll your attacking stat vs. targets’ Courage stat
- Damage: +0
- EFFECT: If it hits, bounce to a different target with the same roll, but with halved damage.
- This effect does not proc itself.
[box=Bouncy Arrows][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]REQUIREMENTS[/b]: A bow
[*][b]DESCRIPTION[/b]: A reinforced, shock absorbent arrow with a bouncy tip, granting the arrows the ability to bounce on hitting its target. Can hit one target.[list]
[*][b]ATTACK[/b]: Roll your attacking stat vs. targets’ [Courage] stat[list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, bounce to a different target with the same roll, but with halved damage.[list]
[*]This effect does not proc itself.
[/list][/list][/list][/list][/box]
Costs 100 Rupees to buy.
- SELL VALUE: 50 Rupees
- REQUIREMENTS: A bow
- COSTS: 2 Magic to fire
- DESCRIPTION: A steel arrow imbued with magical barbs, which rebound and attach itself to its user if it hits.
- ATTACK: Roll your attacking stat dice vs. targets’ Courage stat
- Damage: Halved
- EFFECT: If it hits, you get Thorns.
- The next time the target is hit by a Combat Action, the attacker takes Damage equal to the attack’s Damage (before Armor is factored in), which then removes Thorns.
[box=Barbed Arrows][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]REQUIREMENTS[/b]: A bow
[*][b]COSTS[/b]: [magic]2[/magic] to fire
[*][b]DESCRIPTION[/b]: A steel arrow imbued with magical barbs, which rebound and attach itself to its user if it hits.[list]
[*][b]ATTACK[/b]: Roll your attacking stat dice vs. targets’ [Courage] stat[list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: If it hits, you get [color=yellow][b]Thorns[/b][/color].[list]
[*]The next time the target is hit by a [b]Combat Action[/b], the attacker takes [b]Damage[/b] equal to the attack’s [b]Damage[/b] (before [Armor] is factored in), which then removes [color=yellow][b]Thorns[/b][/color].
[/list]
[/list][/list][/list][/box]
Costs 100 Rupees to buy.
- SELL VALUE: 50 Rupees
- REQUIREMENTS: A bow
- DESCRIPTION: These metal arrows are blunt, but their heavy weight brings much power, causing damage to Armors. Can be fired at one target.
- ATTACK: Roll your attacking stat +5 dice vs. targets’ Power stat
- Damage: Halved
- EFFECT: Target loses 3 Armor.
[box=Impact Arrows][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]REQUIREMENTS[/b]: A bow
[*][b]DESCRIPTION[/b]: These metal arrows are blunt, but their heavy weight brings much power, causing damage to [Armor]s. Can be fired at one target.[list]
[*][b]ATTACK[/b]: Roll your attacking stat +5 dice vs. targets’ [Power] stat[list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: Target loses [b]3 [Armor][/b].
[/list][/list][/list][/box]
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- COSTS: 2 Magic to fire
- REQUIREMENTS: A bow
- DESCRIPTION: A short, heavy Arrow-like bolt that sticks onto to the target; absorbing healing abilities.
- ATTACK: Roll your attacking stat -5 vs. targets’ Power stat
- Damage: +0
- EFFECT: If it hits, the target gets Cauterized:
- Target cannot recover or siphon Hearts or Magic in any way.
- DURATION: One round
[box=Heartful Bolt][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]COSTS[/b]: [magic]2[/magic] to fire
[*][b]REQUIREMENTS[/b]: A bow
[*][b]DESCRIPTION[/b]: A short, heavy [b]Arrow[/b]-like bolt that sticks onto to the target; absorbing healing abilities.[list]
[*][b]ATTACK[/b]: Roll your attacking stat -5 vs. targets’ [Power] stat[list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, the target gets [color=yellow][b]Cauterized[/b][/color]:[list]
[*]Target cannot recover or siphon [Hearts] or [Magic] in any way.
[*][b]DURATION[/b]: One round
[/list][/list][/list][/list][/box]
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- REQUIREMENTS: A bow
- DESCRIPTION: A short, heavy Arrow-like bolt that phases through the target; compromising their internal integrity.
- ATTACK: Roll your attacking stat -3 vs. targets’ Power stat
- Damage: +0
- EFFECT: If it hits, target gets Phased Out:
- If any of the target’s stats hits 0, except Magic, the target instantly dies.
[box=Phasing Shot][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]REQUIREMENTS[/b]: A bow
[*][b]DESCRIPTION[/b]: A short, heavy [b]Arrow[/b]-like bolt that phases through the target; compromising their internal integrity.[list]
[*][b]ATTACK[/b]: Roll your attacking stat -3 vs. targets’ [Power] stat[list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target gets [color=yellow][b]Phased Out[/b][/color]:[list]
[*]If any of the target’s stats hits 0, except [Magic], the target instantly dies.
[/list][/list][/list][/list][/box]
RE: [2.0 WIP] 3 - Items - WindStrike - 12-10-2015
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- DESCRIPTION: A standard shield used by many of the Hylian Guards. It defends well against most attacks.
- Defense Dice: +3
[box=Hylian Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A standard shield used by many of the [b]Hylian Guards[/b]. It defends well against most attacks.[list]
[*][b][Defense Dice][/b]: +3
[/list][/list][/box]
Costs 100 Rupees to buy.
- SELL VALUE: 50 Rupees
- DESCRIPTION: A small, iron-plated buckler that provides minor defense.
- EFFECT: You can equip one Buckler while you have either a Bow & Arrows equipped or a Slingshot equipped.
- Defense Dice: +1
[box=Iron Buckler][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A small, iron-plated buckler that provides minor defense.[list]
[*][b]EFFECT[/b]: You can equip one [b]Buckler[/b] while you have either a [b]Bow & Arrows[/b] equipped or a [b]Slingshot[/b] equipped.
[*][b][Defense Dice][/b]: +1
[/list][/list][/box]
Costs 250 Rupees to buy.
- SELL VALUE: 125 Rupees
- DESCRIPTION: An eerie, pitch-black shield that absorbs elemental power from attacks that touch it, giving you a huge defense bonus against them. However, it’s useless against all other attacks.
- Defense Dice: +6 against Magic-based attacks
[box=Obsidian Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]DESCRIPTION[/b]: An eerie, pitch-black shield that absorbs elemental power from attacks that touch it, giving you a huge defense bonus against them. However, it’s useless against all other attacks.[list]
[*][b][Defense Dice][/b]: +6 against [Magic]-based attacks
[/list][/list][/box]
Costs 250 Rupees to buy.
- SELL VALUE: 125 Rupees
- DESCRIPTION: A large dense shield made out of heavy metal, which protects very well only against non-magic attacks.
- Defense Dice: +6 against Non-Magic-based attacks
[box=Armor Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]DESCRIPTION[/b]: A large dense shield made out of heavy metal, which protects very well only against non-magic attacks.[list]
[*][b][Defense Dice][/b]: +6 against Non-[Magic]-based attacks
[/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A kite shield that provides minor defense, but causes you to recover over time.
- Defense Dice: +1
- Regen: +2
[box=Regeneration Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A kite shield that provides minor defense, but causes you to recover over time.[list]
[*][b][Defense Dice][/b]: +1
[*][b]Regen[/b]: +2
[/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A shield built from material that replenishes your Magic as the fight goes on.
- Defense Dice: +1
- Magic Regen: +1
[box=Replenishing Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A shield built from material that replenishes your [Magic] as the fight goes on.[list]
[*][b][Defense Dice][/b]: +1
[*][b][Magic] Regen[/b]: +1
[/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A lantern as a shield? Who does that? With this, you can sell part of your soul with Magic to block an attack with the Soul Defense ability.
- Defense Dice: +2
- Soul Defense:
- RESTRICTIONS: This can only be used once per battle
- COSTS: 2 Magic
- EFFECT: When defending, you can override your defending stat with Wisdom.
[box=Soul Lantern][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A lantern as a shield? Who does that? With this, you can sell part of your soul with [Magic] to block an attack with the [b]Soul Defense[/b] ability.[list]
[*][b][Defense Dice][/b]: +2
[*][b]Soul Defense[/b]:[list]
[*][b]RESTRICTIONS[/b]: This can only be used once per battle
[*][b]COSTS[/b]: [Magic]2[/Magic]
[*][b]EFFECT[/b]: When defending, you can override your defending stat with [Wisdom].
[/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A shield made entirely of bone which taps into your own bone structure, allowing you to amplify your movements.
- Defense Dice: +2
- Rapid Dash:
- RESTRICTIONS: This can only be used once per battle
- EFFECT: When attacking or defending, you can get a one-time boost of 4 Dice.
[box=Skeletal Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A shield made entirely of bone which taps into your own bone structure, allowing you to amplify your movements.[list]
[*][b][Defense Dice][/b]: +2
[*][b]Rapid Dash[/b]:[list]
[*][b]RESTRICTIONS[/b]: This can only be used once per battle
[*][b]EFFECT[/b]: When attacking or defending, you can get a one-time boost of [b]4 Dice[/b].
[/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A tiny shield decorated with depictions of foam. It is quite useless for defense normally, but it can blow a large bubble to form a temporary barrier against attack.
- Defense Dice: +1
- EFFECT: Once per round, while defending, this shield can blow a bubble that gives +4 Dice for this defense.
[box=Bubble Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A tiny shield decorated with depictions of foam. It is quite useless for defense normally, but it can blow a large bubble to form a temporary barrier against attack.[list]
[*][b][Defense Dice][/b]: +1
[*][b]EFFECT[/b]: Once per round, while defending, this shield can blow a bubble that gives [b]+4 Dice[/b] for this defense.
[/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A shield that grows in size when you cover someone. What is it, organic or something?
- Defense Dice: +2
- EFFECT: When you’re Covering someone, you gain 2 Dice while defending.
[box=Invigorating Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A shield that grows in size when you cover someone. What is it, organic or something?[list]
[*][b][Defense Dice][/b]: +2
[*][b]EFFECT[/b]: When you’re [b]Covering[/b] someone, you gain [b]2 Dice[/b] while defending.
[/list][/list][/box]
Costs 250 Rupees to buy.
- SELL VALUE: 125 Rupees
- DESCRIPTION: A fairly light shield often carried by Edgeclaw Lizalfos that has serrated edges and provides minor defense.
- Defense Dice: +1
- EFFECT: When you defend against a melee attack with this shield equipped (successful or not), the attacker automatically takes 2 Neutral Damage.
[box=Edge Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]DESCRIPTION[/b]: A fairly light shield often carried by [b]Edgeclaw Lizalfos[/b] that has serrated edges and provides minor defense.[list]
[*][b][Defense Dice][/b]: +1
[*][b]EFFECT[/b]: When you defend against a melee attack with this shield equipped (successful or not), the attacker automatically takes [b]2 Neutral Damage[/b].
[/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: It's a big frigin' shield... no really, it is. So big, you can’t possibly wield it with one hand. Oddly enough, it's very light though.
- Defense Dice: +4
- EFFECT: You can use Cover once during your turn for no action cost.
[box=Big Frigin' Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: It's a big frigin' shield... no really, it is. So big, you can’t possibly wield it with one hand. Oddly enough, it's very light though.[list]
[*][b][Defense Dice][/b]: +4
[*][b]EFFECT[/b]: You can use [b]Cover[/b] once during your turn for no action cost.
[/list][/list][/box]
Costs 250 Rupees to buy.
- SELL VALUE: 125 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: It's considerably heavier than most shields, but it packs an extra punch with shield-based attacks as a result.
- Defense Dice: +5
- Attack Dice: +5 with shield-based attacks
[box=Heavy Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: It's considerably heavier than most shields, but it packs an extra punch with shield-based attacks as a result.[list]
[*][b][Defense Dice][/b]: +5
[*][b][Attack Dice][/b]: +5 with shield-based attacks
[/list][/list][/box]
Costs 300 Rupees to buy.
- SELL VALUE: 150 Rupees
- REQUIREMENTS: Two-Handed
- DESCRIPTION: A massive shield as tall as yourself that takes the bulk of incoming damage.
- Defense Dice: +7
[box=Tower Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]REQUIREMENTS[/b]: [i]Two-Handed[/i]
[*][b]DESCRIPTION[/b]: A massive shield as tall as yourself that takes the bulk of incoming damage.[list]
[*][b][Defense Dice][/b]: +7
[/list][/list][/box]
Costs 150 Rupees to buy.
- SELL VALUE: 75 Rupees
- DESCRIPTION: A steadfast, durable plate of armor that protects you well against attacks.
- Armor: +4
[box=Soldier Platemail][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A steadfast, durable plate of armor that protects you well against attacks.[list]
[*][b][Armor][/b]: +4
[/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: Developed from the hide of a dragon, the armor provides decent protection and increases your mobility.
- Armor: +2
- Courage: +3
[box=Dragonhide Armor][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: Developed from the hide of a dragon, the armor provides decent protection and increases your mobility.[list]
[*][b][Armor][/b]: +2
[*][b][Courage][/b]: +3
[/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A lightweight armor that enhances the offense of its wearer, though the protection it provides is subpar.
- Armor: +1
- Attack Dice: +3
[box=Combat Armor][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A lightweight armor that enhances the offense of its wearer, though the protection it provides is subpar.[list]
[*][b][Armor][/b]: +1
[*][b][Attack Dice][/b]: +3
[/list][/list][/box]
Costs 250 Rupees to buy.
- SELL VALUE: 125 Rupees
- DESCRIPTION: A magically enchanted platemail that provides you with more Magic.
- Armor: +2
- Magic: +3/3
[box=Enchanted Platemail][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]DESCRIPTION[/b]: A magically enchanted platemail that provides you with more [Magic].[list]
[*][b][Armor][/b]: +2
[*][b][Magic][/b]: +3/3
[/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A blue colored platemail, wrapped in magical threads, made specifically to defend against spells.
- Armor: +8 against Magic-based attacks
[box=Blue Platemail][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A blue colored platemail, wrapped in magical threads, made specifically to defend against spells.[list]
[*][b][Armor][/b]: +8 against [Magic]-based attacks
[/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A red colored platemail with steel so dense, it’ll heavily mitigate physical attacks.
- Armor: +8 against non-Magic-based attacks
[box=Red Platemail][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A red colored platemail with steel so dense, it’ll heavily mitigate physical attacks.[list]
[*][b][Armor][/b]: +8 against non-[Magic]-based attacks
[/list][/list][/box]
Costs 250 Rupees to buy.
- SELL VALUE: 125 Rupees
- DESCRIPTION: Who needs Dragonhide when you have Dragon's Blood? This beauty of an armor is literally crafted from the sundered, crusty husk of Dragon's Blood! It was originally going to be used for pizza sauce, but then Master DM had dumber ideas.
- Armor: +2
- Regen: +2
[box=Dragon Blood's Armor][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]DESCRIPTION[/b]: Who needs [b]Dragonhide[/b] when you have [b]Dragon's Blood[/b]? This beauty of an armor is literally crafted from the sundered, crusty husk of [b]Dragon's Blood[/b]! It was originally going to be used for pizza sauce, but then [b]Master DM[/b] had dumber ideas.[list]
[*][b][Armor][/b]: +2
[*][b]Regen[/b]: +2
[/list][/list][/box]
Costs 250 Rupees to buy.
- SELL VALUE: 125 Rupees
- DESCRIPTION: A steel-plated armor enchanted with magnetism. While it provides sub-par protection, it greatly improves your ability to taunt.
- Armor: +2
- EFFECT: Taunt’s Dice Modifier is increased to +10 Dice.
[box=Taunt Armor][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]DESCRIPTION[/b]: A steel-plated armor enchanted with magnetism. While it provides sub-par protection, it greatly improves your ability to taunt.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT[/b]: [b]Taunt’s Dice Modifier[/b] is increased to [b]+10 Dice[/b].
[/list][/list][/box]
Costs 300 Rupees to buy.
- SELL VALUE: 150 Rupees
- REQUIREMENTS: Camouflage Active Skill
- DESCRIPTION: A lightweight armor that protects against light attacks and triggers Camouflage.
- Armor: +2
- EFFECT: After you get hit by an attack, Camouflage automatically activates.
[box=Camou Armor][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]REQUIREMENTS[/b]: Camouflage [b]Active Skill[/b]
[*][b]DESCRIPTION[/b]: A lightweight armor that protects against light attacks and triggers [b]Camouflage[/b].[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT[/b]: After you get hit by an attack, [b]Camouflage[/b] automatically activates.
[/list][/list][/box]
Costs 250 Rupees to buy.
- SELL VALUE: 125 Rupees
- DESCRIPTION: A seemingly useless hunk of metal that looks like it was ripped off the side of Fran's house. Oh wait... it probably was. Oh well, it grows when you are hit.
- Armor: +2
- EFFECT: Every time you are hit, this armor gains 1 Armor.
[box=Reactive Armor][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]DESCRIPTION[/b]: A seemingly useless hunk of metal that looks like it was ripped off the side of [b]Fran's[/b] house. Oh wait... it probably was. Oh well, it grows when you are hit.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT[/b]: Every time you are hit, this armor gains [b]1 [Armor][/b].
[/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A sturdy suit of armor tempered to withstand harsh environments, as well as to strengthen its ability to remove effects.
- Armor: +2
- EFFECT: Once per battle, at any time, remove one Water, Fire, Nature, Light, or Shadow Named EFFECT from yourself.
[box=Tempered Armor][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A sturdy suit of armor tempered to withstand harsh environments, as well as to strengthen its ability to remove effects.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT[/b]: Once per battle, at any time, remove one [b][Water], [Fire], [Nature], [Light], or [Shadow] [color=yellow]Named EFFECT[/color][/b] from yourself.
[/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A sturdy plate of armor that filters the effects of attacks that hit it, reducing their severity.
- Armor: +2
- EFFECT: Any Negative Bonuses you receive from enemy attacks have their values reduced by 1.
[box=Filter Plate][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A sturdy plate of armor that filters the effects of attacks that hit it, reducing their severity.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT[/b]: Any [b]Negative Bonuses[/b] you receive from enemy attacks have their values reduced by 1.
[/list][/list][/box]
Costs 250 Rupees to buy.
- SELL VALUE: 125 Rupees
- DESCRIPTION: An incredibly spiky armor that starts with a magical enchantment.
- Armor: +2
- EFFECT: Start the battle with Thorns.
- The next time the target is hit by a Combat Action, the attacker takes Damage equal to the attack’s Damage (before Armor is factored in), which then removes Thorns.
[box=Thorns Armor][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]DESCRIPTION[/b]: An incredibly spiky armor that starts with a magical enchantment.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT[/b]: Start the battle with [color=yellow][b]Thorns[/b][/color].[list]
[*]The next time the target is hit by a [b]Combat Action[/b], the attacker takes [b]Damage[/b] equal to the attack’s [b]Damage[/b] (before [Armor] is factored in), which then removes [color=yellow][b]Thorns[/b][/color].
[/list][/list][/list][/box]
Costs 250 Rupees to buy.
- SELL VALUE: 125 Rupees
- DESCRIPTION: A lightweight set of Armor that compresses as the wearer is attacked by a strong or accurate attack.
- Armor: +2
- EFFECT: If you are targeted by an attack that has an attacking roll of at least 40 Dice, the Armor bonus this Armor provides increases from +2 to +8 for the duration of the attack.
[box=Limit Armor][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]DESCRIPTION[/b]: A lightweight set of [b]Armor[/b] that compresses as the wearer is attacked by a strong or accurate attack.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT[/b]: If you are targeted by an attack that has an attacking roll of at least [b]40 Dice[/b], the [Armor] bonus this [Armor] provides increases from +2 to +8 for the duration of the attack.
[/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: Does not include pants. This emerald green tunic, having been enchanted by fairies over a long period of time, allows you to transcend time around you to a small extent but offers mediocre resistance to damage.
- Armor: +2
- EFFECT 1: At the start of each round, you gain 1 Temporary Reroll Point.
- These automatically expire at the end of the battle, whether they’re used or not.
EFFECT 2: You gain 3 Dice when defending against Spot Checks.
[box=Green Tunic][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: [color=#FF0000]Does not include pants.[/color] This emerald green tunic, having been enchanted by fairies over a long period of time, allows you to transcend time around you to a small extent but offers mediocre resistance to damage.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT 1[/b]: At the start of each round, you gain [b]1 Temporary [Reroll Point][/b].[list]
[*]These automatically expire at the end of the battle, whether they’re used or not.
[/list]
[*][b]EFFECT 2[/b]: You gain [b]3 Dice[/b] when defending against [b]Spot Checks[/b].
[/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: Forged from the fires of Death Mountain; this firery-Red Tunic, which somehow didn't burn away during the forging process, grants you the ability to endure extreme heat while worn at the cost of having low protection against attacks.
- Armor: +2
- EFFECT 1: Any Bleeding you receive is halved.
- EFFECT 2: You can withstand extremely hot environments without an issue, allowing you to walk through any Fire not caused by Magic.
[box=Red Tunic][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: Forged from the fires of Death Mountain; this firery-Red Tunic, which somehow didn't burn away during the forging process, grants you the ability to endure extreme heat while worn at the cost of having low protection against attacks.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT 1[/b]: Any [b]Bleeding[/b] you receive is halved.
[*][b]EFFECT 2[/b]: You can withstand extremely hot environments without an issue, allowing you to walk through any [Fire] not caused by [Magic].
[/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: This sky blue tunic, crafted from the scales of fallen Zora warriors, grants the wearer the ability to breathe underwater.
- Armor: +2
- EFFECT 1: Once per battle, if an EFFECT or Bonus you have would be removed or reduced, you can prevent it entirely.
- EFFECT 2: You are able to breathe underwater.
[box=Blue Tunic][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: This sky blue tunic, crafted from the scales of fallen Zora warriors, grants the wearer the ability to breathe underwater.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT 1[/b]: Once per battle, if an [b]EFFECT[/b] or [b]Bonus[/b] you have would be removed or reduced, you can prevent it entirely.
[*][b]EFFECT 2[/b]: You are able to breathe underwater.
[/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: The namesake of the Tinsuit, this light armor provides limited protection from attacks; which actually helps to bring out its full power.
- Armor: +2
- EFFECT: If you are at 5 Hearts or less, you gain 5 Defense Dice.
[box=Tin Armor][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: The namesake of the [b]Tinsuit[/b], this light armor provides limited protection from attacks; which actually helps to bring out its full power.[list]
[*][b][Armor][/b]: +2
[*][b]EFFECT[/b]: If you are at [Hearts]5[/Hearts] or less, you gain [b]5 [Defense Dice][/b].
[/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: Woah, what a heavy robe. This heavy robe, made out of thick heavy woven material, somehow amplifies your Power. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Power: +2
Augmented Mode:
COSTS: 4 Magic at the start of each round to maintain
Power: +7
[box=Heavy Robe][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: Woah, what a heavy robe. This heavy robe, made out of thick heavy woven material, somehow amplifies your [Power]. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Power][/b]: +2
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round to maintain
[*][b][Power][/b]: +7
[/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A green robe that seems to flicker while you move, making your position unclear to enemies. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Courage: +2
Augmented Mode:
COSTS: 4 Magic at the start of each round
Courage: +7
[box=Speed Robes][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A green robe that seems to flicker while you move, making your position unclear to enemies. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Courage][/b]: +2
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round
[*][b][Courage][/b]: +7
[/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: Enchanted by protectful spirits, this robe amplifies the power of the user’s mind. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Wisdom: +2
Augmented Mode:
COSTS: 4 Magic at the start of each round to maintain
Wisdom: +7
[box=Spirit Robe][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: Enchanted by protectful spirits, this robe amplifies the power of the user’s mind. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Wisdom][/b]: +2
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round to maintain
[*][b][Wisdom][/b]: +7
[/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A thin sliver of metal coats this robe, protecting you from attacks. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Armor: +1
Augmented Mode:
COSTS: 4 Magic at the start of each round
Armor: +5
[box=Protective Robes][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A thin sliver of metal coats this robe, protecting you from attacks. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Armor][/b]: +1
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round
[*][b][Armor][/b]: +5
[/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A rather sturdy emerald cape that's popular with travelers for its ability to get someone out of a battle with ease. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Defense Dice: +1
Augmented Mode:
COSTS: 4 Magic at the start of each round to maintain
Defense Dice: +4
EFFECT: You gain 5 Dice when using Escape.
[box=Traveler's Cloak][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A rather sturdy emerald cape that's popular with travelers for its ability to get someone out of a battle with ease. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Defense Dice][/b]: +1
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round to maintain
[*][b][Defense Dice][/b]: +4
[*][b]EFFECT[/b]: You gain [b]5 Dice[/b] when using [b]Escape[/b].
[/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A red vest, embedded with emblems of blades, that increases your aggression. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Attack Dice: +1
Augmented Mode:
COSTS: 4 Magic at the start of each round
Attack Dice: +5
[box=Assault Vest][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A red vest, embedded with emblems of blades, that increases your aggression. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Attack Dice][/b]: +1
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round
[*][b][Attack Dice][/b]: +5
[/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- DESCRIPTION: A basic robe that mends your wounds, causing you to recover over time. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Regen: +1
Augmented Mode:
COSTS: 4 Magic at the start of each round to maintain
Regen: +5
[box=Mending Robe][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A basic robe that mends your wounds, causing you to recover over time. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b]Regen[/b]: +1
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round to maintain
[*][b]Regen[/b]: +5
[/list][/list][/list][/box]
Costs 400 Rupees to buy.
- SELL VALUE: 200 Rupee
- DESCRIPTION: The basic robe given to the newest members of the Followers of Wisdom. It brings a number of handy benefits and can use the Enlightened Spell ability. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- EFFECT: Whether it’s Augmented or not, the great master of the Followers of Wisdom is capable of tracking this robe wherever it goes. But it matters not, for you're a follower yourself. Surely you wouldn't do anything to screw up such an awesome position!
- Basic Protection:
- Armor: +1
- Wisdom: +1
Augmented Protection:
COSTS: 4 Magic at the start of each round to maintain
Armor: +4
Wisdom: +4
Enlightened Spell:
RESTRICTIONS: Can only be used once per battle
DESCRIPTION: When casting one of your spells, you can empower your robe for no Action cost to reduce its cost.
EFFECT: Reduce the cost of one of your spells down to 1 Magic for that instance.
[box=Enlightened One's Robes][list]
[*][b]SELL VALUE[/b]: [Rupee]200[/Rupee]
[*][b]DESCRIPTION[/b]: The basic robe given to the newest members of the [b]Followers of [Wisdom][/b]. It brings a number of handy benefits and can use the [b]Enlightened Spell[/b] ability. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]EFFECT[/b]: Whether it’s [b]Augmented[/b] or not, the great master of the [b]Followers of [Wisdom][/b] is capable of tracking this robe wherever it goes. But it matters not, for you're a follower yourself. Surely you wouldn't do anything to screw up such an awesome position!
[*][b]Basic Protection[/b]:[list]
[*][b][Armor][/b]: +1
[*][b][Wisdom][/b]: +1
[/list]
[*][b]Augmented Protection[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round to maintain
[*][b][Armor][/b]: +4
[*][b][Wisdom][/b]: +4
[/list]
[*][b]Enlightened Spell[/b]:[list]
[*][b]RESTRICTIONS[/b]: Can only be used once per battle
[*][b]DESCRIPTION[/b]: When casting one of your spells, you can empower your robe for no [b]Action[/b] cost to reduce its cost.[list]
[*][b]EFFECT[/b]: Reduce the cost of one of your spells down to [Magic]1[/Magic] for that instance.
[/list][/list][/list][/list][/box]
Costs 300 Rupees to buy.
- SELL VALUE: 150 Rupees
- DESCRIPTION: An blue-colored robe that seems to withstand some considerable punishment. With some Magic, they emit an aura that siphons from enemies who attack you. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Armor: +1
Augmented Mode:
COSTS: 4 Magic at the start of each round
Armor: +1
EFFECT: Once per turn, after you defend an attack (successful or not), siphon 2 Attack Dice from the attacker.
[box=Blue Robe][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]DESCRIPTION[/b]: An blue-colored robe that seems to withstand some considerable punishment. With some [Magic], they emit an aura that siphons from enemies who attack you. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Armor][/b]: +1
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round
[*][b][Armor][/b]: +1
[*][b]EFFECT[/b]: Once per turn, after you defend an attack (successful or not), siphon [b]2 [Attack Dice][/b] from the attacker.
[/list][/list][/list][/box]
Costs 300 Rupees to buy.
- SELL VALUE: 150 Rupees
- DESCRIPTION: An red-colored robe that seems to lust for destruction and devastation. With some Magic, they gain the extra power to relish the killing of a victim. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Attack Dice: +1
Augmented Mode:
COSTS: 4 Magic at the start of each round
Attack Dice: +1
EFFECT: If you kill someone with an attack, you recover 10 Hearts.
[box=Red Robe][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]DESCRIPTION[/b]: An red-colored robe that seems to lust for destruction and devastation. With some [Magic], they gain the extra power to relish the killing of a victim. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Attack Dice][/b]: +1
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round
[*][b][Attack Dice][/b]: +1
[*][b]EFFECT[/b]: If you kill someone with an attack, you recover [Hearts]10[/Hearts].
[/list][/list][/list][/box]
Costs 400 Rupees to buy.
- SELL VALUE: 200 Rupees
- DESCRIPTION: An orange-colored robe that has a permanent blaze of flames. With some Magic, they gain extra flare, hurting melee attackers. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Fire Bonus: Anyone that attacks you in melee combat automatically takes 1 Neutral Damage.
Augmented Mode:
COSTS: 4 Magic at the start of each round
Fire Bonus: Anyone that attacks you automatically takes 2 Neutral Damage.
[box=Orange Robe][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]DESCRIPTION[/b]: An orange-colored robe that has a permanent blaze of flames. With some [Magic], they gain extra flare, hurting melee attackers. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Fire] Bonus[/b]: Anyone that attacks you in melee combat automatically takes [b]1 Neutral Damage[/b].
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round
[*][b][Fire] Bonus[/b]: Anyone that attacks you automatically takes [b]2 Neutral Damage[/b].
[/list][/list][/list][/box]
Costs 400 Rupees to buy.
- SELL VALUE: 200 Rupees
- DESCRIPTION: A teal-colored robe that freezes anything it touches. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Water Bonus: After anyone hits you, they lose 1 Attack Dice.
Augmented Mode:
COSTS: 4 Magic at the start of each round
Water Bonus: After anyone hits you, they lose 3 Attack Dice.
[box=Teal Robe][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]DESCRIPTION[/b]: A teal-colored robe that freezes anything it touches. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Water] Bonus[/b]: After anyone hits you, they lose [b]1 [Attack Dice][/b].
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round
[*][b][Water] Bonus[/b]: After anyone hits you, they lose [b]3 [Attack Dice][/b].
[/list][/list][/list][/box]
Costs 400 Rupees to buy.
- SELL VALUE: 200 Rupees
- DESCRIPTION: A pitch-black robe that hides you from sight really well, making it harder to find you. Basic Mode is active by default; alternatively, you can instead have Augmented Mode active as long as you pay its Magic Cost.
- Basic Mode:
- Defense Dice: +1
Augmented Mode:
COSTS: 4 Magic at the start of each round
Defense Dice: +1
EFFECT: Upon activating Augmented Mode, if you’re not Camouflaged, automatically enter Camouflage for no Action Cost.
[box=Black Robe][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]DESCRIPTION[/b]: A pitch-black robe that hides you from sight really well, making it harder to find you. [b]Basic Mode[/b] is active by default; alternatively, you can instead have [b]Augmented Mode[/b] active as long as you pay its [b][Magic] Cost[/b].[list]
[*][b]Basic Mode[/b]:[list]
[*][b][Defense Dice][/b]: +1
[/list]
[*][b]Augmented Mode[/b]:[list]
[*][b]COSTS[/b]: [Magic]4[/Magic] at the start of each round
[*][b][Defense Dice][/b]: +1
[*][b]EFFECT[/b]: Upon activating [b]Augmented Mode[/b], if you’re not [b]Camouflaged[/b], automatically enter [b]Camouflage[/b] for no [b]Action Cost[/b].
[/list][/list][/list][/box]
RE: [2.0 WIP] 3 - Items - WindStrike - 01-10-2016
Costs 50 Rupees to buy.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
[box=Restoration Heart][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A tasty [Heart] that can be devoured to recover your [Hearts]! ... that doesn't sound right.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]6[/Hearts].
[/list][/list][/box]
Costs 100 Rupees to buy.
- Amount: 1
- SELL VALUE: 50 Rupees
- DESCRIPTION: A light red liquid that gives you health back when you drink it. So what's in it anyways?
- EFFECT: Consume this to recover either:
- Recover 10 Hearts... OR
- Half of your Maximum Hearts.
[box=Red Potion][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A light red liquid that gives you health back when you drink it. So what's in it anyways?[list]
[*][b]EFFECT[/b]: Consume this to recover either:[list]
[*]Recover [Hearts]10[/Hearts]... OR
[*]Half of your [b]Maximum [Hearts][/b].
[/list][/list][/list][/box]
Costs 200 Rupees to buy.
- Amount: 1
- SELL VALUE: 100 Rupees
- DESCRIPTION: A powerful, red liquid capable of restoring all wounds... at least for normal people. It actually kinda looks like blood…
- EFFECT: Consume this to recover to Maximum Hearts.
[box=Red Medicine][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A powerful, red liquid capable of restoring all wounds... at least for normal people. It actually kinda looks like blood…[list]
[*][b]EFFECT[/b]: Consume this to recover to [b]Maximum [Hearts][/b].
[/list][/list][/box]
Costs 100 Rupees to buy.
- Amount: 1
- SELL VALUE: 50 Rupees
- DESCRIPTION: A healthy chunk of meat, taken from your dead enemies! Doesn't cannibalism feel great? You can Eat It! or Throw It!:
- Eat It!:
- EFFECT: You can eat the bait to recover 6 Hearts.
Throw It!:
DESCRIPTION: You can throw the bait somewhere in an attempt to lure enemies to it. "Hits" all enemies.
Roll your Wisdom +8 dice vs. targets' Wisdom dice
Damage: None
EFFECT: Any target(s) affected by its lure are forced to pick up and eat the tasty treat on their next turn.
This counts as using a Support Action.
Once one of the affected targets has picked up the bait, the rest will be unaffected by the lure.
[box=Bait][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A healthy chunk of meat, taken from your dead enemies! Doesn't cannibalism feel great? You can [b]Eat It![/b] or [b]Throw It![/b]:[list]
[*][b]Eat It![/b]:[list]
[*][b]EFFECT[/b]: You can eat the bait to recover [Hearts]6[/Hearts].
[/list]
[*][b]Throw It![/b]:[list]
[*][b]DESCRIPTION[/b]: You can throw the bait somewhere in an attempt to lure enemies to it. "Hits" all enemies.
[*][dice type-a=Wisdom amount-a=+8 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: Any target(s) affected by its lure are forced to pick up and eat the tasty treat on their next turn.[list]
[*]This counts as using a [b]Support Action[/b].
[*]Once one of the affected targets has picked up the bait, the rest will be unaffected by the lure.
[/list][/list][/list][/list][/list][/box]
Costs 150 Rupees to buy.
- Amount: 1
- SELL VALUE: 75 Rupees
- DESCRIPTION: A Red Potion in a strange, glass container that you can throw to your allies' face the ground and heal your party.
- EFFECT: Drop this to cause you and your allies to recover 6 Hearts.
[box=Splash Red Potion][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A [b]Red Potion[/b] in a strange, glass container that you can throw to [s]your allies' face[/s] the ground and heal your party.[list]
[*][b]EFFECT[/b]: Drop this to cause you and your allies to recover [Hearts]6[/Hearts].
[/list][/list][/box]
Costs 50 Rupees to buy.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 4 Magic.
[box=Magic Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A jar containing liquified [Magic], which you can drink to recover your [Magic]! Hope there's no alcohol in it.[list]
[*][b]EFFECT[/b]: Consume this to recover [Magic]4[/Magic].
[/list][/list][/box]
Costs 100 Rupees to buy.
- Amount: 1
- SELL VALUE: 50 Rupees
- DESCRIPTION: A light green liquid that restores your magical powers when you drink it. This isn't actually poison, is it?
- EFFECT: Consume this to recover either:
- Recover 7 Magic... OR
- Half of your Maximum Magic.
[box=Green Potion][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A light green liquid that restores your magical powers when you drink it. This isn't actually poison, is it?[list]
[*][b]EFFECT[/b]: Consume this to recover either:[list]
[*]Recover [Magic]7[/Magic]... OR
[*]Half of your [b]Maximum [Magic][/b].
[/list][/list][/list][/box]
Costs 200 Rupees to buy.
- Amount: 1
- SELL VALUE: 100 Rupees
- DESCRIPTION: It's spiked with Jack Daniels. THAT'S SMART. A favorite of Lon Lon Ranch which is essentially alcoholic milk. Oddly, it restores your magical powers.
- EFFECT: Consume this to recover Maximum Magic.
[box=Chateau Romani][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: [i]It's spiked with Jack Daniels. THAT'S SMART.[/i] A favorite of [b]Lon Lon Ranch[/b] which is essentially alcoholic milk. Oddly, it restores your magical powers.[list]
[*][b]EFFECT[/b]: Consume this to recover [b]Maximum [Magic][/b]..
[/list][/list][/box]
Costs 100 Rupees to buy.
- Amount: 1
- SELL VALUE: 50 Rupees
- DESCRIPTION: A light lime-green coloured liquid which glitters in sunlight, which can be consumed to gradually give back your Magic. Did some crazy guy turn this into jelly?
- EFFECT: Consume this to give yourself Magic Regen x3.
[box=Lime Potion][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A light lime-green coloured liquid which glitters in sunlight, which can be consumed to gradually give back your [Magic]. Did some crazy guy turn this into jelly?[list]
[*][b]EFFECT[/b]: Consume this to give yourself [b][Magic] Regen x3[/b].
[/list][/list][/box]
Costs 150 Rupees to buy.
- Amount: 1
- SELL VALUE: 75 Rupees
- DESCRIPTION: A Green Potion in a strange, glass container that you can throw to your allies' face the ground and heal your party… magically.
- EFFECT: Drop this to cause you and your allies to recover 4 Magic.
[box=Splash Green Potion][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A [b]Green Potion[/b] in a strange, glass container that you can throw to [s]your allies' face[/s] the ground and heal your party… magically.[list]
[*][b]EFFECT[/b]: Drop this to cause you and your allies to recover [Magic]4[/Magic].
[/list][/list][/box]
Costs 200 Rupees to buy.
- Amount: 1
- SELL VALUE: 100 Rupees
- DESCRIPTION: A light blue liquid that gives you health and magic back when you drink it. Just like Romulan Ale blueberry juice!
- EFFECT: Consume this to recover half of your Maximum Hearts & Magic.
[box=Blue Potion][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]DESCRIPTION[/b]: A light blue liquid that gives you health and magic back when you drink it. Just like [s]Romulan Ale[/s] blueberry juice![list]
[*][b]EFFECT[/b]: Consume this to recover half of your [b]Maximum [Hearts] & [Magic][/b].
[/list][/list][/box]
Costs 400 Rupees to buy.
- Amount: 1
- SELL VALUE: 200 Rupees
- DESCRIPTION: A mystical and very potent potion, capable of restoring most normal people back to their prime.
- EFFECT: Consume this to recover to Maximum Hearts & Magic.
[box=Super Rejuvenation Potion][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]DESCRIPTION[/b]: A mystical and very potent potion, capable of restoring most normal people back to their prime.[list]
[*][b]EFFECT[/b]: Consume this to recover to [b]Maximum [Hearts] & [Magic][/b].
[/list][/list][/box]
Costs 150 Rupees to buy.
- Amount: 1
- SELL VALUE: 75 Rupees
- DESCRIPTION: A dose of honey from the remains of a Bee. While the Bee isn’t tasty, the honey is a sweet treat for sure.
- EFFECT: Consume this to recover 4 Hearts & 2 Magic, and remove all Bleeding & Magic Bleeding from yourself.
[box=Honey][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A dose of honey from the remains of a [b]Bee[/b]. While the [b]Bee[/b] isn’t tasty, the honey is a sweet treat for sure.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]4[/Hearts] & [Magic]2[/Magic], and remove all [b]Bleeding & [Magic] Bleeding[/b] from yourself.
[/list][/list][/box]
Costs 300 Rupees to buy.
- Amount: 1
- SELL VALUE: 150 Rupees
- DESCRIPTION: A Blue Potion in a strange, glass container that you can throw to your allies' face the ground and heal your party… heartilly and magically.
- EFFECT: Drop this to cause you and your allies to recover 6 Hearts & 4 Magic.
[box=Splash Blue Potion][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A [b]Blue Potion[/b] in a strange, glass container that you can throw to [s]your allies' face[/s] the ground and heal your party… heartilly and magically.[list]
[*][b]EFFECT[/b]: Drop this to cause you and your allies to recover [b][Hearts]6[/Hearts] & [Magic]4[/Magic][/b].
[/list][/list][/box]
Costs 300 Rupees to buy.
- Amount: 1
- SELL VALUE: 150 Rupees
- DESCRIPTION: A bottle of magical bone dust from the remains of a Stalchild.
- EFFECT: Pour it over a dead target to bring them back to life with 1 Heart.
[box=Magical Bone Dust][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]DESCRIPTION[/b]: A bottle of magical bone dust from the remains of a [b]Stalchild[/b].[list]
[*][b]EFFECT[/b]: Pour it over a dead target to bring them back to life with [Heart]1[/Heart].
[/list][/list][/box]
Costs 2,000 Rupees to buy.
- Amount: 1
- DESCRIPTION: A lively Fairy, ready to die for your cause! You’re not sure where Shady got this Fairy given they’re on the endangered species list, but with the fate of the world at stake, are you really going to complain?
- PASSIVE: If you die, you can choose to sacrifice this Fairy’s life to instantly revive you to 3 Hearts.
- EFFECT: Alternatively, you can crush it into fairy dust to recover a living target to their Maximum Hearts. Put an end to its captive misery and let it out of the poor bottle, you slave owner.
[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], ready to die for your cause! You’re not sure where [b]Shady[/b] got this [b]Fairy[/b] given they’re on the endangered species list, but with the fate of the world at stake, are you really going to complain?[list]
[*][b]PASSIVE[/b]: If you die, you can choose to sacrifice this [b]Fairy’s[/b] life to instantly revive you to [Hearts]3[/Hearts].
[*][b]EFFECT[/b]: Alternatively, you can crush it into fairy dust to recover a living target to their [b]Maximum [Hearts][/b]. Put an end to its captive misery and let it out of the poor bottle, you slave owner.
[/list][/list][/box]
Costs 50 Rupees to buy.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A light-blue seed shaped like a wing. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be Hurled at a target to immobilize them.
- Out-of-Battle:
- DESCRIPTION: A current of wind wraps around you, allowing you to glide over the ground.
- EFFECT: Your ability to jump increases, allowing you to jump 2 feet per 1 Success.
- DURATION: This lasts until you leave the room.
In-Battle:
DESCRIPTION: Wind guides you, giving you increased speed.
Courage: +4
Hurl:
Roll your Power +8 dice vs. targets' Courage dice
Damage: None
EFFECT: If it hits, target becomes Immobilized:
Target cannot move or use any melee attacks.
DURATION: One round.
[box=Pegasus Seed][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A light-blue seed shaped like a wing. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be [b]Hurled[/b] at a target to immobilize them.[list]
[*][b]Out-of-Battle[/b]:[list]
[*][b]DESCRIPTION[/b]: A current of wind wraps around you, allowing you to glide over the ground.[list]
[*][b]EFFECT[/b]: Your ability to jump increases, allowing you to jump 2 feet per [b]1 Success[/b].
[*][b]DURATION[/b]: This lasts until you leave the room.
[/list][/list]
[*][b]In-Battle[/b]:[list]
[*][b]DESCRIPTION[/b]: Wind guides you, giving you increased speed.[list]
[*][b][Courage][/b]: +4
[/list][/list]
[*][b]Hurl[/b]:[list]
[*][dice type-a=Power amount-a=+8 type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, target becomes [color=yellow][b]Immobilized[/b][/color]:[list]
[*]Target cannot move or use any melee attacks.
[*][b]DURATION[/b]: One round.
[/list][/list][/list]
[/list][/list][/box]
Costs 150 Rupees to buy.
- Amount: 1
- SELL VALUE: 75 Rupees
- DESCRIPTION: A flame-shaped seed with a clove of leaves surrounding it. Eating it might not be the best idea, but it can be eaten to gain various effects, depending on whether you're in battle or not. It can also be Hurled at a target to set them on Fire.
- Out-of-Battle:
- DESCRIPTION: Your hair turns ablaze, making you a walking torch. Somehow, it doesn’t hurt you, and your hair reverts to normal afterwards.
- DURATION: Until you leave the current area or room.
In-Battle:
COSTS: 3 Hearts
DESCRIPTION: It burns to eat it, but your single-target attack cause flames to erupt on the target.
EFFECT: Anytime you hit with a single-target attack, they get Burned:
Every time the target attacks or defends, they take 1 Neutral Damage.
Hurl:
Roll your Power +6 dice vs. targets' Courage dice
Neutral Damage: 2
EFFECT: If it hits, target gets Bleeding x5
[box=Ember Seed][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A flame-shaped seed with a clove of leaves surrounding it. Eating it might not be the best idea, but it can be eaten to gain various effects, depending on whether you're in battle or not. It can also be [b]Hurled[/b] at a target to set them on [Fire].[list]
[*][b]Out-of-Battle[/b]:[list]
[*][b]DESCRIPTION[/b]: Your hair turns ablaze, making you a walking torch. Somehow, it doesn’t hurt you, and your hair reverts to normal afterwards.[list]
[*][b]DURATION[/b]: Until you leave the current area or room.
[/list][/list]
[*][b]In-Battle[/b]:[list]
[*][b]COSTS[/b]: [Hearts]3[/Hearts]
[*][b]DESCRIPTION[/b]: It burns to eat it, but your single-target attack cause flames to erupt on the target.[list]
[*][b]EFFECT[/b]: Anytime you hit with a single-target attack, they get [color=yellow][b]Burned[/b][/color]:[list]
[*]Every time the target attacks or defends, they take [b]1 Neutral Damage[/b].
[/list][/list][/list]
[*][b]Hurl[/b]:[list]
[*][dice type-a=Power amount-a=+6 type-b=Courage][list]
[*][b]Neutral Damage[/b]: 2
[*][b]EFFECT[/b]: If it hits, target gets [b]Bleeding x5[/b][/list][/list]
[/list][/list][/box]
Costs 150 Rupees to buy.
- Amount: 1
- SELL VALUE: 75 Rupees
- DESCRIPTION: A woody hexagonal seed surrounded by a coating of leaves that resemble a snowflake. A frosty delicacy to enjoy, normally in the company of heat and safety. It can be consumed in battle or outside of battle for varying effects. It can also be Hurled at a target to freeze them.
- Out-of-Battle:
- DESCRIPTION: Your body and skin becomes very cold, enabling you to create platforms of ice wherever you walk on Water and increasing your resistance to heat.
- DURATION: Until you leave the current area or room.
In-Battle:
REQUIREMENTS: At least 4 Wisdom
COSTS: 4 Wisdom
DESCRIPTION: Eating it gives you a brainfreeze, but then negative effects affect you more slowly:
EFFECT: Any Bleeding or Magic Bleeding you have is halved.
Hurl:
Roll your Power +8 dice vs. targets' Courage dice
Damage: None
EFFECT: If it hits, target gets Numbed:
Target’s Combat Actions have their Dice & Damage Modifiers removed.
DURATION: Two rounds.
[box=Frost Seed][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A woody hexagonal seed surrounded by a coating of leaves that resemble a snowflake. A frosty delicacy to enjoy, normally in the company of heat and safety. It can be consumed in battle or outside of battle for varying effects. It can also be [b]Hurled[/b] at a target to freeze them.[list]
[*][b]Out-of-Battle[/b]:[list]
[*][b]DESCRIPTION[/b]: Your body and skin becomes very cold, enabling you to create platforms of ice wherever you walk on [Water] and increasing your resistance to heat.[list]
[*][b]DURATION[/b]: Until you leave the current area or room.
[/list][/list]
[*][b]In-Battle[/b]:[list]
[*][b]REQUIREMENTS[/b]: At least 4 [Wisdom]
[*][b]COSTS[/b]: 4 [Wisdom]
[*][b]DESCRIPTION[/b]: Eating it gives you a brainfreeze, but then negative effects affect you more slowly:[list]
[*][b]EFFECT[/b]: Any [b]Bleeding[/b] or [b][Magic] Bleeding[/b] you [u]have[/u] is halved.
[/list][/list]
[*][b]Hurl[/b]:[list]
[*][dice type-a=Power amount-a=+8 type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, target gets [color=yellow][b]Numbed[/b][/color]:[list]
[*]Target’s [b]Combat Actions[/b] have their [b]Dice & Damage Modifiers[/b] removed.
[*][b]DURATION[/b]: Two rounds.
[/list][/list][/list][/list][/list][/box]
Costs 150 Rupees to buy.
- Amount: 1
- SELL VALUE: 75 Rupees
- DESCRIPTION: A tornado-shaped seed that will blow you away with its gusty taste. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be Hurled at a target to knock items out of their hands.
- Out-of-Battle:
- DESCRIPTION: A swarm of wind whisks you away to a different part of the dungeon, as long as you’ve been there before.
In-Battle:
EFFECT: Automatically escape from the battle.
Hurl:
Roll your Power +5 dice vs. targets' Courage dice
Damage: None
EFFECT: If it hits, knock an Item the target is holding out of their hands:
Anyone can retrieve the item at the cost of a Support Action, provided they have a free hand and meet any REQUIREMENTS for it.
If the item is Two-handed, you need two free hands to pick it up.
[box=Gale Seed][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A tornado-shaped seed that will blow you away with its gusty taste. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be [b]Hurled[/b] at a target to knock items out of their hands.[list]
[*][b]Out-of-Battle[/b]:[list]
[*][b]DESCRIPTION[/b]: A swarm of wind whisks you away to a different part of the dungeon, as long as you’ve been there before.
[/list]
[*][b]In-Battle[/b]:[list]
[*][b]EFFECT[/b]: Automatically escape from the battle.
[/list]
[*][b]Hurl[/b]:[list]
[*][dice type-a=Power amount-a=+5 type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, knock an [b]Item[/b] the target is holding out of their hands:[list]
[*]Anyone can retrieve the item at the cost of a [b]Support Action[/b], provided they have a free hand and meet any [b]REQUIREMENTS[/b] for it.
[*]If the item is [i]Two-handed[/i], you need two free hands to pick it up.
[/list][/list][/list][/list][/list][/box]
Costs 150 Rupees to buy.
- Amount: 1
- SELL VALUE: 75 Rupees
- DESCRIPTION: A cluster of seeds held in a hollow wrinkled nut encased with mouldy growth… ew. It looks really unpleasant to eat. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be Hurled at a target to poison them.
- Out-of-Battle:
- DESCRIPTION: You begin to feel sick, but you become immune to other poisonous effects that may affect you.
- DURATION: Until you leave the current area or room.
In-Battle:
DESCRIPTION: It poisons you, but your attacks poison others.
EFFECT 1: You get Bleeding x2
EFFECT 2: Anytime you hit with a single-target attack, select a stat (excluding Hearts and Magic) and reduce it by 2.
Hurl:
Roll your Power +6 dice vs. targets' Courage dice
Damage: None
EFFECT: If it hits, target loses 2 Power, Courage, Wisdom, Hearts (Stat) and Magic (Stat)
[box=Rotten Seed][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A cluster of seeds held in a hollow wrinkled nut encased with mouldy growth… ew. It looks really unpleasant to eat. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be [b]Hurled[/b] at a target to poison them.[list]
[*][b]Out-of-Battle[/b]:[list]
[*][b]DESCRIPTION[/b]: You begin to feel sick, but you become immune to other poisonous effects that may affect you.[list]
[*][b]DURATION[/b]: Until you leave the current area or room.
[/list][/list]
[*][b]In-Battle[/b]:[list]
[*][b]DESCRIPTION[/b]: It poisons you, but your attacks poison others.[list]
[*][b]EFFECT 1[/b]: You get [b]Bleeding x2[/b]
[*][b]EFFECT 2[/b]: Anytime you hit with a single-target attack, select a stat (excluding [Hearts] and [Magic]) and reduce it by 2.[/list][/list]
[*][b]Hurl[/b]:[list]
[*][dice type-a=Power amount-a=+6 type-b=Courage][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, target loses 2 [Power], [Courage], [Wisdom], [Hearts] (Stat) and [Magic] (Stat)
[/list][/list][/list][/list][/box]
Costs 150 Rupees to buy.
- Amount: 1
- SELL VALUE: 75 Rupees
- DESCRIPTION: A dark-orange seed shaped like a pumping fist. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be Hurled at a target to cut them up a bit.
- Out-of-Battle:
- DESCRIPTION: Whatever makes up strength courses through your veins, making you stronger.
- EFFECT: Your ability to push, pull or lift are increased, causing you to gain double Success on said rolls.
- DURATION: This lasts until you leave the room.
In-Battle:
COST: 3 Hearts (Stat)
DESCRIPTION: The seeds cut your insides a little, but they grant a powerful offensive boost.
EFFECT 1: All your attacks gain the ability to cause critical hits:
Once per turn, when you are successful in attacking with an attack, roll $1d3.
If the result is a 3, multiply the attack’s damage by x1.5.
EFFECT 2: If you have Critical Strike, you gain the ability to reroll it once for free instead of gaining EFFECT 1.
Hurl:
Roll your Power +20 dice vs. targets' Courage dice
Damage: Halved
[box=Razor Seed][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A dark-orange seed shaped like a pumping fist. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be [b]Hurled[/b] at a target to cut them up a bit.[list]
[*][b]Out-of-Battle[/b]:[list]
[*][b]DESCRIPTION[/b]: Whatever makes up strength courses through your veins, making you stronger.[list]
[*][b]EFFECT[/b]: Your ability to push, pull or lift are increased, causing you to gain double [b]Success[/b] on said rolls.
[*][b]DURATION[/b]: This lasts until you leave the room.
[/list][/list]
[*][b]In-Battle[/b]:[list]
[*][b]COST[/b]: [hearts]3[/hearts] (Stat)
[*][b]DESCRIPTION[/b]: The seeds cut your insides a little, but they grant a powerful offensive boost.[list]
[*][b]EFFECT 1[/b]: All your attacks gain the ability to cause critical hits:[list]
[*]Once per turn, when you are successful in attacking with an attack, roll $1d3.[list]
[*]If the result is a 3, multiply the attack’s damage by x1.5.
[/list][/list]
[*][b]EFFECT 2[/b]: If you have [b]Critical Strike[/b], you gain the ability to reroll it once for free instead of gaining [b]EFFECT 1[/b].
[/list][/list]
[*][b]Hurl[/b]:[list]
[*][dice type-a=Power amount-a=+20 type-b=Courage][list]
[*][b]Damage[/b]: Halved
[/list][/list][/list][/list][/box]
Costs 150 Rupees to buy.
- Amount: 1
- SELL VALUE: 75 Rupees
- DESCRIPTION: A diamond-shaped seed contained in a shiny white husk that resembles a diamond. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be Hurled at a target to damage Armor.
- Out-of-Battle:
- DESCRIPTION: Your ability to stand is improved, enhancing your endurance.
- EFFECT: You gain double Successes when defending against anything that tries to move you, but yourself.
- DURATION: This lasts until you leave the room.
In-Battle:
COST: 3 Attack Dice
DESCRIPTION: The seed solidifies your insides a little, but they offer protection from EFFECTS that would otherwise ignore your defenses.
EFFECT: You gain 2 Neutral Armor
Hurl:
Roll your Power +6 dice vs. targets' Courage dice
Damage: Halved
EFFECT: Target loses 4 Armor
[box=Armor Seed][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A diamond-shaped seed contained in a shiny white husk that resembles a diamond. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be [b]Hurled[/b] at a target to impede their offenses.[list]
[*][b]Out-of-Battle[/b]:[list]
[*][b]DESCRIPTION[/b]: Your ability to stand is improved, enhancing your endurance.[list]
[*][b]EFFECT[/b]: You gain double [b]Successes[/b] when defending against anything that tries to move you, but yourself.
[*][b]DURATION[/b]: This lasts until you leave the room.
[/list][/list]
[*][b]In-Battle[/b]:[list]
[*][b]COST[/b]: 3 [Attack Dice]
[*][b]DESCRIPTION[/b]: The seed solidifies your insides a little, but they offer protection from [b]EFFECTS[/b] that would otherwise ignore your defenses.[list]
[*][b]EFFECT[/b]: You gain [b]2 Neutral Armor[/b][/list][/list]
[*][b]Hurl[/b]:[list]
[*][dice type-a=Power amount-a=+6 type-b=Courage][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: Target loses 4 [Armor]
[/list][/list][/list][/list][/box]
Costs 100 Rupees to buy.
- Amount: 1
- SELL VALUE: 50 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
Costs 50 Rupees to buy.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A foggy but partially clear liquid that has a terribly acidic taste when you drink it. Might wanna use some flavoring to mellow it out.
- EFFECT: Halve one of your Negative Bonuses.
[box=Baneroot Juice][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A foggy but partially clear liquid that has a terribly acidic taste when you drink it. Might wanna use some flavoring to mellow it out.[list]
[*][b]EFFECT[/b]: Halve one of your [b]Negative Bonuses[/b].
[/list][/list][/box]
Costs 100 Rupees to buy.
- Amount: 1
- SELL VALUE: 50 Rupees
- DESCRIPTION: A potion with all of the colours of the rainbow flashing through as the gooey contents move around. It can be consumed to remove stat reductions. Groovy, man.
- EFFECT: Consume this potion to remove a Negative Stat Bonus from yourself.
[box=Rainbow Potion][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A potion with all of the colours of the rainbow flashing through as the gooey contents move around. It can be consumed to remove stat reductions. Groovy, man.[list]
[*][b]EFFECT[/b]: Consume this potion to remove a [b]Negative Stat Bonus[/b] from yourself.
[/list][/list][/box]
Costs 100 Rupees to buy.
- Amount: 1
- SELL VALUE: 50 Rupees
- DESCRIPTION: A large flask containing a mixture of odd chemicals that can be shaken to produce a change in weather. It can be Thrown to remove a Field Effect:
- CHARGE: 1 Action
- Begin charging by shaking the contents of the flask together. As it charges, the chemicals transform into a colorful cloud.
DESCRIPTION: Once fully charged, throw the flask onto the ground.
EFFECT: Remove the current Field Effect in play.
[box=Cloudy Flask][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A large flask containing a mixture of odd chemicals that can be shaken to produce a change in weather. It can be [b]Thrown[/b] to remove a [i]Field Effect[/i]:[list]
[*][b]CHARGE[/b]: 1 Action[list]
[*]Begin charging by shaking the contents of the flask together. As it charges, the chemicals transform into a colorful cloud.
[/list]
[*][b]DESCRIPTION[/b]: Once fully charged, throw the flask onto the ground.[list]
[*][b]EFFECT[/b]: Remove the current [i]Field Effect[/i] in play.
[/list][/list][/list][/box]
Costs 300 Rupees to buy.
- Amount: 1
- SELL VALUE: 150 Rupees
- DESCRIPTION: Containing four tiny Moltra flies, this jar can be thrown to release them; singling all enemies.
- Roll your Courage +5 dice vs. targets' Courage dice
- Damage: Halved
- EFFECT: Target(s) hit get Burned:
- Every time the target attacks or defends, they take 1 Neutral Damage.
[box=Moltra Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]DESCRIPTION[/b]: Containing four tiny [b]Moltra[/b] flies, this jar can be thrown to release them; singling all enemies.[list]
[*][dice type-a=Courage amount-a=+5 type-b=Courage]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: Target(s) hit get [color=Yellow][b]Burned[/b][/color]:[list]
[*]Every time the target attacks or defends, they take [b]1 Neutral Damage[/b].
[/list][/list][/list][/box]
Costs 100 Rupees to buy.
- SELL VALUE: 50 Rupees
- DESCRIPTION: A mask molded in the shape of a Hylian face which you wear on your face. This mask disguises you and gives you a small taste of what a Hylian can do.
- EFFECT 1: You become disguised as a Hylian, giving you +5 Dice when defending against Spot Checks performed against you by Hylians
- EFFECT 2: You can eavesdrop on telepathic communications.
[box=Hylian Mask][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A mask molded in the shape of a [b]Hylian[/b] face which you wear on your face. This mask disguises you and gives you a small taste of what a [b]Hylian[/b] can do.[list]
[*][b]EFFECT 1[/b]: You become disguised as a [b]Hylian[/b], giving you [b]+5 Dice[/b] when defending against [b]Spot Checks[/b] performed against you by [b]Hylians[/b]
[*][b]EFFECT 2[/b]: You can eavesdrop on telepathic communications.
[/list][/list]
[/box]
Costs 100 Rupees to buy.
- SELL VALUE: 50 Rupees
- DESCRIPTION: A mask molded in the shape of a Kokiri face which you wear on your face. This mask disguises you and gives you a small taste of what a Kokiri can do.
- EFFECT 1: You become disguised as a Kokiri, giving you +5 Dice when defending against Spot Checks performed against you by Kokiri.
- EFFECT 2: You can run with small bursts of speed, enabling you to cross distances with 2 Feet per 1 Success.
[box=Kokiri Mask][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A mask molded in the shape of a [b]Kokiri[/b] face which you wear on your face. This mask disguises you and gives you a small taste of what a [b]Kokiri[/b] can do.[list]
[*][b]EFFECT 1[/b]: You become disguised as a [b]Kokiri[/b], giving you [b]+5 Dice[/b] when defending against [b]Spot Checks[/b] performed against you by [b]Kokiri[/b].
[*][b]EFFECT 2[/b]: You can run with small bursts of speed, enabling you to cross distances with [b]2 Feet[/b] per [b]1 Success[/b].
[/list][/list]
[/box]
Costs 100 Rupees to buy.
- SELL VALUE: 50 Rupees
- DESCRIPTION: A mask molded in the shape of a Goron face which you wear on your face. This mask disguises you and gives you a small taste of what a Goron can do.
- EFFECT 1: You become disguised as a Goron, giving you +5 Dice when defending against Spot Checks performed against you by Gorons.
- EFFECT 2: You gain 5 Dice when picking up and throwing objects (not people).
[box=Goron Mask][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A mask molded in the shape of a [b]Goron[/b] face which you wear on your face. This mask disguises you and gives you a small taste of what a [b]Goron[/b] can do.[list]
[*][b]EFFECT 1[/b]: You become disguised as a [b]Goron[/b], giving you [b]+5 Dice[/b] when defending against [b]Spot Checks[/b] performed against you by [b]Gorons[/b].
[*][b]EFFECT 2[/b]: You gain [b]5 Dice[/b] when picking up and throwing objects (not people).
[/list][/list]
[/box]
Costs 100 Rupees to buy.
- SELL VALUE: 50 Rupees
- DESCRIPTION: A mask molded in the shape of a Zora face which you wear on your face. This mask disguises you and gives you a small taste of what a Zora can do.
- EFFECT 1: You become disguised as a Zora, giving you +5 Dice when defending against Spot Checks performed against you by Zoras.
- EFFECT 2: You can swim underwater faster, swimming 2 feet per 1 Success on a Courage roll.
[box=Zora Mask][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A mask molded in the shape of a [b]Zora[/b] face which you wear on your face. This mask disguises you and gives you a small taste of what a [b]Zora[/b] can do.[list]
[*][b]EFFECT 1[/b]: You become disguised as a [b]Zora[/b], giving you [b]+5 Dice[/b] when defending against [b]Spot Checks[/b] performed against you by [b]Zoras[/b].
[*][b]EFFECT 2[/b]: You can swim underwater faster, swimming [b]2 feet[/b] per [b]1 Success[/b] on a [Courage] roll.
[/list][/list]
[/box]
Costs 100 Rupees to buy.
- RESTRICTIONS: EFFECT 1 only works if your character is female. You can wear this as a male character, just don’t expect the disguise to work because male Gerudos are rare and only exist as ultra-powerful rulers.
- SELL VALUE: 50 Rupees
- DESCRIPTION: A mask molded in the shape of a Gerudo face which you wear on your face. This mask disguises you and gives you a small taste of what a Gerudo can do.
- EFFECT 1: You become disguised as a Gerudo, giving you +5 Dice when defending against Spot Checks performed against you by Gerudos.
- EFFECT 2: You can perform a small, secondary jump at the top of the arc of your normal jump, with a roll equal to half your Courage stat.
[box=Gerudo Mask][list]
[*][b]RESTRICTIONS[/b]: [b]EFFECT 1[/b] only works if your character is female. You can wear this as a male character, just don’t expect the disguise to work because male [b]Gerudos[/b] are rare and only exist as ultra-powerful rulers.
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A mask molded in the shape of a [b]Gerudo[/b] face which you wear on your face. This mask disguises you and gives you a small taste of what a [b]Gerudo[/b] can do.[list]
[*][b]EFFECT 1[/b]: You become disguised as a [b]Gerudo[/b], giving you [b]+5 Dice[/b] when defending against [b]Spot Checks[/b] performed against you by [b]Gerudos[/b].
[*][b]EFFECT 2[/b]: You can perform a small, secondary jump at the top of the arc of your normal jump, with a roll equal to half your [Courage] stat.
[/list][/list]
[/box]
Costs 100 Rupees to buy.
- SELL VALUE: 50 Rupees
- DESCRIPTION: A mask molded in the shape of a Shiekah face which you wear on your face. This mask disguises you and gives you a small taste of what a Shiekah can do.
- EFFECT 1: You become disguised as a Shiekah, giving you +5 Dice when defending against Spot Checks performed against you by Shiekah.
- EFFECT 2: You can converse with Gossip Stones.
[box=Shiekah Mask][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]DESCRIPTION[/b]: A mask molded in the shape of a [b]Shiekah[/b] face which you wear on your face. This mask disguises you and gives you a small taste of what a [b]Shiekah[/b] can do.[list]
[*][b]EFFECT 1[/b]: You become disguised as a [b]Shiekah[/b], giving you [b]+5 Dice[/b] when defending against [b]Spot Checks[/b] performed against you by [b]Shiekah[/b].
[*][b]EFFECT 2[/b]: You can converse with [b]Gossip Stones[/b].
[/list][/list]
[/box]
Costs 50 Rupees to buy.
- SELL VALUE: 25 Rupees
- DESCRIPTION: A small cream headband adorned with long rabbit ears sticking out. When worn, you get a boost in speed… including when falling.
- EFFECT 1: You can run significantly faster and jump significantly higher than normal, giving you 2 Feet per 1 Success for covering both distance and height.
- EFFECT 2: Any fall damage you take is doubled.
[box=Bunny Hood][list]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A small cream headband adorned with long rabbit ears sticking out. When worn, you get a boost in speed… including when falling.[list]
[*][b]EFFECT 1[/b]: You can run significantly faster and jump significantly higher than normal, giving you [b]2 Feet[/b] per [b]1 Success[/b] for covering both distance and height.
[*][b]EFFECT 2[/b]: Any fall damage you take is doubled.
[/list][/list][/box]
Costs 50 Rupees to buy.
- SELL VALUE: 25 Rupees
- DESCRIPTION: While it resembles the legendary Mask of Truth, its abilities don’t seem to give insight to “the truth”. It does, however, let you hear voices you normally can’t hear...
- EFFECT 1: You can speak through this mask to all others wearing a Mask of Truth. Likewise, you can hear anything spoken back.
- EFFECT 2: This mask alters any voice you normally can’t understand into English… or whatever it is people speak ‘round here.
[box=Mask of Truth][list]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: While it resembles the legendary [b]Mask of Truth[/b], its abilities don’t seem to give insight to “the truth”. It does, however, let you hear voices you normally can’t hear...[list]
[*][b]EFFECT 1[/b]: You can speak through this mask to all others wearing a [b]Mask of Truth[/b]. Likewise, you can hear anything spoken back.
[*][b]EFFECT 2[/b]: This mask alters any voice you normally can’t understand into English… or whatever it is people speak ‘round here.
[/list][/list][/box]
Costs 50 Rupees to buy.
- Amount: 1
- SELL VALUE: 25 Rupees
- RESTRICTIONS: You can not set up Trigger Mechanisms during battle. Pressure Plate can only be set up on flat surfaces.
- DESCRIPTION: A large but easily concealable flat pressure plate that sends signals when stepped on.
- EFFECT 1: When setting the Pressure Plate, you can choose to conceal it:
- When concealed, the Pressure Plate rolls your Wisdom to defend against Spot Checks.
EFFECT 2: When triggered, the Pressure Plate activates any Mechanisms and Hexes connected to it.
[box=Pressure Plate][list]
[*][amount]1[/amount]
[*][b]SELL VALUE[/b]: [rupees]25[/rupees]
[*][b]RESTRICTIONS[/b]: You can not set up [b]Trigger Mechanisms[/b] during battle. [b]Pressure Plate[/b] can only be set up on flat surfaces.
[*][b]DESCRIPTION[/b]: A large but easily concealable flat pressure plate that sends signals when stepped on.[list]
[*][b]EFFECT 1[/b]: When setting the [b]Pressure Plate[/b], you can choose to conceal it:[list]
[*]When concealed, the [b]Pressure Plate[/b] rolls your [Wisdom] to defend against [b]Spot Checks[/b].[/list]
[*][b]EFFECT 2[/b]: When triggered, the [b]Pressure Plate[/b] activates any [b]Mechanisms[/b] and [b]Hexes[/b] connected to it.[/list][/list][/box]
Costs 50 Rupees to buy.
- Amount: 1
- SELL VALUE: 25 Rupees
- RESTRICTIONS: You can not set up Trigger Mechanisms during battle.
- REQUIREMENTS: Tripwire requires two surfaces for the hooks to be set on.
- DESCRIPTION: A pair of hooks connected by a piece of rope. The Tripwire can send signals when the rope is tripped.
- EFFECT 1: When setting the Tripwire, you can choose to conceal it:
- When concealed, the Tripwire rolls your Wisdom -5 to defend against Spot Checks.
EFFECT 2: When triggered, the Tripwire activates any Mechanisms and Hexes connected to it.
[box=Tripwire][list]
[*][amount]1[/amount]
[*][b]SELL VALUE[/b]: [rupees]25[/rupees]
[*][b]RESTRICTIONS[/b]: You can not set up [b]Trigger Mechanisms[/b] during battle.
[*][b]REQUIREMENTS[/b]: [b]Tripwire[/b] requires two surfaces for the hooks to be set on.
[*][b]DESCRIPTION[/b]: A pair of hooks connected by a piece of rope. The [b]Tripwire[/b] can send signals when the rope is tripped.[list]
[*][b]EFFECT 1[/b]: When setting the [b]Tripwire[/b], you can choose to conceal it:[list]
[*]When concealed, the [b]Tripwire[/b] rolls your [Wisdom] -5 to defend against [b]Spot Checks[/b].[/list]
[*][b]EFFECT 2[/b]: When triggered, the [b]Tripwire[/b] activates any [b]Mechanisms[/b] and [b]Hexes[/b] connected to it.[/list][/list][/box]
Costs 150 Rupees to buy.
- Amount: 1
- SELL VALUE: 75 Rupees
- RESTRICTIONS: You can not set up Mechanisms during battle. Only one type of object can be loaded into a Shooter at a time.
- REQUIREMENTS: A solid surface to adhere the Shooter to.
- DESCRIPTION: A small metal container packed with gizmos that let it shoot Small Objects or Arrows when triggered.
- EFFECT 1: When setting the Shooter, you can choose to conceal it:
- When concealed, the Shooter rolls your Wisdom to defend against Spot Checks.
EFFECT 2: When setting the Shooter, load a Small Object or Arrows into the shooter.
This item can be unloaded by anyone at any time when anyone has access to the Shooter.
If you load a non-consumable Small Object (eg. Bombs, Arrows) into the Shooter, the item remains usable in your inventory but vanishes from the Shooter when you unload it.
EFFECT 3: When triggered, the Shooter fires the item inside in the direction it is facing. If anyone is in the way, run ATTACK.
ATTACK: Defaults to Roll your Courage dice vs. targets' Courage dice
Damage: Defaults to +0
EFFECT 1: If the item has an attacking roll, ATTACK takes the following from that attack:
It’s Dice Modifier
The stat the it hits
It’s Damage Modifier
Any EFFECTS it gives.
EFFECT 2: If the loaded item is non-consumable, Shooter can fire that item each time it is triggered indefinitely until the item is unloaded.
[box=Shooter][list]
[*][amount]1[/amount]
[*][b]SELL VALUE[/b]: [rupees]75[/rupees]
[*][b]RESTRICTIONS[/b]: You can not set up [b]Mechanisms[/b] during battle. Only one type of object can be loaded into a [b]Shooter[/b] at a time.
[*][b]REQUIREMENTS[/b]: A solid surface to adhere the [b]Shooter[/b] to.
[*][b]DESCRIPTION[/b]: A small metal container packed with gizmos that let it shoot [b]Small Objects[/b] or [b]Arrows[/b] when triggered.[list]
[*][b]EFFECT 1[/b]: When setting the [b]Shooter[/b], you can choose to conceal it:[list]
[*]When concealed, the [b]Shooter[/b] rolls your [Wisdom] to defend against [b]Spot Checks[/b].[/list]
[*][b]EFFECT 2[/b]: When setting the [b]Shooter[/b], load a [b]Small Object[/b] or [b]Arrows[/b] into the shooter.[list]
[*]This item can be unloaded by anyone at any time when anyone has access to the [b]Shooter[/b].
[*]If you load a non-consumable [b]Small Object[/b] (eg. [b]Bombs[/b], [b]Arrows[/b]) into the [b]Shooter[/b], the item remains usable in your inventory but vanishes from the [b]Shooter[/b] when you unload it.[/list]
[*][b]EFFECT 3[/b]: When triggered, the [b]Shooter[/b] fires the item inside in the direction it is facing. If anyone is in the way, run [b]ATTACK[/b].[list]
[*][b]ATTACK[/b]: Defaults to [dice type-a=Courage type-b=Courage][list]
[*][b]Damage[/b]: Defaults to +0
[*][b]EFFECT 1[/b]: If the item has an attacking roll, [b]ATTACK[/b] takes the following from that attack:[list]
[*]It’s [b]Dice Modifier[/b]
[*]The stat the it hits
[*]It’s [b]Damage Modifier[/b]
[*]Any [b]EFFECTS[/b] it gives.[/list]
[*][b]EFFECT 2[/b]: If the loaded item is non-consumable, [b]Shooter[/b] can fire that item each time it is triggered indefinitely until the item is unloaded.[/list][/list][/list][/list][/box]
Costs 250 Rupees to buy.
- Amount: 1
- SELL VALUE: 125 Rupees
- RESTRICTIONS: You can not set up Mechanisms during battle.
- REQUIREMENTS: 13 Power to set and Medusa requires solid floor to stand on.
- DESCRIPTION: A small statue consisting of several stone snakes curling around a head with snake-like eyes and a fanged gaping mouth. Medusa can be switched on and off when Triggered.
- EFFECT 1: Medusa has 50 Hearts and 10 Armor.
- If Medusa is reduced to 0 Hearts, it breaks.
EFFECT 2: When switched on, Medusa periodically (or at the end of each round, during battle) fires bolts of Fire at anyone except yourself in the statue’s general vicinity:
Roll your Wisdom +10 dice vs. targets' Wisdom dice
Neutral Damage: 4
[box=Medusa][list]
[*][amount]1[/amount]
[*][b]SELL VALUE[/b]: [rupees]125[/rupees]
[*][b]RESTRICTIONS[/b]: You can not set up [b]Mechanisms[/b] during battle.
[*][b]REQUIREMENTS[/b]: 13 [Power] to set and [b]Medusa[/b] requires solid floor to stand on.
[*][b]DESCRIPTION[/b]: A small statue consisting of several stone snakes curling around a head with snake-like eyes and a fanged gaping mouth. [b]Medusa[/b] can be switched on and off when [b]Triggered[/b].[list]
[*][b]EFFECT 1[/b]: [b]Medusa[/b] has [hearts]50[/hearts] and 10 [Armor].[list]
[*]If [b]Medusa[/b] is reduced to [hearts]0[/hearts], it breaks.[/list]
[*][b]EFFECT 2[/b]: When switched on, [b]Medusa[/b] periodically (or at the end of each round, during battle) fires bolts of [Fire] at anyone except yourself in the statue’s general vicinity:[list]
[*][dice type-a=Wisdom amount-a=+10 type-b=Wisdom][list]
[*][b]Neutral Damage[/b]: 4[/list][/list][/list][/list][/box]
Costs 250 Rupees to buy.
- Amount: 1
- SELL VALUE: 125 Rupees
- RESTRICTIONS: You can not set up Mechanisms during battle.
- REQUIREMENTS: Blade Trap requires solid floor with a groove engraved in it to slide on.
- DESCRIPTION: A formidable mechanism bearing numerous sharp blades on the edges. Blade Trap can be switched on and off when Triggered.
- EFFECT 1: Blade Trap has 30 Hearts, 15 Defense Dice (when switched on) and 5 Armor.
- If Blade Trap is reduced to 0 Hearts, it breaks.
EFFECT 2: When switched on, Blade Trap constantly slides along the ground; bouncing between ends of a groove or off each other. It rolls ATTACK against anyone who passes through it’s path.
ATTACK: Roll your Courage +3 dice vs. targets' Courage dice
Damage: +0
EFFECT: If it hits, target gets Bleeding x2
[box=Blade Trap][list]
[*][amount]1[/amount]
[*][b]SELL VALUE[/b]: [rupees]125[/rupees]
[*][b]RESTRICTIONS[/b]: You can not set up [b]Mechanisms[/b] during battle.
[*][b]REQUIREMENTS[/b]: [b]Blade Trap[/b] requires solid floor with a groove engraved in it to slide on.
[*][b]DESCRIPTION[/b]: A formidable mechanism bearing numerous sharp blades on the edges. [b]Blade Trap[/b] can be switched on and off when [b]Triggered[/b].[list]
[*][b]EFFECT 1[/b]: [b]Blade Trap[/b] has [hearts]30[/hearts], 15 [Defense Dice] (when switched on) and 5 [Armor].[list]
[*]If [b]Blade Trap[/b] is reduced to [hearts]0[/hearts], it breaks.[/list]
[*][b]EFFECT 2[/b]: When switched on, [b]Blade Trap[/b] constantly slides along the ground; bouncing between ends of a groove or off each other. It rolls [b]ATTACK[/b] against anyone who passes through it’s path.[list]
[*][b]ATTACK[/b]: [dice type-a=Courage amount-a=+3 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target gets [b]Bleeding x2[/b][/list][/list][/list][/list][/box]
Costs 500 Rupees to buy.
- SELL VALUE: 250 Rupees
- DESCRIPTION: A black whistle that requires no skill whatsoever to play it, yet no matter how you play, it plays a delicate yet eerie song.
- EFFECT: Enables you to call on Shady, who will appear with a Shop and a free full heal.
- Make sure the area is safe, or else he’ll ignore you until the next quest, and you won’t get your free heal.
[box=Poe Whistle][list]
[*][b]SELL VALUE[/b]: [Rupees]250[/Rupees]
[*][b]DESCRIPTION[/b]: A black whistle that requires no skill whatsoever to play it, yet no matter how you play, it plays a delicate yet eerie song.[list]
[*][b]EFFECT[/b]: Enables you to call on [b]Shady[/b], who will appear with a [b]Shop[/b] and a free full heal.[list]
[*]Make sure the area is safe, or else he’ll ignore you until the next quest, and you won’t get your free heal.
[/list][/list][/list][/box]
Costs 300 Rupees to buy.
- SELL VALUE: 150 Rupees
- COSTS: 2 Magic or 2 Hearts
- DESCRIPTION: A green, lifeless gem that's a little larger than a Rupee. Upon activation, it will glow a color based on your soul... wait...
- EFFECT: By activating this, your soul leaves your body and takes on your Spirit Form.
- You are able to float and fly around within the boundaries of any Spirit Complex. However, you cannot attack anything.
- Your soul uses Magic as its form of health. If your Magic reaches 0, you automatically return to your physical body.
- If your physical body dies, you (in spirit form) also die.
Anyone that's not in Spirit Mode or doesn't have Spirit Vision loses 6 Successes when targeting you.
DURATION: Spirit Form lasts until you decide to re-enter your body.
[box=Spirit Gem][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]COSTS[/b]: [Magic]2[/Magic] or [Hearts]2[/Hearts]
[*][b]DESCRIPTION[/b]: A green, lifeless gem that's a little larger than a [Rupee]. Upon activation, it will glow a color based on your soul... wait...[list]
[*][b]EFFECT[/b]: By activating this, your soul leaves your body and takes on your [b]Spirit Form[/b].[list]
[*]You are able to float and fly around within the boundaries of any [b]Spirit Complex[/b]. However, you cannot attack anything.
[*]Your soul uses [Magic] as its form of health. If your [Magic] reaches 0, you automatically return to your physical body.[list]
[*]If your physical body dies, you (in spirit form) also die.
[/list]
[*]Anyone that's not in [b]Spirit Mode[/b] or doesn't have [b]Spirit Vision[/b] loses [b]6 Successes[/b] when targeting you.
[/list]
[*][b]DURATION[/b]: [b]Spirit Form[/b] lasts until you decide to re-enter your body.
[/list][/list][/box]
RE: [Global Shop] 3 - Items - Orithan - 03-09-2016
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- RESTRICTION: Unless you use Overpower Song, you can not play a Song if there is already another Song being played by someone else.
- REQUIREMENTS: A musical instrument and 5 Wisdom
- COSTS: 1 Magic to play and maintain at the end of your turn each round.
- DESCRIPTION: A loud, simple, and vigorous song. When played in battle, it affects all of your allies:
- EFFECT: Continue to play the song as a channeled move, causing your allies to be affected by Vigorous Crescendo
- At the start of each Round and at the end of your Turn each round, all of your allies gain 2 Attack Dice.
- DURATION: Vigorous Crescendo lasts until you attack, defend, or play a different song.
[box=Vigorous Crescendo][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]RESTRICTION[/b]: Unless you use [b]Overpower Song[/b], you can not play a [b]Song[/b] if there is already another [b]Song[/b] being played by someone else.
[*][b]REQUIREMENTS[/b]: A musical instrument and 5 [Wisdom]
[*][b]COSTS[/b]: [Magic]1[/Magic] to play and maintain at the end of your turn each round.
[*][b]DESCRIPTION[/b]: A loud, simple, and vigorous song. When played in battle, it affects all of your allies:[list]
[*][b]EFFECT[/b]: Continue to play the song as a channeled move, causing your allies to be affected by [b]Vigorous Crescendo[/b][list]
[*]At the start of each [b]Round[/b] and at the end of your [b]Turn[/b] each round, all of your allies gain [b]2 [Attack Dice][/b].
[*][b]DURATION[/b]: [b]Vigorous Crescendo[/b] lasts until you attack, defend, or play a different song.[/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- RESTRICTION: Unless you use Overpower Song, you can not play a Song if there is already another Song being played by someone else.
- REQUIREMENTS: A musical instrument and 5 Wisdom
- COSTS: 1 Magic to play and maintain at the end of your turn each round.
- DESCRIPTION: A simple, sad tune that bears sorrow. When played in battle, this song affects all enemies.
- EFFECT: This bypasses Cover.
- Roll your instrument's stat vs the enemy's Wisdom stat
- Damage: None
- EFFECT 1: This does not break Cover
- EFFECT 2: Continue to play the song as a channeled move, causing target(s) hit to be affected by Sorrowful Ballad
- Affected targets lose 5 Attack Dice.
DURATION: Sorrowful Ballad lasts until you attack, defend, or play a different song.
[box=Sorrowful Ballad][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]RESTRICTION[/b]: Unless you use [b]Overpower Song[/b], you can not play a [b]Song[/b] if there is already another [b]Song[/b] being played by someone else.
[*][b]REQUIREMENTS[/b]: A musical instrument and 5 [Wisdom]
[*][b]COSTS[/b]: [Magic]1[/Magic] to play and maintain at the end of your turn each round.
[*][b]DESCRIPTION[/b]: A simple, sad tune that bears sorrow. When played in battle, this song affects all enemies.[list]
[*][b]EFFECT[/b]: This bypasses [b]Cover[/b].
[*]Roll your instrument's stat vs the enemy's [Wisdom] stat[list]
[*][b]Damage[/b]: None
[*][b]EFFECT 1[/b]: This does not break [b]Cover[/b]
[*][b]EFFECT 2[/b]: Continue to play the song as a channeled move, causing target(s) hit to be affected by [b]Sorrowful Ballad[/b][list]
[*]Affected targets lose [b]5 [Attack Dice][/b].[/list]
[*][b]DURATION[/b]: [b]Sorrowful Ballad[/b] lasts until you attack, defend, or play a different song.[/list][/list][/list][/box]
Costs 200 Rupees to buy.
- SELL VALUE: 100 Rupees
- RESTRICTION: Unless you use Overpower Song, you can not play a Song if there is already another Song being played by someone else.
- REQUIREMENTS: A musical instrument and 5 Wisdom
- COSTS: 1 Magic to play and maintain at the end of your turn each round.
- DESCRIPTION: A simple and soothing song that attempts to replicate the echoes of Nature, calling everyone hearing it to evoke their defensive nature. When played in battle, it affects all of your allies:
- EFFECT: Continue to play the song as a channeled move, causing your allies to be affected by Vigorous Crescendo
- Whenever allies are targeted by attacks, they gain 2 Defense Dice.
- DURATION: Natural Call lasts until you attack, defend, or play a different song.
[box=Natural Call][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]RESTRICTION[/b]: Unless you use [b]Overpower Song[/b], you can not play a [b]Song[/b] if there is already another [b]Song[/b] being played by someone else.
[*][b]REQUIREMENTS[/b]: A musical instrument and 5 [Wisdom]
[*][b]COSTS[/b]: [Magic]1[/Magic] to play and maintain at the end of your turn each round.
[*][b]DESCRIPTION[/b]: A simple and soothing song that attempts to replicate the echoes of [Nature], calling everyone hearing it to evoke their defensive nature. When played in battle, it affects all of your allies:[list]
[*][b]EFFECT[/b]: Continue to play the song as a channeled move, causing your allies to be affected by [b]Vigorous Crescendo[/b][list]
[*]Whenever allies are targeted by attacks, they gain [b]2 [Defense Dice][/b].
[*][b]DURATION[/b]: [b]Natural Call[/b] lasts until you attack, defend, or play a different song.[/list][/list][/list][/box]
Costs 300 Rupees to buy.
- SELL VALUE: 150 Rupees
- RESTRICTION: Unless you use Overpower Song, you can not play a Song if there is already another Song being played by someone else.
- REQUIREMENTS: A musical instrument and 10 Wisdom
- COSTS: 2 Magic to play and maintain at the end of your turn each round.
- DESCRIPTION: A song played by Hylian soldiers when they are marching. This can encourage leadership among the players. Affects all allies.
- EFFECT: Continue to play the song as a channeled move, affecting all your allies with Hylian March
- At the end of your turn every round, all of your allies gain 2 Power, Courage and Wisdom.
- DURATION: Hylian March lasts until you attack, defend, or play a different song.
[box=Hylian March][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]RESTRICTION[/b]: Unless you use [b]Overpower Song[/b], you can not play a [b]Song[/b] if there is already another [b]Song[/b] being played by someone else.
[*][b]REQUIREMENTS[/b]: A musical instrument and 10 [Wisdom]
[*][b]COSTS[/b]: [Magic]2[/Magic] to play and maintain at the end of your turn each round.
[*][b]DESCRIPTION[/b]: A song played by Hylian soldiers when they are marching. This can encourage leadership among the players. Affects all allies.[list]
[*][b]EFFECT[/b]: Continue to play the song as a channeled move, affecting all your allies with [b]Hylian March[/b][list]
[*]At the end of your turn every round, all of your allies gain [b]2 [Power], [Courage] and [Wisdom][/b].
[*][b]DURATION[/b]: [b]Hylian March[/b] lasts until you attack, defend, or play a different song.[/list][/list][/list][/box]
Costs 300 Rupees to buy.
- SELL VALUE: 150 Rupees
- RESTRICTION: Unless you use Overpower Song, you can not play a Song if there is already another Song being played by someone else.
- REQUIREMENTS: A musical instrument and 10 Wisdom
- COSTS: 2 Magic to play and maintain at the end of your turn each round.
- DESCRIPTION: A tune once played by the Sheikah to promote teamwork among their kind. This affects all allies.
- EFFECT: Continue to play the song as a channeled move, affecting all your allies with Sheikah Resonance
- Once per turn, whenever an ally uses a Support Action on someone else, both ally and target gets 1 Temporary Reroll Point.
- These Reroll Points vanish when Sheikah Resonance ends.
DURATION: Sheikah Resonance lasts until you attack, defend, or play a different song.
[box=Sheikah Resonance][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]RESTRICTION[/b]: Unless you use [b]Overpower Song[/b], you can not play a [b]Song[/b] if there is already another [b]Song[/b] being played by someone else.
[*][b]REQUIREMENTS[/b]: A musical instrument and 10 [Wisdom]
[*][b]COSTS[/b]: [Magic]2[/Magic] to play and maintain at the end of your turn each round.
[*][b]DESCRIPTION[/b]: A tune once played by the Sheikah to promote teamwork among their kind. This affects all allies.[list]
[*][b]EFFECT[/b]: Continue to play the song as a channeled move, affecting all your allies with [b]Sheikah Resonance[/b][list]
[*]Once per turn, whenever an ally uses a [b]Support Action[/b] on someone else, both ally and target gets [b]1 Temporary [Reroll Point][/b].[list]
[*]These [Reroll Points] vanish when [b]Sheikah Resonance[/b] ends.[/list]
[*][b]DURATION[/b]: [b]Sheikah Resonance[/b] lasts until you attack, defend, or play a different song.[/list][/list][/list][/box]
Costs 300 Rupees to buy.
- SELL VALUE: 150 Rupees
- RESTRICTION: Unless you use Overpower Song, you can not play a Song if there is already another Song being played by someone else.
- REQUIREMENTS: A musical instrument, at least 2 Hearts and 10 Wisdom
- COST: 25% of your current Hearts, rounded up.
- DESCRIPTION: A depressing, hollow tune filled with sorrow. This affects you (specifically).
- EFFECT: When played, a veil of Magic surrounds you and produces a creepy empty (but weighted) shell of yourself that automatically covers you from attacks. This does not require channeling.
- Roll your current Hearts. The result of that roll will be the shell's Hearts * 2.
- The shell can not defend itself and will continue covering you until it hits 0 Hearts, whereupon it breaks.
- This song can be played again to absorb the shell, causing you to recover Hearts equal to the shell's remaining Hearts.
- Elegy of Emptiness’ standard Heart cost does not apply for this.
[box=Elegy of Emptiness][list]
[*][b]SELL VALUE[/b]: [Rupees]150[/Rupees]
[*][b]RESTRICTION[/b]: Unless you use [b]Overpower Song[/b], you can not play a [b]Song[/b] if there is already another [b]Song[/b] being played by someone else.
[*][b]REQUIREMENTS[/b]: A musical instrument, at least [hearts]2[/hearts] and 10 [Wisdom]
[*][b]COST[/b]: 25% of your current [Hearts], rounded up.
[*][b]DESCRIPTION[/b]: A depressing, hollow tune filled with sorrow. This affects you (specifically).[list]
[*][b]EFFECT[/b]: When played, a veil of [Magic] surrounds you and produces a creepy empty (but weighted) shell of yourself that automatically covers you from attacks. This does not require channeling.[list]
[*]Roll your current [Hearts]. The result of that roll will be the shell's [Hearts] * 2.
[*]The shell can not defend itself and will continue covering you until it hits [hearts]0[/hearts], whereupon it breaks.
[*]This song can be played again to absorb the shell, causing you to recover [Hearts] equal to the shell's remaining [Hearts].[list]
[*][b]Elegy of Emptiness’[/b] standard [Heart] cost does not apply for this. here.[/list][/list][/list][/list][/box]
Costs 350 Rupees to buy.
- SELL VALUE: 175 Rupees
- RESTRICTION: Unless you use Overpower Song, you can not play a Song if there is already another Song being played by someone else.
- REQUIREMENTS: A musical instrument, 10 Wisdom and 10 Power
- COSTS: 2 Magic to play and maintain at the end of your turn each round.
- DESCRIPTION: A song composed by Mima, commissioned by the Gorons in Death Mountain for part of a ceremony which takes place during the Hylian summer solace.
- EFFECT: Continue to play the song as a channeled move, affecting all of your allies with Kakariko Beat
- For every successful attack or defense ally makes they gain 5 Power
- For every unsuccessful attack or defense ally makes they lose 5 Power
- DURATION: Beat Dance lasts until you attack, defend, or play a different song.
[box=Kakariko Beat][list]
[*][b]SELL VALUE[/b]: [Rupees]175[/Rupees]
[*][b]RESTRICTION[/b]: Unless you use [b]Overpower Song[/b], you can not play a [b]Song[/b] if there is already another [b]Song[/b] being played by someone else.
[*][b]REQUIREMENTS[/b]: A musical instrument, 10 [Wisdom] and 10 [Power]
[*][b]COSTS[/b]: [Magic]2[/Magic] to play and maintain at the end of your turn each round.
[*][b]DESCRIPTION[/b]: A song composed by [b]Mima[/b], commissioned by the [b]Gorons[/b] in [b]Death Mountain[/b] for part of a ceremony which takes place during the [b]Hylian[/b] summer solace.[list]
[*][b]EFFECT[/b]: Continue to play the song as a channeled move, affecting all of your allies with [b]Kakariko Beat[/b][list]
[*]For every successful attack or defense ally makes they gain 5 [Power]
[*]For every unsuccessful attack or defense ally makes they lose 5 [Power]
[*][b]DURATION[/b]: [b]Beat Dance[/b] lasts until you attack, defend, or play a different song.[/list][/list][/list][/box]
Costs 350 Rupees to buy.
- SELL VALUE: 175 Rupees
- RESTRICTION: Unless you use Overpower Song, you can not play a Song if there is already another Song being played by someone else.
- REQUIREMENTS: A musical instrument, 10 Wisdom and 10 Courage
- COSTS: 2 Magic to play and maintain at the end of your turn each round.
- DESCRIPTION: An invigorating tune that invokes reckless Courage into the bodies of those who hear it. This affects all allies.
- EFFECT: Continue to play the song as a channeled move, affecting all your allies with Brave Allegro
- If ally is at or less than 4 Hearts, they gain 7 Courage.
- However, if they are at 10 Hearts or more, they lose 3 Courage.
- DURATION: Brave Allegro lasts until you attack, defend, or play a different song.
[box=Brave Allegro][list]
[*][b]SELL VALUE[/b]: [Rupees]175[/Rupees]
[*][b]RESTRICTION[/b]: Unless you use [b]Overpower Song[/b], you can not play a [b]Song[/b] if there is already another [b]Song[/b] being played by someone else.
[*][b]REQUIREMENTS[/b]: A musical instrument, 10 [Wisdom] and 10 [Courage]
[*][b]COSTS[/b]: [Magic]2[/Magic] to play and maintain at the end of your turn each round.
[*][b]DESCRIPTION[/b]: An invigorating tune that invokes reckless [Courage] into the bodies of those who hear it. This affects all allies.[list]
[*][b]EFFECT[/b]: Continue to play the song as a channeled move, affecting all your allies with [b]Brave Allegro[/b][list]
[*]If ally is at or less than [hearts]4[/hearts], they gain 7 [Courage].
[*]However, if they are at [hearts]10[/hearts] or more, they lose 3 [Courage].
[*][b]DURATION[/b]: [b]Brave Allegro[/b] lasts until you attack, defend, or play a different song.[/list][/list][/list][/box]
Costs 350 Rupees to buy.
- SELL VALUE: 175 Rupees
- RESTRICTION: Unless you use Overpower Song, you can not play a Song if there is already another Song being played by someone else.
- REQUIREMENTS: A musical instrument and 13 Wisdom
- COSTS: 2 Magic to play and maintain at the end of your turn each round.
- DESCRIPTION: A cryptic passage of a song written by the wise old man Abei that is supposed to be only understood by those who are feeling well.
- EFFECT: Continue to play the song as a channeled move, giving all your allies Abei's Stave:
- Once per turn, if the target receives a Positive Bonus, they gain 3 Wisdom from understanding the riddle.
- Once per turn, if the target receives an Negative Bonus, they lose 3 Wisdom from getting confused at the riddle.
- DURATION: Abei's Stave lasts until you attack, defend, or play a different song.
[box=Abei's Stave][list]
[*][b]SELL VALUE[/b]: [Rupees]175[/Rupees]
[*][b]RESTRICTION[/b]: Unless you use [b]Overpower Song[/b], you can not play a [b]Song[/b] if there is already another [b]Song[/b] being played by someone else.
[*][b]REQUIREMENTS[/b]: A musical instrument and 13 [Wisdom]
[*][b]COSTS[/b]: [Magic]2[/Magic] to play and maintain at the end of your turn each round.
[*][b]DESCRIPTION[/b]: A cryptic passage of a song written by the wise old man [b]Abei[/b] that is supposed to be only understood by those who are feeling well.
[*][b]EFFECT[/b]: Continue to play the song as a channeled move, giving all your allies [b]Abei's Stave[/b]:[list]
[*]Once per turn, if the target receives a [b]Positive Bonus[/b], they gain [b]3 [Wisdom][/b] from understanding the riddle.
[*]Once per turn, if the target receives an [b]Negative Bonus[/b], they lose [b]3 [Wisdom][/b] from getting confused at the riddle.
[*][b]DURATION[/b]: [b]Abei's Stave[/b] lasts until you attack, defend, or play a different song.[/list][/list][/box]
Costs 400 Rupees to buy.
- SELL VALUE: 200 Rupees
- RESTRICTION: Unless you use Overpower Song, you can not play a Song if there is already another Song being played by someone else.
- REQUIREMENTS: A musical instrument and 15 Wisdom
- COSTS: 3 Magic to play and maintain at the end of your turn each round.
- DESCRIPTION: A low, light tune which rapidly rises in pitch until it reaches the highest possible pitch. It affects all enemies.
- EFFECT: This bypasses Cover.
- Roll your instrument's stat vs the enemy's Wisdom stat
- Damage: None
- EFFECT 1: This does not break Cover
- EFFECT 2: Continue to play the song as channeled move, causing a beam of light to shine on all enemies that are hit that magnifies the effects of EFFECTS; affecting them with Magnification Note.
- The values of all Negative Bonuses that the targets receive are multiplied by 1.5
- DURATION: Magnification Note lasts until you attack, defend, or play a different song.
[box=Magnification Note][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]RESTRICTION[/b]: Unless you use [b]Overpower Song[/b], you can not play a [b]Song[/b] if there is already another [b]Song[/b] being played by someone else.
[*][b]REQUIREMENTS[/b]: A musical instrument and 15 [Wisdom]
[*][b]COSTS[/b]: [Magic]3[/Magic] to play and maintain at the end of your turn each round.
[*][b]DESCRIPTION[/b]: A low, light tune which rapidly rises in pitch until it reaches the highest possible pitch. It affects all enemies.[list]
[*][b]EFFECT[/b]: This bypasses [b]Cover[/b].
[*]Roll your instrument's stat vs the enemy's [Wisdom] stat[list]
[*][b]Damage[/b]: None
[*][b]EFFECT 1[/b]: This does not break [b]Cover[/b]
[*][b]EFFECT 2[/b]: Continue to play the song as channeled move, causing a beam of light to shine on all enemies that are hit that magnifies the effects of [b]EFFECTS[/b]; affecting them with [b]Magnification Note[/b].[list]
[*]The values of all [b]Negative Bonuses[/b] that the targets receive are multiplied by 1.5
[*][b]DURATION[/b]: [b]Magnification Note[/b] lasts until you attack, defend, or play a different song.[/list][/list][/list][/list][/box]
Costs 400 Rupees to buy.
- SELL VALUE: 200 Rupees
- RESTRICTION: Unless you use Overpower Song, you can not play a Song if there is already another Song being played by someone else.
- REQUIREMENTS: A musical instrument, 10 Courage and 15 Wisdom
- COST: 3 Magic to maintain at the start of each round.
- DESCRIPTION: A light, fast-paced tune that, when played, gives you a pair of Magic wings that give you the ability to fly for a short period of time.
- Attack Dice & Defense Dice: +5
- EFFECT 1: If you get hit by an attack during flight, you fall down, possibly taking Fall Damage .
- EFFECT 2: When out of combat, the standard Magic cost doesn't apply and you expend 1 Magic for every 30 feet you travel.
- DURATRION: Until you are hit by an attack, run out of Magic or cancelled at any time for no action cost.
[box=Song of Soaring][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]RESTRICTION[/b]: Unless you use [b]Overpower Song[/b], you can not play a [b]Song[/b] if there is already another [b]Song[/b] being played by someone else.
[*][b]REQUIREMENTS[/b]: A musical instrument, 10 [Courage] and 15 [Wisdom]
[*][b]COST[/b]: [Magic]3[/Magic] to maintain at the start of each round.
[*][b]DESCRIPTION[/b]: A light, fast-paced tune that, when played, gives you a pair of [Magic] wings that give you the ability to fly for a short period of time.[list]
[*][b][Attack Dice] & [Defense Dice][/b]: +5
[*][b]EFFECT 1[/b]: If you get hit by an attack during flight, you fall down, possibly taking [b]Fall Damage[/b] .
[*][b]EFFECT 2[/b]: When out of combat, the standard [Magic] cost doesn't apply and you expend [Magic]1[/Magic] for every 30 feet you travel.
[*][b]DURATRION[/b]: Until you are hit by an attack, run out of [Magic] or cancelled at any time for no action cost.[/list][/list][/box]
RE: 3 - [Shop] Items - WindStrike - 09-21-2021
Costs 1,500 Rupees to buy.
- SELL VALUE: 750 Rupees
- REQUIREMENTS: Two hands to fire
- Having it equipped is Passive. However, the act of firing it still requires two hands. If you have at least 35 Power, you can handle the strain and fire it using only one hand.
DESCRIPTION: A bracelet with a pair of floating cubes nearby, and a magic string connecting those cubes. It can fire any One-Handed Weapon, Shield, or Object simply by placing it between the cubes, then pulling the string back and launching it. The act of firing it places great strain on the arm its attached to, forcibly unequipping anything you’re carrying from that hand.
Roll your Courage +15 dice vs. targets' Courage dice
Damage: +0
EFFECT: Add the bonus damage and effect of whatever you launch.
Warning, should you use a person as a projectile, they will take full damage from the impact.
[box=Gravity Slingshot][list]
[*][b]SELL VALUE[/b]: [Rupees]750[/Rupees]
[*][b]REQUIREMENTS[/b]: Two hands to fire[list]
[*]Having it equipped is [i]Passive[/i]. However, the act of firing it still requires two hands. If you have at least [b]35 [Power][/b], you can handle the strain and fire it using only one hand.
[/list]
[*][b]DESCRIPTION[/b]: A bracelet with a pair of floating cubes nearby, and a magic string connecting those cubes. It can fire any [i]One-Handed[/i] [b]Weapon, Shield, or Object[/b] simply by placing it between the cubes, then pulling the string back and launching it. The act of firing it places great strain on the arm its attached to, forcibly unequipping anything you’re carrying from that hand.[list]
[*][dice type-a=Courage amount-a=+15 type-b=Courage][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: Add the bonus damage and effect of whatever you launch.[list]
[*]Warning, should you use a person as a projectile, [u]they will take full damage from the impact[/u].
[/list][/list][/list][/list][/box]
Costs 2,000 Rupees to buy.
- SELL VALUE: 1,000 Rupees
- REQUIREMENTS: A Sol Orb hovering over your head.
- Without this, the mask's abilities do nothing.
DESCRIPTION: A white, elegant half-mask that covers your forehead and part of the top of your head. On its own, it's just a fancy decoration, but in conjunction with a Sol Orb, it gives you some powerful abilities. Has the Sol Shield passively, and can use Sol Barrage against a single target.
Sol Shield:
Defense Dice: +5
EFFECT: Anyone with a Sol Mask & Sol Orb can freely move their Sol Shields between each other at any time. Multiple Sol Shields can stack on a single target.
However, a Sol Shield cannot defend a direct attack against a Sol Orb.
Sol Barrage:
Roll your Wisdom +15 dice vs. targets' Wisdom dice
Damage: +0
EFFECT: If it hits, disable all of target's Bonuses (except Armor).
DURATION: One round.
[box=Sol Mask][list]
[*][b]SELL VALUE[/b]: [Rupees]1,000[/Rupees]
[*][b]REQUIREMENTS[/b]: A [b]Sol Orb[/b] hovering over your head.[list]
[*]Without this, the mask's abilities do nothing.
[/list]
[*][b]DESCRIPTION[/b]: A white, elegant half-mask that covers your forehead and part of the top of your head. On its own, it's just a fancy decoration, but in conjunction with a [b]Sol Orb[/b], it gives you some powerful abilities. Has the [b]Sol Shield[/b] passively, and can use [b]Sol Barrage[/b] against a single target.[list]
[*][b]Sol Shield[/b]:[list]
[*][b][Defense Dice][/b]: +5
[*][b]EFFECT[/b]: Anyone with a [b]Sol Mask & Sol Orb[/b] can freely move their [b]Sol Shields[/b] between each other at any time. Multiple [b]Sol Shields[/b] can stack on a single target.[list]
[*]However, a [b]Sol Shield[/b] [u]cannot[/u] defend a direct attack against a [b]Sol Orb[/b].
[/list][/list]
[*][b]Sol Barrage[/b]:[list]
[*][dice type-a=Wisdom amount-a=+15 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, disable all of target's [b]Bonuses[/b] (except [Armor]).[list]
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/list][/box]
Costs 1,000 Rupees to buy.
- Amount: 1
- SELL VALUE: 500 Rupees
- DESCRIPTION: A ball of bright light encapsulated inside of a glass orb. Simply bringing it close to an illusion seems to dispel it.
- EFFECT 1: Should the orb shatter, the light will be unleashed, fully illuminating the entire area and automatically dispelling all Illusions.
- EFFECT 2: Additionally, a Sol will temporarily linger at the target location, forcibly expelling darkness from the area.
[box=Sol Orb][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]500[/Rupees]
[*][b]DESCRIPTION[/b]: A ball of bright light encapsulated inside of a glass orb. Simply bringing it close to an illusion seems to dispel it.[list]
[*][b]EFFECT 1[/b]: Should the orb shatter, the light will be unleashed, fully illuminating the entire area and automatically dispelling all [b]Illusions[/b].
[*][b]EFFECT 2[/b]: Additionally, a [b]Sol[/b] will temporarily linger at the target location, forcibly expelling darkness from the area.
[/list][/list][/box]
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