Zelda Universe RPG

Respecs - Printable Version

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RE: Respecs - WindStrike - 10-30-2013

Sephiroth Wrote:But yet I've been seeing sessions that go ... delayed, ... because I cannot create a new character to supply the DM with ample characters for their quests. ...

... fair enough, restriction lifted, but I can't promise support if someone decides to suddenly make three different characters or something. I'm still keeping the restriction of "one character per quest" for now, but that'll actually change to something else, because HD is supposed to be for all characters simultaneously, meaning I'll be implementing something to block experience leeching by the time it rolls around. And that'll replace that current restriction, which is temporary.

Speaking of temporary restrictions, the cap of 50 Heart and Magic containers by pick-ups is also temporary, and I'll be throwing up a suggestion thread sometime during November that suggests a new system for it, which may also delve into the random item drops system as well. Just a heads up.

EDIT: Nevermind, it's coming now.



Regarding scaling per stat point... one, it'd require a formula that can't just be "stick it in a basic calculator and done", and two, trying to enforce it based on number of times a week or a month just seems silly. Quite frankly, if I set the cost of it to say, 20 Rupees per stat point, that's not a low cost, and at Level 20, that'd be 2000 Rupees if you did a full respec. There's nothing abusable about that, as that's a hefty cost right there.

What I'm wondering is why you think small respecs are "more balanced" than large respecs. I do see Darte's and Krowbar's points, that large-scale respecs really don't make that much sense from a story-wise standpoint or something of that matter, but DMs and others can work around it, it's not like it breaks the game or brings anything that's genuinely bad.