Zelda Universe RPG

Alpha or Numbers? - Printable Version

+- Zelda Universe RPG (https://zurpg.sephiroth.ws)
+-- Forum: ZURPG General (https://zurpg.sephiroth.ws/forum-18.html)
+--- Forum: Feedback & Suggestions (https://zurpg.sephiroth.ws/forum-10.html)
+--- Thread: Alpha or Numbers? (/thread-631.html)



Alpha or Numbers? - WindStrike - 10-14-2014

Simple poll on a simple UI-related thingy. All spells are going to now have tier levels, for example:

Lava Beam 1
  • REQUIREMENTS: Fire (Level: 1)
  • COSTS: 4 Magic
  • CHARGE: 2 Turns
    • Begin charging by channeling Fire into a ball that floats just in front of you. As you charge, the heat intensifies until the ball turns to lava.
  • DESCRIPTION: Once charged, you can shoot a concentrated beam of lava that melts a target.
    • Roll your Wisdom dice vs. targets' Wisdom dice
      • Fire Damage (Magical): +4
      • EFFECT: Ignores Magic Armor.
Code
Lava Beam 2
  • REQUIREMENTS: Level 10 and Fire (Level: 2)
  • COSTS: 4 Magic
  • CHARGE: 2 Turns
    • Begin charging by channeling Fire into a ball that floats just in front of you. As you charge, the heat intensifies until the ball turns to lava.
  • DESCRIPTION: Once charged, you can shoot a concentrated beam of lava that melts a target.
    • Roll your Wisdom dice vs. targets' Wisdom dice
      • Fire Damage (Magical): +6
      • EFFECT: Ignores Magic Armor.
Code
Lava Beam 3
  • REQUIREMENTS: Level 20 and Fire (Level: 3)
  • COSTS: 4 Magic
  • CHARGE: 2 Turns
    • Begin charging by channeling Fire into a ball that floats just in front of you. As you charge, the heat intensifies until the ball turns to lava.
  • DESCRIPTION: Once charged, you can shoot a concentrated beam of lava that melts a target.
    • Roll your Wisdom dice vs. targets' Wisdom dice
      • Fire Damage (Magical): +8
      • EFFECT: Ignores Magic Armor.
Code


That said, should it be called:
  • Lava Beam 1, Lava Beam 2, Lava Beam 3, Lava Beam 4, Lava Beam 5, Lava Beam 6... or
  • Lava Beam, Lava Beam Alpha, Lava Beam Beta, Lava Beam Gamma, Lava Beam Delta, Lava Beam Omega



RE: Alpha or Numbers? - Orithan - 10-14-2014

I prefer the Alpha system. I'm not really a fan of the number system because it doesn't feel as professional as what the Alpha system feels. Alternatively, we could use the Level system, but that could cause confusion between the the different tiers and levels.

Under the level system, they would be called:
  • Lava Beam (Level 1), Lava Beam (Level 2), Lava Beam (Level 3), Lava Beam (Level 4), Lava Beam (Level 5), Lava Beam (Level 6)



RE: Alpha or Numbers? - Orithan - 11-28-2014

Upon creating/rewriting the enemies for the new enemy database, I ran into a peculiar problem: Weapon tiering.
Given how the new database will work, alt versions of enemies (eg. Red/Blue Darknut) will be sorted into different roles as opposed to tiers and listed with their Level 10 stats. This creates a problem when you scale their weapons, as it means creating new weapons with (mostly) identical names for said enemy at each tier. Henceforth, I propose listing the weapon's tier in the name to alleviate the problem.

Thoughts?


RE: Alpha or Numbers? - Sephiroth - 12-01-2014

This was only intended for spells and how they are tiered based on levels. ... Though if we implement some sort of scaling capabilities like we have for the passive skills, these tiers can be completely done away with.


RE: Alpha or Numbers? - WindStrike - 12-01-2014

Well, automatic scaling on spells was kind of overpowered with the current scaling system, but with the uber scale suggested here, it'd be balanced. In fact, trying to have multiple tiers of scaling spells could result in some pretty unbalanced stuff.

We might have to keep the Alpha, Beta scale thingy for scaling innates (both player and enemies) and certain stuff, but yeah, for the most part, assuming we use that scale, we can ditch spell tiers.