2.0 Stuff That I Need Help With - WindStrike - 11-20-2015
I don't need fully formatted stuff or balance numbers, so if you're not comfortable with that, you don't have to worry about it. What I could use, however, is ideas and concepts. All you gotta do is post up somethin', give a name/description, and what it does. That said, here's what I need:
- More Zelda items
- There's a distinct lack of them in this game, and that's kinda odd given it's ZURPG. Yeah, original work is cool and all, but I would like to emphasize its origins greater.
- It does not have to be identical to the original item's purpose, since not all of them are gonna transfer over decently into this game's system. As long as it's related to the original, it should be fine.
Spells!
I've got the WIP Spell Compendium on hold, because in the meantime, I'm getting up a list of spells per Affinity that explains what each one does conceptually. Click here to check out the list!
You can make comments either in there (poke me to request access) or post suggestions in here, be it new spells, an existing one that's been altered, or changes to ones in there. Note that I didn't really get to Shadow or Spirit, but I will probably return to those soon-ish.
For now, that's all I need. When I shift focus to setting/NPC details, I'll ask for help on those, but for now, I shall gladly take suggestions on ze above list of things I need. Suggest away!
RE: 2.0 Stuff That I Need Help With - Lunaria - 12-01-2015
Too lazy to think of more currently, I'll add to this later, maybe. (remind me or whatever.)
Description: You dive into an ally's shadow.
Requirement: For there to be a shadow, obviously.
Effect: You become untargetable by attacks, and unable to do any action. (Other than talking.)
-> You can spend a support action to materialise again.
-> If the target whom's shadow you hide in gets hit by a light augmented attack, you'll get forced out.
Description: we were thinking of something along the lines of hunter. Given that the Twili are supposed to be vary magic centric....
Effect: +5 Wisdom
+6 Magic
Description: blah blah blah fluff
Effect: Can see as normal in darkness, and can see through visual and magical illusions.
Description: Zora's are super agile underwater, or whatever.
Effect: +5 courage while in or under water.
RE: 2.0 Stuff That I Need Help With - Nimono - 12-01-2015
Description: Miyoas have the ability to enchant items with the effect of a spell they know.
Effect: Select an item owned by an ally, and a spell that causes an affliction; the item now causes that affliction on the target of an attack using it. If the item is already enchanted by this ability, the previous enchantment is overwritten.
Cost: Half of the Magic cost of the spell, rounded up. (Min. 1 Magic)
Duration: Remainder of the battle.
Description: Miyoas can stab an enemy with their tails to try to escape easier.
Effect: Roll Courage vs. target's Courage
Damage: -3
EFFECT: If you succeed, the target stumbles back, allowing you and your allies to escape immediately, ignoring the target in your escape rolls. If there are no other enemies, your escape is guaranteed.
Description: Miyoas are very social creatures, forming bonds easily and quickly. Since these bonds are important to them, they will protect those close to them.
Effect: Once per round, you can assist an ally in defending against an attack; roll half of the appropriate stat (rounded up) and add your successes to theirs. If the defense still fails, you take damage equal to the amount your ally takes before armor.
Description: Miyoas are quite attuned to the elements; as such, they gain innate bonuses depending on their affinity.
Effect: Gain one of the following bonuses depending on what your affinity is:
- Fire: You tolerate heat quite well, and are comfortable even close to magma.
- Water: Your ability to breathe underwater is enhanced, allowing you to stay underwater for longer than others. / (OR) You tolerate the cold quite well, feeling even below-freezing temperatures as merely a mild day.
- Nature: Your affinity with Nature allows you to slow your falling speed, and thus take half fall damage. / (OR) Your strength is enhanced to an incredible degree, allowing you to wield two-handed items with one hand as well as lowering Power checks by ##.
- Light: You heal Magic passively while in strong light. / (OR) You heal Hearts passively while in strong light.
- Shadow: Your vision is unhindered in darkness.
- Arcane/Spirit: You can see and interact with the spirits still wandering the world, allowing you to talk to them for information.
Description: Miyoas' ears are sensitive to magical discharges and disruptions, and can sense when and where they occur.
Effect: You can tell when someone casts a spell.
Description: Miyoas love magic, so HERE'S SOME MAGIC!
Effect: Wisdom+6, Magic+5
The "OR" stuff is for you to decide on, Wind; just throwing multiple ideas out there, it's intended to be one option per
(Will update)
RE: 2.0 Stuff That I Need Help With - Orithan - 12-04-2015
Origin: ZURPG
Haddaken are a race of anthropomorphic foxes, not unlike Keaton, who have naturally adapted to exploration and craftsmanship while being in sync with nature and the animal world. Usually having red or brown fur with a white blaze running down their chins to their groin and slightly smaller than Hylians, Haddaken come in a range of body shapes. They are native to the dream world of Koholint and frequent Animal Village along with a host of other anthropomorphic animals.
- RESTRICTIONS: This is a Racial Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Your eyes track on to an object that has a trigger mechanism (or vice versa), enabling you to trace it to the trigger mechanism.
- EFFECT: Place a Trace on an object that has a trigger mechanism.
- So long as the Trace is on the target, you are able to see a route from the object to the location of the trigger mechanism.
- For example, you could place a Trace on a locked door to find the key for the door.
- If there are multiple trigger mechanisms/ objects that the trigger mechanism can trigger, the route to the closest one is shown.
- You can only have one Trace active at a time. If you place another Trace, the first one disappears.
- Trace lasts until the mechanism is triggered or destroyed.
- RESTRICTIONS: This is a Racial Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Target someone who is emitting an Aura or has a Buff that has a tangible presence outside them (eg. Barrier) and attempt to seize it to claim it as your own. This requires entering the target's melee range.
- Roll your Courage +5 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: Steal either an Aura that is being emitted by the target or all stacks of a target's Buff that has a tangible presence outside them (eg. Barrier).
- RESTRICTIONS: This is a Racial Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Touch someone and protect a portion of their spirit; protecting a Buff they have.
- EFFECT: Target a Buff that someone has and protect it.
- That Buff becomes immune to the first effect that tries to remove it.
- RESTRICTIONS: This is a Racial Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Haddaken are close with nature, giving them the ability to hear and understand the thoughts of nearby animals as well being able to talk with them in their own language.
- This also includes enemies that are capable of communication with each other.
- RESTRICTIONS: This is a Racial Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Haddaken have a natural understanding of technology, giving them the ability to use tools better than others.
- EFFECT: You gain +10 Dice while using Tools out of Combat.
- RESTRICTIONS: This is a Racial Skill. Only Haddaken can learn and use this skill.
- DESCRIPTION: Haddaken are blessed with the essence of nature, healing themselves and their targets through Support Spells.
- EFFECT: Whenever you target someone with a Support Spell, you and your target recover Hearts equal to half the spell's Magic cost.
[Skills Expanded type=Innate Skills]
[tabs]
[tab=Active]
[box=Trace][list]
[*][b]RESTRICTIONS[/b]: This is a [b]Racial Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Your eyes track on to an object that has a trigger mechanism (or vice versa), enabling you to trace it to the trigger mechanism.[list]
[*][b]EFFECT[/b]: Place a [b]Trace[/b] on an object that has a trigger mechanism.[list]
[*]So long as the [b]Trace[/b] is on the target, you are able to see a route from the object to the location of the trigger mechanism.[list]
[*]For example, you could place a [b]Trace[/b] on a locked door to find the key for the door.
[*]If there are multiple trigger mechanisms/ objects that the trigger mechanism can trigger, the route to the closest one is shown.
[*]You can only have one [b]Trace[/b] active at a time. If you place another [b]Trace[/b], the first one disappears.
[*][b]Trace[/b] lasts until the mechanism is triggered or destroyed.[/list][/list][/list][/list]
[/box]
[box=Nature's Seize][list]
[*][b]RESTRICTIONS[/b]: This is a [b]Racial Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Target someone who is emitting an [b]Aura[/b] or has a [b]Buff[/b] that has a tangible presence outside them (eg. [b]Barrier[/b]) and attempt to seize it to claim it as your own. This requires entering the target's melee range.[list]
[*][dice type-a=Courage amount-a=+5 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: Steal either an [b]Aura[/b] that is being emitted by the target or all stacks of a target's [b]Buff[/b] that has a tangible presence outside them (eg. [b]Barrier[/b]).[/list][/list][/list][/box]
[box=Support Protection][list]
[*][b]RESTRICTIONS[/b]: This is a [b]Racial Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Touch someone and protect a portion of their spirit; protecting a [u]Buff[/u] they have.[list]
[*][b]EFFECT[/b]: Target a [u]Buff[/u] that someone has and protect it.[list]
[*]That [u]Buff[/u] becomes immune to the first effect that tries to remove it.[/list][/list][/list][/box]
[/tab]
[tab=Passive]
[box=Natural Communication][list][*][b]RESTRICTIONS[/b]: This is a [b]Racial Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Haddaken[/b] are close with nature, giving them the ability to hear and understand the thoughts of nearby animals as well being able to talk with them in their own language.[list]
[*]This also includes enemies that are capable of communication with each other.[/list][/list][/box]
[box=Technologically Adept][list][*][b]RESTRICTIONS[/b]: This is a [b]Racial Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Haddaken[/b] have a natural understanding of technology, giving them the ability to use tools better than others.[list]
[*][b]EFFECT[/b]: You gain [b]+10 Dice[/b] while using [b]Tools[/b] out of Combat.[/list][/box]
[box=Assistant Healing][list][*][b]RESTRICTIONS[/b]: This is a [b]Racial Skill[/b]. Only [b]Haddaken[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Haddaken[/b] are blessed with the essence of nature, healing themselves and their targets through [i]Support Spells[/i].[list]
[*][b]EFFECT[/b]: Whenever you target someone with a [b]Support Spell[/b], you and your target recover [Hearts] equal to half the spell's [Magic] cost.[/list][/list][/box]
[/tab]
[/tabs]
[/Skills]
This description refers to the anthropomorphic form of Keaton, as they appear in The Minish Cap, instead of the feral form as they appear in Majora's Mask.
Keaton are a race of anthropomorphic fox-like creatures who are capable of communicating with and manipulating spirits. Their fur is usually golden yellow in color and a paler blaze, running down the frontside of their bodies, and have a set of three black-tipped tails. They frequent Northwest Hyrule and tend to be bandits. Keaton can be identified from one another by the sheen of their tails, which is different for each member of the race.
As a warning; most people in Hyrule are not readily willing to approach Keaton out of association with Thoughter and his bandits, who are predominantly Keaton.
- RESTRICTIONS: This is a Racial Skill. Only Keaton can learn and use this skill.
- COST: 1 Heart for every 50ft traveled.
- If you cannot pay that Hearts cost, you are ejected from the Spirit Dive before you reach your target.
CHARGE: 1 Turn
During this time, a veil of spiritual energy begins to condense around you.
DESCRIPTION: When fully charged, briefly dive into the Spirit World.
EFFECT: Briefly dive into the spirit world and emerge elsewhere, ignoring obstacles in your way.
For example, you could Spirit Dive behind a gate and then emerge past the gate.
You can not use Spirit Dive to reach a location you haven't seen.
You can use this in combat to dive to behind someone's back and execute a Back Attack:
Roll your Courage dice vs. targets' Wisdom dice
Damage: None
EFFECT: You can choose to immediately follow up with an attack from an equipped weapon, bypassing any equipped Shields and half of the targets' Armor.
IF EITHER FAILS: The target gets an automatic counterattack.
- RESTRICTION 1: This is a Racial Skill. Only Keaton can learn and use this skill.
- RESTRICTION 2: You can only have one illusion active at a time via this skill.
- COST: Any amount of Magic
- DESCRIPTION: Keaton have the ability to lead people astray by creating sinister embers containing part of their soul; which project a 3D illusion of theirself as the embers move around.
- EFFECT: Create a living, breathing illusion of yourself that moves around and defends against attacks.
- You silently control the illusion by whispering into your hands.
- This illusion can phase through objects and fly through the air on command.
- The illusion has stats equal to your base Power, Courage and Wisdom stats, with its Hearts stat being the amount of Magic spent in casting the illusion. It does not retain any bonuses or Armor you had.
- DURATION: The illusion is dispelled once its Hearts is depleted to 0, or someone successfully uses Illusion Break on it.
- RESTRICTIONS: This is a Racial Skill. Only Keaton can learn and use this skill.
- CHARGE: 3 Turns
- Charge by focusing on gathering as much spiritual power as possible, and then concentrating on releasing it in a controlled manner.
- Your soul will glow brightly during this time, being visible from behind objects and any Camouflage you have wears off.
DESCRIPTION: Once charged, release a massive pulse of spiritual energy that pulses through the entire room or area.
EFFECT: The souls of everyone in the room shine with with a bright light that is visible from even behind objects and dispelling all Camouflage, revealing them to everyone.
DURATION: Until the end of your turn one round later.
- RESTRICTIONS: This is a Racial Skill. Only Keaton can learn and use this skill.
- DESCRIPTION: Keaton are closely connected with the spirit world, being able to sense the spirits residing in people.
- EFFECT: You are able to sense the spirits of people who have Magic within a fair distance of themselves.
- You can also pinpoint their exact location and read their feelings.
- RESTRICTIONS: This is an Innate Skill. Only Keaton can learn and use this skill.
- DESCRIPTION: Keaton have natural knowledge of the world, giving them a higher innate ability to solve riddles and puzzles.
- EFFECT: Whenever you are presented with a riddle or a puzzle which has an answer, you are given an extra hint to solve the riddle or puzzle with by the DM through PM.
- RESTRICTIONS: This is a Racial Skill. Only Keaton can learn and use this skill.
- DESCRIPTION: Keaton souls are resistant to the effects of weathering from the effects of attacks, cutting the power of anything that attempts to effects that drain Magic.
- EFFECT: Whenever your Magic is drained or siphoned by enemy attack, the amount drained or siphoned is reduced by your Armor.
[Skills Expanded type=Innate Skills]
[tabs]
[tab=Active]
[box=Spirit Dive][list]
[*][b]RESTRICTIONS[/b]: This is a [b]Racial Skill[/b]. Only [b]Keaton[/b] can learn and use this skill.
[*][b]COST[/b]: [Heart]1[/Heart] for every 50ft traveled.[list]
[*]If you cannot pay that [Hearts] cost, you are ejected from the [b]Spirit Dive[/b] before you reach your target.[/list]
[*][b]CHARGE[/b]: [b]1 Turn[/b][list]
[*]During this time, a veil of spiritual energy begins to condense around you.[/list]
[*][b]DESCRIPTION[/b]: When fully charged, briefly dive into the Spirit World.[list]
[*][b]EFFECT[/b]: Briefly dive into the spirit world and emerge elsewhere, ignoring obstacles in your way.[list]
[*]For example, you could [b]Spirit Dive[/b] behind a gate and then emerge past the gate.
[*]You can not use [b]Spirit Dive[/b] to reach a location you haven't seen.
[*]You can use this in combat to dive to behind someone's back and execute a [b]Back Attack[/b]:[list]
[*][dice type-a=Courage type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: You can choose to immediately follow up with an attack from an equipped weapon, bypassing any equipped [b]Shields[/b] and half of the targets' [b]Armor[/b].
[*][b]IF EITHER FAILS[/b]: The target gets an automatic counterattack.[/list][/list][/list][/list][/list]
[/box]
[box=Will O' Wisp][list]
[*][b]RESTRICTION 1[/b]: This is a [b]Racial Skill[/b]. Only [b]Keaton[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: You can only have one illusion active at a time via this skill.
[*][b]COST[/b]: Any amount of [Magic]
[*][b]DESCRIPTION[/b]: [b]Keaton[/b] have the ability to lead people astray by creating sinister embers containing part of their soul; which project a 3D illusion of theirself as the embers move around.[list]
[*][b]EFFECT[/b]: Create a living, breathing illusion of yourself that moves around and defends against attacks.[list]
[*]You silently control the illusion by whispering into your hands.
[*]This illusion can phase through objects and fly through the air on command.
[*]The illusion has stats equal to your base [Power], [Courage] and [Wisdom] stats, with its [Hearts] stat being the amount of [Magic] spent in casting the illusion. It does not retain any bonuses or [b]Armor[/b] you had.[list]
[*][b]DURATION[/b]: The illusion is dispelled once its [Hearts] is depleted to 0, or someone successfully uses [b]Illusion Break[/b] on it.[/list][/list][/list][/list][/box]
[box=Soul Echolocation][list]
[*][b]RESTRICTIONS[/b]: This is a [b]Racial Skill[/b]. Only [b]Keaton[/b] can learn and use this skill.
[*][b]CHARGE[/b]: 3 Turns[list]
[*]Charge by focusing on gathering as much spiritual power as possible, and then concentrating on releasing it in a controlled manner.
[*]Your soul will glow brightly during this time, being visible from behind objects and any [b]Camouflage[/b] you have wears off.[/list]
[*][b]DESCRIPTION[/b]: Once charged, release a massive pulse of spiritual energy that pulses through the entire room or area.[list]
[*][b]EFFECT[/b]: The souls of everyone in the room shine with with a bright [light] that is visible from even behind objects and dispelling all [b]Camouflage[/b], revealing them to everyone.[list]
[*][b]DURATION[/b]: Until the end of your turn one round later.[/list][/list][/list][/box]
[/tab]
[tab=Passive]
[box=Spirit Sense][list][*][b]RESTRICTIONS[/b]: This is a [b]Racial Skill[/b]. Only [b]Keaton[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Keaton[/b] are closely connected with the spirit world, being able to sense the spirits residing in people.[list]
[*][b]EFFECT[/b]: You are able to sense the spirits of people who have [Magic] within a fair distance of themselves.[list]
[*]You can also pinpoint their exact location and read their feelings.[/list][/list][/list][/box]
[box=Innate Knowledge][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Keaton[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Keaton[/b] have natural knowledge of the world, giving them a higher innate ability to solve riddles and puzzles.[list]
[*][b]EFFECT[/b]: Whenever you are presented with a riddle or a puzzle which has an answer, you are given an extra hint to solve the riddle or puzzle with by the DM through PM.[/list][/list][/box]
[box=Spiritual Resistance][list][*][b]RESTRICTIONS[/b]: This is a [b]Racial Skill[/b]. Only [b]Keaton[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Keaton[/b] souls are resistant to the effects of weathering from the effects of attacks, cutting the power of anything that attempts to effects that drain [Magic].[list]
[*][b]EFFECT[/b]: Whenever your [Magic] is drained or siphoned by enemy attack, the amount drained or siphoned is reduced by your [b]Armor[/b].[/list][/list][/box]
[/tab]
[/tabs]
[/Skills]
RE: 2.0 Stuff That I Need Help With - Orithan - 12-06-2015
Artifacts!
- INFORMATION: This item is an Artifact
- DESCRIPTION: A blue wooden boomerang blessed with the power of the Goddesses, giving it the ability to fly far faster than what it would normally do and to be able to siphon Magic. There are rumors that it is yet to be powered up further, but nevertheless it is an amazing boomerang to throw around.
- Roll your Power +10 dice vs. targets' Power dice
- Damage: None
- EFFECT 1: Target gets one stack of the Immobilized Affliction:
- Target cannot move or perform melee attacks. This includes Cover and Escape.
EFFECT 2: Siphon Magic equal to the difference in successes.
- INFORMATION: This item is an Artifact
- DESCRIPTION: An exceptionally light boomerang, bearing bone blades and bound together with thin cloth, that gathers a gale of wind while it is being thrown. It can be Thrown at a target.
- Defense: +5 Dice
- Throw:
- Roll your Power dice vs. targets' Power dice
- Damage: None
- EFFECT 1: One of the targets' handheld items are flung out of their hands.
- The item lays on the ground. Anyone can then spend a Support Action to pick it up and stash it in their inventory.
EFFECT 2: This boomerang can bounce off and redirect to another target with the same success rate -4
This effect can not proc itself again.
RE: 2.0 Stuff That I Need Help With - Orithan - 12-14-2015
Gerudos are a race of light brown-skinned Humans and subrace of Hylians that primarily live in Gerudo Valley and Gerudo Desert; which are named after them. They are almost exclusively female; with only one male being born into the tribe every 100 years as the result of a curse. They have round ears, a sharp bird-like nose, amber eyes and red hair.
Due to the fact that only one male Gerudo is born every 100 years as the result of a curse, the creation of male Gerudos as player characters or APCs is permanently disabled to keep the story in line with the game. The only male Gerudos that should be in the game are Ganondorf and Garunoff. On addition, Gerudos give off an intimidating appearance to regular civilians within Hyrule due to the tribe's fierce reputation as warriors.
- RESTRICTIONS: This is an Innate Skill. Only Gerudo can learn and use this skill.
- COSTS: 3 Magic
- DESCRIPTION: Gerudo are able to apply a type of poison to their physical attacks, inhibiting certain abilities on-hit.
- EFFECT: Imbue your Power- and Courage- based damaging attacks with a special toxin that allows them to apply extra debuffs to the target
- Pick one of the following two EFFECTS to give your weapons:
- EFFECT: If the attack hits, target loses 4 Courage
- EFFECT: If the attack hits, target's next Spell also costs 3 Hearts
DURATION: Afflicting Attack lasts until you use a Power- or Courage- based damaging attack
- RESTRICTION 1: This is an Innate Skill. Only Gerudo can learn and use this skill.
- RESTRICTION 2: This can only be used once for each jump.
- REQUIREMENTS: Can only be used while jumping
- COSTS: 2 Magic
- DESCRIPTION: While jumping, you can suddenly dash in any direction with Magic.
- EFFECT: Suddenly dash in any direction, instantly changing your direction and cancelling any existing falling velocity you had.
- This dash acts like a double jump, so 2 Success from a Courage roll = 1 foot traveled. Any modifiers you have for jumping will affect this as well.
- RESTRICTIONS: This is an Innate Skill. Only Gerudo can learn and use this skill.
- CHARGE: 3 Turns
- Charge up by focusing into your soul, causing you to glow as your hidden power is unlocked.
DESCRIPTION: Once charged, unleash your focus as it unlocks its hidden power; granting you a slew of powerful bonuses.
Attack & Defense Dice: +5
Magic costs: -2 (down to a minimum of 1 Magic)
Recovery Over Time:
You recover 3 Hearts at the start of each round.
EFFECT: Once per round, you can reroll any roll for free.
- RESTRICTIONS: This is an Innate Skill. Only Gerudos can learn and use this skill.
- DESCRIPTION: Gerudos are the first race to harness the power of Magic, boosting their capability to cast Magic.
- Magic: +5/5
- Magic Costs: -1 (down to a minimum of 1 Magic
- RESTRICTIONS: This is an Innate Skill. Only Gerudo can learn and use this skill.
- DESCRIPTION: Gerudos are capable of seeing through sandstorms and other types of storms, giving them the advantage when inside storms
- EFFECT: You can see twice as well through storms than what other people can see.
- RESTRICTION: This is an Innate Skill. Only Gerudos can learn and use this skill.
- DESCRIPTION: Gerudos have evolved to withstand harsh desert conditions, giving them resistance to the harsh sun and desert.
- EFFECT 1: You can remain out in harsh sun for considerably longer periods of time than other people without any ill effects.
- EFFECT 2: You can go longer without water than other people without any ill effects.
- EFFECT 3: You can tolerate hot desert sand for longer than other people without any ill effects.
[tabs]
[tab=Active Skills]
[box=Afflicting Attack][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudo[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]2[/Magic]
[*][b]DESCRIPTION[/b]: [b]Gerudo[/b] are able to apply a type of poison to their physical attacks, inhibiting certain abilities on-hit.[list]
[*][b]EFFECT[/b]: Imbue your [Power]- and [Courage]- based damaging attacks with a special toxin that allows them to apply extra debuffs to the target[list]
[*]Pick one of the following two [b]EFFECTS[/b] to give your weapons:[list]
[*][b]EFFECT[/b]: If the attack hits, target loses [b]4 [Courage][/b]
[*][b]EFFECT[/b]: If the attack hits, target's next [b]Spell[/b] also costs [hearts]2[/hearts][/list]
[*][b]DURATION[/b]: [b]Afflicting Attack[/b] lasts until you use a [Power]- or [Courage]- based damaging attack[/list][/list][/list][/box]
[box=Air Dash][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudo[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: This can only be used once for each jump.
[*][b]REQUIREMENTS[/b]: Can only be used while jumping
[*][b]COSTS[/b]: [Magic]3[/Magic]
[*][b]DESCRIPTION[/b]: While jumping, you can suddenly dash in any direction with [Magic].[list]
[*][b]EFFECT[/b]: Suddenly dash in any direction, instantly changing your direction and cancelling any existing falling velocity you had.[list]
[*]This dash acts like a double jump, so [b]2 Success[/b] from a [Courage] roll = 1 foot traveled. Any modifiers you have for jumping will affect this as well.
[/list][/list][/list][/box]
[box=Spirit Power][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudo[/b] can learn and use this skill.
[*][b]CHARGE[/b]: [b]3 Turns[/b][list]
[*]Charge up by focusing into your soul, causing you to glow as your hidden power is unlocked. [/list]
[*][b]DESCRIPTION[/b]: Once charged, unleash your focus as it unlocks its hidden power; granting you a slew of powerful bonuses.[list]
[*][b]Attack & Defense Dice[/b]: +5
[*][b][Magic] costs[/b]: -2 (down to a minimum of [magic]1[/magic])
[*][b]Recovery Over Time[/b]:[list]
[*]You recover [Hearts]3[/Hearts] at the start of each round.[/list]
[*][b]EFFECT[/b]: Once per round, you can reroll any roll for free.
[/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Founders of Magic][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Gerudos[/b] are the first race to harness the power of [Magic], boosting their capability to cast [Magic].[list]
[*][b][Magic][/b]: +5/5
[*][b][Magic] Costs[/b]: -1 (down to a minimum of [magic]1[/magic][/list][/list][/box]
[box=Weather Sight][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudo[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Gerudos[/b] are capable of seeing through sandstorms and other types of storms, giving them the advantage when inside storms[list]
[*][b]EFFECT[/b]: You can see twice as well through storms than what other people can see.
[/list][/list][/box]
[box=Desert Survivalist][list]
[*][b]RESTRICTION[/b]: This is an [b]Innate Skill[/b]. Only [b]Gerudos[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Gerudos[/b] have evolved to withstand harsh desert conditions, giving them resistance to the harsh sun and desert.[list]
[*][b]EFFECT 1[/b]: You can remain out in harsh sun for considerably longer periods of time than other people without any ill effects.
[*][b]EFFECT 2[/b]: You can go longer without water than other people without any ill effects.
[*][b]EFFECT 3[/b]: You can tolerate hot desert sand for longer than other people without any ill effects.
[/list][/list][/box]
[/tab]
[/tabs]
Goriyas are tall, demonic creatures that have taken on the general appearance of anthropomorphic rats, specializing in the mastery of the Boomerang and mimicry of others. They are generally slightly bigger than Hylians and are often either bulkier or less bulky; depending on which skills they wish to focus on. They usually come in either red or blue fur with a white blaze, though other fur colors and patterns have been observed.
Goriyas tend to be considered to be hostile. While many are friendly to Hylians, there are a great deal of groups that are hostile towards them and will not refuse an opportunity to loot or kill them.
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: When it comes to copying movements, Goriyas are by far the best. Attempt to mimic someone’s movements:
- Roll your Wisdom +5 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: You successfully copy the target’s movements!
- You gain Attack & Defense Dice equal to the target’s Bonus Attack & Defense Dice (respectively).
- DURATION: This lasts until you target someone else with an attack or use an attack that hits multiple targets.
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: Goriyas are also very good at focusing on specific targets to fight, improving their combat capabilities against them. Attempt to focus onto someone:
- Roll your Wisdom +8 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: You successfully focus on someone!
- You gain 10 Dice when attacking and defending against the target.
- You lose 5 Dice when defending against other targets
- DURATION: This lasts until you target someone else with an attack or use an attack that hits multiple targets.
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- CHARGE: 1 Turn
- Charge by concentrating your focus into your arms and confidence
DESCRIPTION: Once charged, pick a single-target ranged attack that can bounce and launch it into a wall close to a target; causing it to rebound to them:
EFFECT 1: This attack bypasses Cover.
EFFECT 2: This attack gains 5 Dice.
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: Goriyas’ single-target attacks have a tendency to bounce around.
- Courage: +4
- EFFECT: Once per round, if you successfully hit with a single-target ranged attack, it can bounce and hit another target, dealing half damage.
- This effect cannot proc itself.
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: Goriyas are able to track others with the taste of their blood… silently.
- EFFECT 1: Once you've tasted someone's blood, you know what direction you need to go in order to track that person down.
- You can only track one target at a time.
EFFECT 2: Additionally, when you’re stalking someone, your movements become completely silent.
You gain 10 Dice when using Sneak-Up on the target.
- RESTRICTIONS: This is an Innate Skill. Only Goriyas can learn and use this skill.
- DESCRIPTION: On addition to excelling in hunting, Goriyas are resistant to being hunted themselves.
- EFFECT 1: If you enter a room with one or more enemies Camouflaged, you become aware that there are camouflaged enemies in the room.
- EFFECT 2: Additionally, you have a heightened level of awareness of your surroundings; making it easier to catch someone who tries to sneak up behind you.
- You gain 10 Dice when defending against Sneak-Up.
[tabs]
[tab=Active Skills]
[box=Mimic][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: When it comes to copying movements, [b]Goriyas[/b] are by far the best. Attempt to mimic someone’s movements:[list]
[*][dice type-a=Wisdom amount-a=+5 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: You successfully copy the target’s movements![list]
[*]You gain [b]Attack & Defense Dice[/b] equal to the target’s [b]Bonus Attack & Defense Dice[/b] (respectively).
[*][b]DURATION[/b]: This lasts until you target someone else with an attack or use an attack that hits multiple targets.
[/list][/list][/list][/list][/box]
[box=Focus][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Goriyas[/b] are also very good at focusing on specific targets to fight, improving their combat capabilities against them. Attempt to focus onto someone:[list]
[*][dice type-a=Wisdom amount-a=+8 type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: You successfully focus on someone![list]
[*]You gain [b]10 Dice[/b] when attacking and defending against the target.
[*]You lose [b]5 Dice[/b] when defending against other targets
[*][b]DURATION[/b]: This lasts until you target someone else with an attack or use an attack that hits multiple targets.
[/list][/list][/list][/list][/box]
[box=Rebound Strike][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]CHARGE[/b]: [b]1 Turn[/b]
[list]
[*]Charge by concentrating your focus into your arms and confidence[/list]
[*][b]DESCRIPTION[/b]: Once charged, pick a single-target ranged attack that can bounce and launch it into a wall close to a target; causing it to rebound to them:[list]
[*][b]EFFECT 1[/b]: This attack bypasses [b]Cover[/b].
[*][b]EFFECT 2[/b]: This attack gains [b]5 Dice[/b].[/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Bouncing Strike][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Goriyas’[/b] single-target attacks have a tendency to bounce around.[list]
[*][b][Courage][/b]: +4
[*][b]EFFECT[/b]: Once per round, if you successfully hit with a single-target ranged attack, it can bounce and hit another target, dealing half damage.[list]
[*]This effect cannot proc itself.
[/list][/list][/list][/box]
[box=On the Silent Hunt][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Goriyas[/b] are able to track others with the taste of their blood… silently.[list]
[*][b]EFFECT 1[/b]: Once you've tasted someone's blood, you know what direction you need to go in order to track that person down.[list]
[*]You can only track one target at a time.
[/list]
[*][b]EFFECT 2[/b]: Additionally, when you’re stalking someone, your movements become completely silent.[list]
[*]You gain [b]10 Dice[/b] when using [b]Sneak-Up[/b] on the target.
[/list][/list][/list][/box]
[box=Sixth Sense][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Goriyas[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: On addition to excelling in hunting, [b]Goriyas[/b] are resistant to being hunted themselves.[list]
[*][b]EFFECT 1[/b]: If you enter a room with one or more enemies [b]Camouflaged[/b], you become aware that there are camouflaged enemies in the room.
[*][b]EFFECT 2[/b]: Additionally, you have a heightened level of awareness of your surroundings; making it easier to catch someone who tries to sneak up behind you.[list]
[*]You gain [b]10 Dice[/b] when defending against [b]Sneak-Up[/b].
[/list][/list][/list][/box]
[/tab]
[/tabs]
Sheikah are a light-skinned race of Humans, subrace of Hylians and are a split from the Gerudo tribe. They are distinguished by their generally ninja-like build and highly distinctive red eyes that resemble a traitor's. They usually specialize in the art of shadows, discretion and sneakiness as they go about on their Sheikah business.
Despite being guardians of the Royal Family and by extension the Triforce itself, the Sheikah have a long history of cynicism towards others. They pose themselves as guardians over everything dark of the world, especially things regarding the subject of death.
- RESTRICTIONS: This is an Innate Skill. Only Sheikah can learn and use this skill.
- DESCRIPTION: Expose a target to the Eye of Truth, causing potential brain damage.
- EFFECT: Bonus Dice & Successes for both the attacker and the target are disabled for this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Neutral Damage: 3
- EFFECT 1: If it hits and you ask the target a question, he must tell the truth.
- EFFECT 2: Remove all effects on the target that alter any of his Power, Courage, or Wisdom stats.
- RESTRICTIONS: This is an Innate Skill. Only Sheikah can learn and use this skill.
- DESCRIPTION: Place subliminal messages in a target's mind, reverting you and the target back to the natural ways.
- EFFECT: Bonus Dice & Successes for both the attacker and the target are disabled for this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it hits, both you and the target have their Bonus Attack & Defense Dice reduced to 0.
- RESTRICTIONS: This is an Innate Skill. Only Shiekah can learn and use this skill.
- DESCRIPTION: Shiekah are blessed with protection from the Shadow, giving them resistance to its power to wear ones out easily.
- Hearts: +5/5
- EFFECT: Any Damage Over Time you take is halved
- RESTRICTIONS: This is an Innate Skill. Only Sheikah can learn and use this skill.
- DESCRIPTION: When you hide in the shadows, you become stealthier than ever, giving you a greater element of surprise.
- EFFECT 1: While you’re in the shadows, Spot Checks made against you require an extra 7 Successes.
- EFFECT 2: If you do a Sneak Attack from the shadows, you gain 10 Dice.
- RESTRICTIONS: This is an Innate Skill. Only Sheikah can learn and use this skill.
- DESCRIPTION: Unlike other people that can only hear what Gossip Stones have to say, you can actually speak with Gossip Stones.
- Additionally, you can implant a rumor of your own into that specific Gossip Stone.
- You can optionally allow this rumor to be heard across all Gossip Stones.
[tabs]
[tab=Active Skills]
[box=Eye of Truth][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Sheikah[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Expose a target to the [b]Eye of Truth[/b], causing potential brain damage.[list]
[*][b]EFFECT[/b]: [b]Bonus Dice & Successes[/b] for both the attacker and the target are disabled for this attack.
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Neutral Damage[/b]: 3
[*][b]EFFECT 1[/b]: If it hits and you ask the target a question, he must tell the truth.
[*][b]EFFECT 2[/b]: Remove all effects on the target that alter any of his [Power], [Courage], or [Wisdom] stats.
[/list][/list][/list][/box]
[box=Natural Order][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Sheikah[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Place subliminal messages in a target's mind, reverting you and the target back to the natural ways.[list]
[*][b]EFFECT[/b]: [b]Bonus Dice & Successes[/b] for both the attacker and the target are disabled for this attack.
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: None
[*][b]EFFECT[/b]: If it hits, both you and the target have their [b]Bonus Attack & Defense Dice[/b] reduced to 0.[/list][/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Guardian of Shadow][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Shiekah[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: [b]Shiekah[/b] are blessed with protection from the [Shadow], giving them resistance to its power to wear ones out easily.[list]
[*][b][Hearts][/b]: +5/5
[*][b]EFFECT[/b]: Any [b]Damage Over Time[/b] you take is halved[/list][/list][/box]
[box=Hiding in the Shadows][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Sheikah[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: When you hide in the shadows, you become stealthier than ever, giving you a greater element of surprise.[list]
[*][b]EFFECT 1[/b]: While you’re in the shadows, [b]Spot Checks[/b] made against you require an extra [b]7 Successes[/b].
[*][b]EFFECT 2[/b]: If you do a [b]Sneak Attack[/b] from the shadows, you gain [b]10 Dice[/b].
[/list][/list][/box]
[box=Gossip Rumor][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Sheikah[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Unlike other people that can only hear what [b]Gossip Stones[/b] have to say, you can actually speak with [b]Gossip Stones[/b].[list]
[*]Additionally, you can implant a rumor of your own into that specific [b]Gossip Stone[/b].
[*]You can optionally allow this rumor to be heard across all [b]Gossip Stones[/b].
[/list][/list][/box]
[/tab]
[/tabs]
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