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2-6-14: To Bomb a Clock Town - Printable Version +- Zelda Universe RPG (https://zurpg.sephiroth.ws) +-- Forum: ZURPG General (https://zurpg.sephiroth.ws/forum-18.html) +--- Forum: Quests (https://zurpg.sephiroth.ws/forum-7.html) +---- Forum: Backlog (https://zurpg.sephiroth.ws/forum-8.html) +---- Thread: 2-6-14: To Bomb a Clock Town (/thread-474.html) |
2-6-14: To Bomb a Clock Town - WindStrike - 02-06-2014 The One Log To Rule Them All Oh god, not this quest... it should've been a nice little adventure quest, but... stuff happened. Moments Smithy's Accent
<Smithy> I've got a little task for ya. Ye've noooticed the frooozen sky, ya? <DM> *Indeed. It's even begun to lightly snow.* <Wolfgang> Sure. <Smithy> Well, Ah can't leave me shop, else someone cooomes in an' stels it all, ya? <Smithy> So, ah'll need ya to... err.. blow up a wolcano. <SandorClegane> what is a wolcano? <Smithy> It's a wol... wol...... <DM> *Volcano.* <Smithy> Ya, what that foooorth woll said! .. wait wot. * Smithy looks around in confusion. * DM looks around in confusion for no reason at all. <SandorClegane> explosions+volcano= hell yeah <Wolfgang> Sounds good. <DM> *Wow, you guys don't even need a reward. You just wanna blow it up. Sweet.* <Smithy> Oookay, me's got a plan, ya? <Wolfgang> What is yous plan? <Smithy> Ya need te get to that wolcaaano o'er there... <SandorClegane> *i would take his robe but that seemed overplayed* <Wolfgang> a little bit yeah * Smithy points to the Northwest. There's a tall.. Volcano. It looks like Mount Doom with snow and ice, but without a glowing security tower next to it. <Smithy> Noow, there's a wee entrance at the baaase o' the mooontain, ya? Enter there, an' hed through yon cawes... cawes... <DM> *Caves. <Wolfgang> is this scottish or scandanavian? <Wolfgang> pick an accent and stick with it <Smithy> That.. an' at the end o' the toonnel! Is... I forgot.... BUT YE'LL FIGURE IT ALLL OUT, YA? <SandorClegane> give me explosives please <Smithy> Hmm... al'ight... <Smithy> Jus' gimme a moooment. <SandorClegane> unless its heavy then give it to wolfgang * Smithy heads into his shop. You hear crashing sounds from within, along with various cursing. <Smithy> Ahh'ahh! * Smithy comes out carrying a large barrel half his size. On the side of the barrel is a picture of a skull covered in flames. <Smithy> This'll blow stoof up! <Wolfgang> Let's go then. <Smithy> Now... jes make sure noot te bloow yerselves up erly! * Wolfgang grabs it. * Wolfgang juggles it. <DM> *The Power Keg threatens to explode you, but for the sake of plot, I'll wait till you're outside of the village before it really does explode in your face.* <SandorClegane> Engage and Rollout! Oh my god, what have you two done
<SandorClegane> if our bomb can jump start a volcano i think it can get a village <DM> *It can also get you in theory.* <Wolfgang> wait wait wait <Wolfgang> we're looking at this wrong <Wolfgang> totally wrong <Wolfgang> what we should do <Wolfgang> is use this big arse bomb to hold something hostage <Wolfgang> for money <Wolfgang> like the royal palace <SandorClegane> GENIUS! <SandorClegane> or a school <Wolfgang> or kariko village <DM> (god dangit, why am I allowing you to even try this) <Wolfgang> DUDE LETS HOLD KARIKO HOSTAGE FOR MONEY <SandorClegane> WIN! * DM just commits seppuku. <Wolfgang> its like the friggin center of the shiekahs dumb arse cult group thing. <Wolfgang> we could totally make some easy cash <SandorClegane> lets do this <DM> (I hate you all, by the way) <Wolfgang> TO KARIKO * DM psyducks. <DM> (I am back, and you two deserve to be murdered) <Wolfgang> HOLD ON <Wolfgang> hold on <Wolfgang> I just had a BETTER idea! <Wolfgang> LETS ROB THE CLOCKTOWN BANK! <Wolfgang> Blow open the vault and take the cash! <SandorClegane> TIME IS OF THE ESSENCE! <Wolfgang> Hostage situations are dumb and don't pay well anyway. <Wolfgang> Let's go bank robbing. <DM> *Despite "leaving" Subrosia Village, your enthusiasm for these plans echoes throughout the desolate village.* <SandorClegane> yea hostage situations tend to be drawn out it will so much fastrer to rob a bank <Wolfgang> I HAVE ENTHUSIASM BECAUSE ITS A GREAT PLAN! <DM> *The Gandalf-bearded Subrosian is seen waltzing up to your location.* <Wolfgang> TO CLOCKTOWN! <SandorClegane> FACETIME WITH CLOCKTOWN! <DM> *Also, I still hate you all, and yon bearded Subrosian has now reached your position.* <Smithy> Ahh, greetings once again! <SandorClegane> sup smithy? <Smithy> I uhh.. thooght ye were gooin' te blooow up ye wolcano, ya? <Wolfgang> We liked your plan. It was a good plan. BUT we have a BETTER plan. <Smithy> Hoooh? Lemme hear, ya? <SandorClegane> MUCH BETTER! <Wolfgang> First, we rob a bank. Then we pay off a bunch of gorons to restart the volcano! <Wolfgang> Gorons are totally the best choice for this. <Smithy> .... <Wolfgang> Strong, heat resistant and they make good bombs. <Smithy> Ah'm sooorry, but uhh... <SandorClegane> GORONS EAT ROCKS! <Wolfgang> Whereas me and Sandor. We're not so heat resistant. <Wolfgang> AND we make lousy bombs. * Smithy reaches up to place one of his mole-like fingers to his face, as if to clean out his ear... if he has one. Dunno, Subrosians... you just see this darkness when looking at them, save for their glowy eyes. <SandorClegane> Also terrifeid of fire <Smithy> What'd ye say yer doooin'? <Wolfgang> We're going rob Peter to pay Paul so to speak. <SandorClegane> saving the town with expendalbe gorons <Wolfgang> Except instead of paying Paul we're paying Gorons to fix the volcano. <Smithy> ... ah'm gooonna have te stooop ye, if'n ye all try it, ye knoow, ya? <Wolfgang> Why? <Wolfgang> We'd be saving your town. <Smithy> Err... wha? <Wolfgang> And it's less effort all around. <Wolfgang> For everyone <Wolfgang> Your town wins, we win and the gorons win. <SandorClegane> plus with clocktowns economy taking a hit <DM> *Darte, did the author Darths & Droids hijack these two people and replace them with Jim's mind?* <SandorClegane> it will force people to come here and buy from your store smithy <SandorClegane> more wealth for your town as a collective <Smithy> .... <Wolfgang> Encouraging trade between the two towns! <Smithy> .... ye ha'e ah good poooint, ya... <Wolfgang> Resulting in an overall economic growth for both people. <CrouchingZoraHiddenDeku> (an excellent question, DM) <Wolfgang> Plus as everyone knows, Clocktown is the economic hub for Termina. <Wolfgang> So really its a win - win - win - win situation. Sephiroth Serikka_Tonatsu <Wolfgang> Nobody loses! <SandorClegane> *well last time we hijacked a boat so its more of the 2 of us <SandorClegane> EXACTLY! <SandorClegane> think of the children <DM> *For the record, I have my hand over my face. I am permanently face-palming to this.* <Wolfgang> Just 2 of us is fine. We just need to try EXTRA hard. <DM> *Okay... <Wolfgang> Alright. <Wolfgang> Let's do this. <Wolfgang> Get your game face on. <DM> *ON THE PURE BASIS that you two created a LOGICAL argument and that this is completely nuts... <Wolfgang> Smithy you wanna come help? <Smithy> Ye ha'e yerselves a deal, lads! Them Gooorons are laaazy, ye knoooow, ya? <Wolfgang> Yeah but like I said. <Wolfgang> They make some of the best explosives. <Smithy> Err, me can't. Moight be some dolts troiyin' ter steal from me shop....... yer on ye own. Goo' loock! <Wolfgang> WOO! TO CLOCKTOWN! More puns
<DM> *There isn't anyone on the west side, as far as you can tell.* <SandorClegane> its an alley wayv theres always a bum and a cat <DM> *You can see a cat passing by. There is no sight of any bums.* <Dhoo> Not even our own? <DM> *Well, if you look at each other that way, then I suppose there is.* <Dhoo> Quit making an ass of yourself. <DM> *You hear footsteps slowly ascending the stairs up towards you.* <Dhoo> I forgive you. Let's turn the other cheek. <DM> *There seems to be a sudden pause in the yelling from the entrance.* <Dhoo> Bottom's up! Death itself
<DM> *You fling Guard2 into Guard3 at sonic speeds, sending them both crashing into the wall. Guard2's back snaps, killing him on contact. Guard3 manages to hang on with 2 hearts left.* <Guard3> W-w-who are these monsters?! <SandorClegane> DEATH ITSELF!!!!!!! <DM> *Your shout imposes a powerful image into these guards' minds. They appear to be frightened at your declaration.* Notes are dangerous
<DM> *The note reads.... <Dhoo> WHOA NOW <Dhoo> i didnt say i READ it <Dhoo> i said i look at it <DM> *You see writing on the note.* <Dhoo> any pictures? <SandorClegane> silly dm dhoo can't read he's a dog <DM> *No pictures, just writing.* <Dhoo> I don't think I trust this note. <Dhoo> Could be anything. <DM> (it's not an explosive note, this isn't Naruto) <SandorClegane> could be.... a TP * DM face-palms. <Dhoo> Poison. A fireball waiting explode on us. A killer bee disguised as a note. <DM> *I may be evil, but I'm not that mean.* Screw timezones
<Dhoo> Whatever. I'm bored of reading notes. Let's just get to this stupid underground thinger. <DM> *It's noon in all of the realms. Though in Subrosia, you can never tell.* <Dhoo> how does that even work <DM> *Science. And cause I'm not dealing with every place running at a different time. Too much weird crap and plot inconveniences.* <Dhoo> fine ill allow it this time <SandorClegane> (but science clearly sdays timezones exisit <DM> *The fourth wall winks at you from afar.* <Dhoo> Let's go. * Dhoo heads for Hyrule Village. <DM> *You head back through the portal from Subrosia to the Temple of Time. As the tingly feeling makes you feel weightless, your vision turns to darkness, and gravity never seems to reassert itself, for a grave fog has settled upon you both... <DM> *You find yourselves stuck... in a loading screen.* <DM> -=QUEST PAUSE=- Deaths
Quotes
RE: 2-6-14: Melting the Frozen Sky - WindStrike - 02-06-2014 Enemies: Lizalfos, Edgeclaw (Level: 8) Description Origin: Ocarina of Time The Edgeclaw Clan is one of the more predominant clans of Lizalfos. They usually wear a bit of clothing with no armor, so that they're not weighed down. Their specialty lies in their speed, so their equipment is very light but sturdy. Most Edgeclaws aren't short, but they hunch over when they're in their battle stance, so usually, they don't come above chest in height. Oddly enough, despite their clan name, they don't use their claws. They prefer to use a short sword and a round shield instead. However, the edges are serrated and could be used like claws if they need be. Replaced Drop
Affinities Fire (Level: 2) Skills Jumping Around (Passive)
Ready to Pounce! (Passive)
Spells Double Veil of Flames (Support)
Items Clawblade (Weapon)
Edge Shield
Winter Wolfos (Level: 9) Description Origin: Ocarina of Time Similar to how the Ice Keese is a Keese that's evolved to wintery conditions, the Winter Wolfos lurks around in deep patches of snow, waiting for prey to come by and succumb to the cold. They're more intelligent than their Wolfos bretheren, having to survive in frostbitten conditions. They have a white coat of fur that keeps them cozy and protected against the onslaught of winter. Claw (Drop)
Add Claw to your Materials Code:Select All [box=Claw][list] Affinities Water (Level: 1), Shadow (Level: 1) Skills Shadowosken (Passive)
Freezing Aura (Passive)
White Fur Coat (Passive)
Dark Ice Claws (Active)
Leap (Active)
Spells Death Leech (Support)
Town Guard (Level: 6) Description Origin: ZURPG A standard inner guard of Clock Town. These Town Guards of the inner walls have little armament, as they're meant for stopping petty acts. Clock Town is a village that's closed in by multiple walls. On the outer layers are the stronger guards, but at the center, where no can reach except through Clock Tower, they have no need for powerful guards. Very rarely do these guards carry bladed weapons. Town Guards have NPC status, meaning the start with the same starting stats that players do. Equipment Drop
Affinities Arcane (Level: 2) Skills Power Booster (Passive)
Courage Booster (Passive)
Leech (Passive)
Spells PSI Arrow (Offensive)
Split Shot (Offensive)
Items Trusty Deku Stick (Weapon)
Sledge Hammer (Weapon)
Sturdy Shield (Shield)
Soldier Platemail (Armor)
Items: Power Keg
Add this to your Weapons Code:Select All [box=Power Keg][list] RE: 2-6-14: To Bomb a Clock Town - Darklink42 - 01-19-2016 Summaries Session 1
An unnatural winter has fallen over Subrosia. A call goes out to adventurers willing to fix this, but the only two people who answer are the unlikely pairing of Dhoo, a werewolfos of questionable history; and Sandor Clegane, a man with no profile. Windst--reality kicks the two out into Subrosia village where Smithy is waiting to greet them. Our heroes wade through the blacksmith’s accent to discover that his plan is to kickstart the volcanos via the healthy donation of a powder keg to the core. The two walk away with the bomb, but the discussion of how to proceed quickly breaks down in favor of discussion about what the bomb could also conceivably blow up. Much to the DM’s chagrin, they settle on a heist plot aimed at blowing open the Clock Town bank’s vault. Just as the duo are making ready to put their plan into motion, however, Smithy reappears and attempts to convince them to stick to the original plot. Dhoo will be having none of that, good sir. For someone built entirely on power, the werewolfos proves surprisingly persuasive as he lays out a convoluted plan to pay Gorons with the ill-gotten proceeds to do the job the keg was supposed to accomplish. Smithy, who had just finished huffing too many industrial fumes, agrees to let them attempt the heist and wanders off to talk to some ore chunks. Things go almost immediately downhill as Sandor and Dhoo are set upon by a Lizalfos attempting to reassert sanity to the plot at the Temple of Seasons. It dies on the first turn, and reincarnates as an ocelot living under a small library in Phoenix. Heady with their success, the pair proceed further, but are too drunk on themselves to get far before a second Lizalfos and a Winter Wolfos attack. Dhoo goes down in a flurry of attacks from the lizardman, but Sandor manages to fairy his way to victory. Both of them bleeding and broken from the fourth wall’s attempts at being an actual wall, they head to nearest inn to recover as best they can. Session 2
As the sun rises on the South Inn of Hyrule Town, Dhoo and Sandor Clegane awaken and recall that they had hatched a totally awesome, brilliant plan of great fortune the day before, involving the clock tower of Termina, ransom money, and far more heavy ordinance than they should legally have been allowed access to. The sun isn’t the only thing rising that morning however. Voices, indecipherably shouting, have disturbed the slumber of our intrepid duo. Given the previous day’s misadventures, the two wisely elect to make a window exit rather than brave the front lobby and commotion brewing there. Dhoo barrels through the glass, inelegantly tumbling to the alleyway below. Sandor, on the other hand, pulls all 9s from the judges for his spectacular Kickflip McTwist into a 360 Nosegrab. In a fit of jealous rage, Dhoo proceeds to explode a random thug hanging out in the alley. An unfortunate guard happens by as this happens, and is sliced and diced by the pair as well, despite it being his first day on the job. Thankfully, no one else appears and the two hoof it to the Temple of Time. Unfortunately, while Sandor jumps gracefully, he isn’t so good at blending with crowds. Someone spots the pair as they reach the doors. Curiously enough, however, neither of the two can actually see this person. The only apparent signs that he’s there at all are his voice and the smell of a bloody knife. He proposes a deal, offering to meet them in the Temple of Seasons. Dhoo counteroffers to have them meet in Termina, which the stranger is amenable to. The three commence traveling through the portal. In the darkness of the clock tower entrance, Dhoo and Sandor discover that there are significantly more invisible folk than there were before. They offer a job pulling a heist on the bank – convenient considering the duo was planning much the same thing. It doesn’t take a whole lot of convincing for the two to go along with the plan, although the details remain vague. The walk to the bank is uneventful. When they reach it, however, Mysterious Hooded Figure #5834 appears and begins to execute the plan. Subtlety is a word in the dictionary, but Dhoo and Sandor don’t have time for such trivialities. They immediately pick a fight with all of the guards at once. One guard dies before the others have time to do more than raise their weapons. The second manages a hefty hit on Sandor with a sledgehammer before being flung full force into the third, snapping one’s neck and maiming the other. Terror empowers the fourth guard to swing mightily with a Deku stick, though this succeeds only in impressing and annoying Dhoo. The only thing more annoying to the werewolfos is his troubling habit of rolling 14s every time he attacks. guard 4 goes down easy, but guard 3 and his Deku Stick prove quite the challenge to the blood drenched duo. Still, even the brave must pay the reaper his due, and he falls to well-placed swipe of Dhoo's claws. Sandor Clegane decides that he’s had quite enough of ghosts and their Faustian bargains and elects to simply blow the whole bank up rather than loot it. Dhoo shrugs, lights the powder keg, and tosses it into the vault, slamming the door behind it. The bank promptly explodes, launching the duo across town but leaving them mostly unharmed. The pair hot-foot it out of town as fast as they can, never pausing to wonder just exactly who it was they blew up or why. Wanted signs for a werewolfos and a balding, half-burned human went up around Termina that evening, setting a new record for highest bounty ever offered. The Subrosian winter abides. |