Zelda Universe RPG

Three suggestions in one! - Printable Version

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Three suggestions in one! - WindStrike - 09-13-2013

(This was two suggestions originally; now it's three. Enjoy!)

This suggestion revolves around cutting out some fluff in the random item drop system and adding a materials and crafting system. The first suggestion pretty much leads to the second one.



Random Item Drops
All Enemies Drop Items
Crafting



That's basically the system. I'll have more up next week - basically, a list of some materials, along with a list of some recipes. Lemme know what you guys think about it, along with if anything seems wrong with it.


I don't intend on implementing this system until all of the current quests are finished, so... by the end of the month probably.


RE: Two suggestions in one! - WindStrike - 09-13-2013

This next suggestion isn't actually related, but I figured I'd put it up here since no one ever looks at anything more than the top thread of the non-database forums.


Currently, if you look in this thread, it talks about how your race gives you Passive Bonuses to your character... quite frankly, we all keep forgetting these exist, and while they all seem like "more customization" initially, if more people want to be that race but want different customization, it's then forcefully altering your character in the wrong way. Granted, you can go without the bonuses too, but combined with the fact that we never remember them, let's just fix the bloody issue in general.


Race bonuses will still provide a Passive bonus, but only for roleplay purposes. For example, Lizalfos can run quicker than others in a footrace. Something like that, and this would just be listed in your description. However, to replace the in-battle bonuses, races will now get Active Skills, and these will actually be added directly to your own set of Active Skills, so we don't forget about them. These actually are intended to make sense. I'm going to list a few here as examples, but not necessarily what they'll actually be, because that's still up to the first person that makes a character of that race:
  • Goron - They can roll up into a ball and then quickly barrel roll-charge at someone.
  • Sheikah - Fires a Deku Nut at the ground, which simultaneously acts as an improved escape and a way to make everyone Woozy.
  • Guardian Angel - Can quickly fly to Cover an ally when they're under attack, but with reduced successes when defending. This would disable all other Cover Skills.
  • Lizalfos - Can whack someone with their tail.
  • Kokiri - I would actually keep this one, with the $init increase.


Short suggestion there, lemme know what you think about that one, too.