Zelda Universe RPG

6-18-14: Corruption - Printable Version

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6-18-14: Corruption - WindStrike - 06-16-2014

On Wednesday, June 18th, at 8:00pm CST, a newbie quest will be starting! This is for Alexander, Serra, Flonne, and Iyaruka_Aetashigo. And yes, it will actually have a story, unlike 2013's newbie quests. Look forward to it!




Summaries
Session 1
Session 1.5
Session 2
Moments
DrunkMan, Robot Master
Best bomb throw ever
DM cannot predict what will happen
Shenanigans, Part 1
Shenanigans, Part 2
Lode has no tail
How to say Iyaruka Aetashigo
Meanwhile, in the skybox
Whisper whisper
Wall?
Names
Being hipster is painful
Staring versus Soul
Joe goes homie
How NOT to bust down a trapdoor
Lazy parents
Racist Hipster
He went there
Curse of the names
In your dreams...

Deaths
If the NPC has a name, he'll probably die by the end of the quest.
  1. <DM> *Before RiverGuard1 can finish his speech, Alexander retaliates and slashes him down. Yes, he can.*
  2. <DM> *The magic blast initially hits RiverGuard2, seeming to barely phase him. But then, as if descending from the heavens themselves, a dice appears and strikes the magic blast, empowering it. The blast rips a hole in the guard's chest, and he falls to the ground alongside his buddy, Tim.*
  3. * Bizen finishes warning you when you cold-bloodedly murder the crap out of him, Flonne. Congrats, for killin' an innocent man, you gain 2 Experience and collect his remaining 20 Rupees.
  4. * Door SLAMS Rick into the ground. It winks at Iyaruka_Aetashigo with its backside (what), and proceeds to return to being a door on some hinges.
    • <Rick> ARGH! MY ALLERGIES! CURSE THOSE DOORS!
    • <DM> Yep, the door killed him.
  5. <DM> *After about two or three arm strokes, RiverGuard encounters a new kind of stroke, which is lethal on his back. He falls below the surface of the water, and moments later, his gurgling stops.*
  6. <DM> *In a flash of light, sound combusts as JoeBunschtag explodes with the guard, wrecking even more of the house.*
  7. <DM> *Alexander, you pull a perfect sneak attack as you pierce RiverGuard2 through the chest. It obliviates his heart, and the guard falls to the ground in a lifeless heap.*
  8. * RiverRearguard manages to partially avenge his friend as he plunges an arrow deep into Serra's head. Her head explodes before being revived by a fairy.
  9. <DM> *RiverGuard plunges his spear into Alexander's heart as he avenges Pete. His heart stops beating for a moment, but a fairy revives him, causing the heart to beat so grandly, the RiverGuard is stunned by shenanigans.*
  10. <DM> *Charizard, in his first attack in an actual session, pulls off Godly Navi skills and slices RiverRearguard into pieces, avenging his recently deceased Zora friend, Joe Bunschtag. The RiverGuard paints the pavement with blood, which is washed off by Joe’s tears from the sky.*
    • * Charizard looks in the sky and thinks... "Yo, I have avenged you, dude."
    • <DM> *The sky high-fives you Charizard. Wut.*
  11. <DM> *Suddenly, lightning strikes. Attracted by RiverGuard's name, it strikes him, sapping his lifeforce away.*

Quotes
  1. <DM> *Grey skies overshadow your futures, as you all become increasingly reluctant of the plot.*
  2. <DM> *The experience of the explosion and Bizen dying overwhelms your senses, and you find yourselves falling... deeper and deeper... into the dark abyss that is the Loading Screen.*
  3. <Yuka> So here we all are, a small group of younger people attempting to undermine Malek's authority, so we can show those that live under his rule what kind of a tyrant he really is.
    • <DM> *My God...... this quest has a plot after all.*
  4. <DM> *Serra, you successfully taunt the Rupees to attack you and enter your wallet. Congratulations.*
  5. <RiverRearguard> He would never do that to himself! Just because he's an old man and is often confused doesn't mean he can't be a duck!
  6. <Zora> Hey yo, I'm goin' to the inn before those guards stake me to door and make eat shrooms!
  7. <DM> *The fourth wall backs away from you this time, and as a result, the tunnel gets wider. The fourth wall must've been one of the side walls.*
  8. <DM> *She finally recomposes herself, but you don't hear any new music. Odd.*
  9. <DM> [Lode]: Oooooh yeah, am I main character or what?!
  10. <Charizard> "It's okay man. I only met Serra for a day, and she already tried to use my life as a shield!"
  11. * Charizard comes close to Iyaruka_Aetashigo and whispers "...Hoenn."
  12. <DM> *Serra, you slap Charizard's shield. You feel a bit of pain as Newton's third law returns to threaten your characters once more. Good lord you're cursed.*
  13. <Charizard> "Kid, get away. You have a name, try to be careful." (>_>)



RE: 6-18-14: Corruption - WindStrike - 07-12-2014

Items:

Red Potion
  • Amount: 1
  • A light red liquid that gives you health back when you drink it. So what's in it anyways?
    • Restores your Hearts by 4 * your total affinity levels.
Add Red Potion to your Bottles
Bombs
  • Amount: 4
  • It's just a bomb... GET DOWN, IT'S A BOMB! Can be thrown at one target or at a group of enemies.
    • Target
      • Roll your Power dice vs. targets' Power dice / Deals 4 + $1d4 damage
      • If the attack is unsuccessful, the bomb explodes and hits everyone, dealing 2 damage.
        • Explosions use original successes of the attack. Targets roll Power to defend.
    • Group
      • This attack, while it hits all enemies, does not count as targeting them, as the bomb explodes over them.
        • Roll your Power dice vs. targets' Power dice / Deals 3 damage
Add these Bombs to your Weapons
Some dudes:


River Guard (Level: 4)
River Rearguard (Level: 4)
Moblin (Level: 5)
River Guard (Level: 5)
Dark Soul (Level: 5)



RE: 6-18-14: Corruption - WindStrike - 08-22-2014

NPCs:


Yuka (Level: 3)


Bosses!


Lode (Level: 4)
Kelam (Level: 4)


Malek (Boss)



RE: 6-18-14: Corruption - WindStrike - 11-01-2014

Item drops!

Smash Hammer
  • DESCRIPTION: Slightly larger than a Sledge Hammer, this hammer disables its targets. Can Whack a target or use Cripple on a target.
    • Searing Flames:
      • REQUIREMENTS: Fire (Level: 1)
      • DESCRIPTION: The weapon turns ablaze as it moves, setting even the air around it on Fire.
        • EFFECT: Your weapon gains Fire Affinity and deals an extra 1 Burn Damage (Neutral).
    • Whack!:
      • Roll your Power dice vs. targets' Power dice
        • Physical Damage: +1
        • EFFECT: If it hits and the target is using a shield, the shield's bonuses and effects are nullified.
          • DURATION: This lasts until the end of your turn one round later.
    • Cripple:
      • Roll your Power -3 dice vs. targets' Power dice
        • Physical Damage: +1
        • EFFECT: Target gets the Crippled Affliction:
          • All of target's bonuses are nullified.
          • Target becomes immobilized and becomes incapable of using any action that involves moving, including Cover and Escape.
          • DURATION: Crippled lasts until the end of your turn one round later.
Add Smash Hammer to your Weapons
Big Frigin' Shield
  • DESCRIPTION: It's a big frigin' shield... no really, it is. Oddly enough, it's light and doesn't defend very well.
    • Defense: +1 dice
    • EFFECT: You can use Cover once during your turn for no action cost.
Add Big Frigin' Shield to your Shields
Dragon Blood's Armor
  • DESCRIPTION: Who needs Dragonhide when you have Dragon's Blood? This beauty of an armor is literally crafted from the sundered, crusty husk of Dragon's Blood! It was originally going to be used for pizza sauce, but then Master DM had dumber ideas.
    • Physical & Magical Armor: +2
    • EFFECT: At the start of each round, you recover 1 Heart.
Add Dragon Blood's Armor to your Armors
Wizzrobe Wand
  • DESCRIPTION: A basic wand commonly used by Wizzrobes, which has a rotatable base, allowing you to switch between two different attack modes. You can fire a Dispersed blast that hits all enemies, or a Focused shot that hits one target.
    • Dispersed:
      • Roll your Wisdom +1 dice vs. targets' Wisdom dice
        • Magical Damage: Halved
    • Focused:
      • Roll your Wisdom +4 dice vs. targets' Wisdom dice
        • Magical Damage: +0
Add Wizzrobe Wand to your Weapons
Hylian Shield
  • DESCRIPTION: A standard shield used by many of the Hylian Guards. It defends well against attacks, and it can even deflect spells.
    • Defense: +2 dice
    • EFFECT: When you would normally have the opportunity to counterattack a spell, the spell can be Deflected to any other chosen target.
      • The Deflected attack's successes are equal to what you used to block the attack.
Add Hylian Shield to your Shields
Caster Armor
  • DESCRIPTION: A well decorated armor that has various curly markings sprawled across it, kind of like Elvish armor, except less lame. It's actually created to protect casters from their weaknesses.
    • Physical Armor: +3
    • Magic Costs: -1, down to a minimum cost of 1 Magic
Add Caster Armor to your Armors
Smash Wand
  • DESCRIPTION: Slightly larger than a Wizzrobe Wand, this wand is absolutely smashing! Its abilities are enhanced, allowing it to hit all enemies at once with magical blasts. Can hit all enemies with a physical Whack Blast or a magical Crippling Sweep.
    • Frosting Flames:
      • REQUIREMENTS: Fire (Level: 1) and Water (Level: 1)
      • DESCRIPTION: The weapon turns ablaze with icy fire as it moves, chilling and frying the air.
        • EFFECT: Your weapon gains Fire and Water Affinity and deals an extra 1 Burn Damage (Neutral) and 1 Frost Damage (Neutral).
    • Whack Blast:
      • Roll your Wisdom +4 dice vs. targets' Power dice
        • Physical Damage: Halved
        • EFFECT: If it hits and the target(s) is using a shield, the shield's bonuses and effects are nullified.
          • DURATION: This lasts until the end of your turn one round later.
    • Crippling Sweep:
      • Roll your Wisdom +2 dice vs. targets' Wisdom dice
        • Magical Damage: Halved
        • EFFECT: Target(s) hit get the Crippled Affliction:
          • All of target's bonuses are nullified.
          • Target becomes immobilized and becomes incapable of using any action that involves moving, including Cover and Escape.
          • DURATION: Crippled lasts until the end of your turn one round later.
Add Smash Wand to your Artifacts
Big Frigin' Hylian's Shield
  • DESCRIPTION: It's a big frigin' shield with the Hylian emblem on it. It makes a big difference.
    • Defense: +3 dice
    • EFFECT 1: You can use Cover once during your turn for no action cost.
    • EFFECT 2: When you would normally have the opportunity to counterattack a spell, the spell can be Deflected to any other chosen target.
      • The Deflected attack's successes are equal to what you used to block the attack.
Add Big Frigin' Hylian's Shield to your Shields
Dragon Caster's Armor
  • DESCRIPTION: A beautifully made armor formed from dragon's blood and Magic. Combined, they make an ultimate pizza- I mean armor.
    • Physical & Magical Armor: +3
    • Magic Costs: -1, down to a minimum cost of 1 Magic
    • EFFECT: At the start of each round, you recover 2 Hearts.
Add Dragon Caster's Armor to your Armors



RE: 6-18-14: Corruption - Darklink42 - 11-13-2014

Quest summary for Corruption:
Summaries
Session 1
Session 1.5
Session 2
Session 3
Session 4
Session 5
Session Final