Zelda Universe RPG

11-13-13: In the Frozen Mind's Eye - Printable Version

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11-13-13: In the Frozen Mind's Eye - WindStrike - 11-12-2013


High Level Logs
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Log for Final Session removed upon player request. See Darklink42's summary below for a much better version of it.



A fair warning on this quest - those of you that have been trying to use the same move over and over again probably won't do very well, so check out the shops beforehand and try to expand your options.



Block Puzzle Rules
Ice Tunnel Rules



RE: 11-13-13: In the Frozen Mind's Eye - WindStrike - 11-13-2013

Low level stuff:



Freezard (Level: 10)
Ice Keese (Level: 10)
Chillfos (Level: 10)
Icerobe (Level: 12)
Ice Elemental (Level: 11)


Map
First Ice Block Puzzle
  • Solution
Second Ice Block Puzzle
  • Solution
Third Ice Block Puzzle
  • Solution
Bonus Ice Block Puzzle
  • Solution




Blue Fire
  • Some blue-colored fire that is extremely cold, freezing things on contact. Did logic get drunk again? After you successfully hit someone with a melee attack, you can directly follow-up by pouring this on the target.
    • Roll your Courage dice vs. targets' Courage dice / Deals frost damage (neutral)
    • If the attack is successful, target is gets the Flash Frozen Affliction:
      • Target is encased in dark blue-colored ice, which freezes anything that comes in contact with it.
      • The ice is unbreakable, and while the target is encased, he cannot do anything.
    • Flash Frozen lasts until the end of your turn one round later.
Fill an Empty Bottle with Blue Fire
Endowed Scroll
  • Select one of any Bonus or Spell from the Scroll List and acquire it.
Add Endowed Scroll to your Profile



2-Headed Gleeok (Boss)



RE: 11-13-13: In the Frozen Mind's Eye - WindStrike - 11-15-2013

And now for the full version:



Freezard (Level: 30)
Winter Wolfos (Level: 30)
Icerobe (Level: 30)
Beamos (Level: 30)
Ice Keese (Level: 30)
Chillfos (Level: 30)


Deep Blue Super Potion
  • Amount: 1
  • Level 30
  • Restore your Hearts and Magic by 20.
Grab the Deep Blue Super Potion


It's a map!



Blue Fire
  • Some blue-colored fire that is extremely cold, freezing things on contact. Did logic get drunk again? After you successfully hit someone with a melee attack, you can directly follow-up by pouring this on the target.
    • Roll your Courage dice vs. targets' Courage dice / Deals frost damage (neutral)
    • If the attack is successful, target is gets the Flash Frozen Affliction:
      • Target is encased in dark blue-colored ice, which freezes anything that comes in contact with it.
      • The ice is unbreakable, and while the target is encased, he cannot do anything.
    • Flash Frozen lasts until the end of your turn one round later.
Fill an Empty Bottle with Blue Fire
Charge Totem
  • Level 30
  • Costs 5 Magic at the start of each round to maintain
  • Carry a Two-Handed Charge Totem that leeches off your Magic supply. While you are carrying the totem, you may only use its abilities and Support Spells.
  • So long as you are carrying the totem, it auto-covers you with no defending roll, and it has 100 Hearts (Maximum). Its missing Hearts can be recovered with the Mechanic Active Skill, by spending 25 Rupees for every 10 Hearts.
  • Charge Totem has one Passive:
    • Efficient Charging:
      • Passive
      • The charge times for all charge-up moves are reduced by 1 Turn for you and your allies.
      • If it reduces the charge time to 0 Turns, the attack's charge-up phase can be skipped, allowing the user to use it immediately.
  • When Charge Totem reaches 0 Hearts, it is destroyed.
  • At the end of the battle, the Charge Totem recovers Hearts equal to twice the total Magic cost for maintaining it.
Add Charge Totem to your Tools
Taunt Totem
  • Level 30
  • Costs 5 Magic at the start of each round to maintain
  • Carry a Two-Handed Taunt Totem that leeches off your Magic supply. While you are carrying the totem, you may only use its abilities and Support Spells.
  • So long as you are carrying the totem, it auto-covers you with no defending roll, and it has 100 Hearts (Maximum). Its missing Hearts can be recovered with the Mechanic Active Skill, by spending 25 Rupees for every 10 Hearts.
  • Taunt Totem has Mass Taunt and Exhaust:
    • Mass Taunt:
      • A shockwave pulses outwards with the sound of a deep drum, and all enemies can only target the Taunt Totem for an attack.
      • Enemies can still use attacks that hit multiple targets to bypass this or use non-combative actions on their allies.
    • Exhaust:
      • Select one target to immediately attack the Taunt Totem.
        • Afterwards, the attacker loses 3 successes when attacking. This stacks up to two times.
        • You can keep having the same attack attack the Taunt Totem up to two more times, to apply the same stacking debuff.
      • The debuff lasts until the end of your turn two rounds later.
  • When Taunt Totem reaches 0 Hearts, it is destroyed.
  • At the end of the battle, the Taunt Totem recovers Hearts equal to twice the total Magic cost for maintaining it.
Add Taunt Totem to your Tools
Scythe Key
  • Level 40
  • A small key that looks oddly like a scythe. Wonder what door it unlocks?
Add Scythe Key to your Misc



Roka



RE: 11-13-13: In the Frozen Mind's Eye - WindStrike - 12-21-2013

Incoming boss battles! Or something to that end.

Burned Kokiri
Grey Shady



Conflict, Main Body (Boss)
Conflict, Liver
Conflict, Spine
Conflict, Hands



RE: 11-13-13: In the Frozen Mind's Eye - Darklink42 - 01-06-2015

In the Frozen Mind’s Eye

Summaries
Session 1
Session 2
Session 3
Session 4
Session 5
Session Final



RE: 11-13-13: In the Frozen Mind's Eye - Darklink42 - 01-17-2015

Temple of Seasons Ice Dungeon
Summaries
Session 1
Session 2
Session 3
Session 4
Session 5
Session 6
Session Final