Zelda Universe RPG

9-20-14: Of Sun and Moon - Printable Version

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9-20-14: Of Sun and Moon - FireSeraphim - 09-13-2014

*A Messager arrives in front of the group and hands them this letter*

To the gentlemen (and ladies) whom this letter is addressed to:

I have heard of the unbelievable exploits of your group of adventurers, and I hope that this will not be considered a waste of your time. I am in need of some help in retrieving a pair of items that have been stolen from me, I would have placed my call for help on one of the many bounty boards and help boards across the realms but I have reason to fear that the perpetrator of the crime had inside help, hence why I have decided to contact you via this letter. I will meet you at Old Jeb's Inn in the town of Veros to discuss the finer details, that is if you are willing to help me. I promise that you will be rewarded most handsomely.

This quest is for:

First session will begin on Friday, September 19th at 9:00pm CST.







RE: 9-20-14: Of Sun and Moon - FireSeraphim - 09-19-2014

Zombie (Level: 28)
Axe Armor (Level: 28)
Skeleton (Level: 28)
Medusa Head (Level: 28)
Fleaman (Level: 28)
Nightwatch Owl (Level: 28)



RE: 9-20-14: Of Sun and Moon - Orithan - 10-11-2014

Next session, I am likely to not join in. If anyone who is not in the level range of the quest, Silker is available for use as an APC in the case I don't join up.

NVM. Change of plan, will be able to join.


RE: 9-20-14: Of Sun and Moon - WindStrike - 10-11-2014

Items:

Holy Water
  • DESCRIPTION: A bottle of water blessed by a foreign deity unknown to Hyrule. It can be used for various things, and it can be used repeatedly until you manually empty it. You can use Divine Glow, Baptism by Fire, or Hydro Storm.
    • Divine Glow:
      • COSTS: 1 Magic
      • DESCRIPTION: The bottle of holy water glows as it's enchanted by your Magic.
        • EFFECT: The room becomes illuminated.
          • DURATION: This lasts until you leave the room.
    • Baptism by Fire:
      • COSTS: 4 Magic
      • DESCRIPTION: Light the holy water and throw the bottle at a target, leaving a gleaming pillar of fire at the target's location.
        • Roll your Power dice vs. targets' Power dice
          • Magical Damage: +0
          • Light Effect Damage (Magical): $1d3
          • Fire Effect Damage (Magical): $1d3
          • IF FAIL: The bottle of Holy Water shatters on the ground.
            • At the end of your turn one round later, the bottle of Holy Water re-materializes in your inventory.
    • Hydro Storm:
      • COSTS: 4 Magic
      • DESCRIPTION: Hit a target with a hydraulic blast of Holy Water.
        • Roll your Wisdom +4 dice vs. targets' Wisdom dice
          • Magical Damage: +0
          • EFFECT: If it hits, rain clouds will appear high above your enemies, raining holy water on them.
            • At the start of each round, all enemies automatically take 2 Neutral Damage.
            • DURATION: This lasts for the next two rounds.
Add Holy Water to your Bottled Items or fill an empty bottle with Holy Water
Rusted Bastard Sword
  • REQUIREMENTS: Level 10 and Two-Handed
    • You can use it with one hand, but your Attack Dice will be reduced by 5, and your attack roll uses Courage instead of Power.
  • DESCRIPTION: This sword is a perfect compromise between the length of a longsword and the swiftness and ease of use of a short sword, perfect for those adventurers looking for a "Jack of All Trades" sword. But it's rusted. Lame. Can use Slice or Stab on a target.
    • Slice:
      • Roll your Power +3 dice vs. targets' Courage dice
        • Physical Damage: +3
    • Stab:
      • Roll your Power dice vs. targets' Courage dice
        • Physical Damage: +7
        • IF FAIL: Target automatically gets to counterattack you.
Add it to your Weapons
Hard Tack
  • Amount: 1
  • DESCRIPTION: A stiff, square-shaped and rather hard to chew biscuit often used by adventurers for long journeys, otherwise known as "Captain's Bread" or a "Sea-Biscuit".
    • In Battle:
      • EFFECT: Begin chewing on the Hard Tack.
        • At the start of each round, recover 4 Hearts from the tasty tack.
        • If you cast a single-target Water spell on the biscuit, it will soften, and the amount recovered at the start of each round is increased to 6 Hearts.
          • You can cast the Water spell on the biscuit and start chewing it on the same turn.
        • DURATION: You can continue to chew on this for the remainder of the battle, after which it is fully consumed.
    • Out of Battle:
      • EFFECT: The tack can be consumed outside of battle to recover 6 Hearts.
      • If you cast a Water spell on the biscuit, it will soften, and the amount recovered is increased to 10 Hearts.
Add Hard Tack to your Misc
Pot Roast
  • Amount: 1
  • DESCRIPTION: A nice, tasty, high-quality Pot Roast that's a favorite amongst the Belmonts.
    • EFFECT: When eaten, your Hearts are restored to Maximum.
Add Pot Roast to your Misc



RE: 9-20-14: Of Sun and Moon - WindStrike - 10-15-2014

BOSS BATTLE!



Christopher Belmont? (Level: 30, Boss)



RE: 9-20-14: Of Sun and Moon - WindStrike - 11-06-2014

Here's your flechettes, folks!

Solar Flechette
  • Amount: 3
  • REQUIREMENTS: Level 20
  • DESCRIPTION: A powerful flare of light contained with a bottle. If it's simply opened, it will flash briefly, but otherwise do nothing. It reacts with velocity, so when it's thrown and smashed against the ground, it releases a stronger shockwave of light depending on how strong it was thrown. Hits everyone.
    • Roll your Power +5 dice vs. targets' Wisdom dice
      • Magical Damage: Halved
      • EFFECT 1: It will deal no damage to anyone with Light Affinity.
      • EFFECT 2: Target(s) hit get the Blind Daze Affliction:
        • Target loses 5 Attack Dice.
        • Target loses 10 Defense Dice when defending against anyone that is using Escape.
        • When target attacks, target rolls $1d3. If the result is a 1, the target's attack automatically misses.
          • This does not apply to attacks that hit everyone.
        • DURATION: Blind Daze lasts until the end of your turn one round later.
Add your 3 Solar Flechettes to your Bottled Items



RE: 9-20-14: Of Sun and Moon - Darklink42 - 01-03-2015

Of Sun and Moon

Summaries
Session 1
Session 2
Session 3
Session 3.5
Session 4
Session Final