First Quest - WindStrike - 10-07-2011
Alright, so for quest times in general, I'm going to aim for Saturday/Sunday afternoons (probably 12pm-5pm EST starting time). That said, post in response which times Saturday/Sunday would be best for you. Hopefully, we can work something out. Make sure you indicate time zone. Mine is EST, fyi.
Aiming for 22nd/23rd of this month.
RE: First Quest - Sephiroth - 10-09-2011
My schedule is all up in flames, because with the thought of having to be out of here by the first of the month, since that's all we have since our landlord is telling us to gtfo. ... I don't know what is going on from one day to the next.
I will say this however, if I am around, and people are willing, we can attempt, but just don't feel bad if I vanish with no prior warning. That's all I can say. Do note that 9PM EST (and later) on Thursdays, Fridays and Saturdays are out of the question, as those three days I raid.
RE: First Quest - WindStrike - 10-16-2011
First post updated.
RE: First Quest - WindStrike - 10-22-2011
The following are enemies that will appear in the quest:
[enemy power=1 courage=4 wisdom=1 hearts=2/2 magic=0/0]
Source: Zelda II: The Adventure of Link
Ache are blue and are akin to Keese. They attack by swooping down to slash the opponent and can also transform into Acheman. Ache and Achemen cannot switch in the middle of a battle. Swarm:
- Passive
- For each additional Ache, +1 Courage each.
Slash:
- Roll your Courage dice vs. targets' Courage dice
[enemy power=4 courage=1 wisdom=1 hearts=2/2 magic=0/0]
Source: Zelda II: The Adventure of Link
The transformation of an Ache, the Acheman is a humanoid bat-form that can easily disguise itself as anyone else. It does not get the Swarm bonus of the Ache, but it does get a stronger attack. Ache and Achemen cannot switch in the middle of a battle. Strong Slash:
- Roll your Power dice vs. targets' Power dice / +1 damage
[enemy power=3 courage=5 wisdom=1 hearts=4/4 magic=1/1]
Source: All Zelda games
The Moblin is the basic soldier of Ganondorf's army, but since Ganondorf's defeat, they've been roaming in bands and join those with great influence. They're pig-like creatures that carry spears and shields and are often armored. Unless they're under orders, they will remain mostly neutral as they search for a good leader. Spear:
- Roll your Courage +1 dice vs. targets' Courage dice
- Thrust:
- Roll your Power +3 dice vs. targets' Power dice
- Costs 1 Magic
Leather Armor:
- Reduce damage by 1
- Destroyed after 1 turn of burn damage.
[enemy Power=6 Courage=6 Wisdom=1 Hearts=5/5 Magic=0/0]
Bite:
- Roll your Courage dice vs. targets' Courage dice
- If successful, causes infection until end of your turn next round:
- The target takes 1 poison damage (neutral) at the start of its turns
- Courage, Power and Wisdom -1
[enemy power=2 courage=2 wisdom=6 hearts=3/3 magic=4/4]
Source: None
Dark Souls are souls that have been corrupted over time and serve the one corrupting them. They are casters and often amp their allies with support spells, both defensive and offensive. They can also hide in allied bodies, boosting their Wisdom stats by a bit. Hide:
- Hide inside of an ally's body, boosting his Wisdom stat by +3.
- If the host body dies while hiding in it, the Dark Soul will also die.
- Dark Soul cannot use any other actions while hiding.
- Does not count as action, but costs 1 Magic
Regeneration:
- Passive
- +1 Magic gained at the start of each of its turns.
Boost:
- Support Spell
- Give a "+2 dice when attacking" buff to an ally for the remainder of the battle.
- Costs 2 Magic
Guard:
- Support Spell
- Give a "+2 dice when defending" buff to an ally for the remainder of the battle.
- Costs 2 Magic
Blast:
- Roll your Wisdom dice vs. targets' Wisdom dice / +1 damage
- Costs 1 Magic
[enemy Power=5 Courage=7 Wisdom=6 Hearts=3/3 Magic=0/0]
Source: Ocarina of Time
These Peahat Larva are spawned from the greater Peahats. Normally, they stick with the parent, but every now and then, a few will wander and become underlings of others.
Spin:
- Roll your Courage dice vs. targets' Courage dice / +1 damage
Evasion:
- +2 dice when defending against ranged attacks and spells
Rotating Spikes:
- A ring of spikes constantly rotates around the larva, harming anyone that attacks its in close ranged combat.
- When a melee attack successful hits you, the opponent takes 2 damage.
[enemy power=8 courage=9 wisdom=2 hearts=8/8 magic=0/0]
Steel Sword:
- Roll your Courage +3 dice vs. targets' Courage dice
Cracked Shield:
- +2 dice when defending
- Breaks after 5 total block attempts.
Wooden Shield:
- +2 dice when defending
- Destroyed after taking 3 total turns of burn damage.
Leather Armor:
- Reduce damage by 1
- Destroyed after 1 turn of burn damage.
Bash:
- Requires a shield to use
- Roll your Power dice vs. targets' Power dice / half damage
Bite:
- Roll your Courage dice vs. targets' Courage dice
- If successful, causes infection until end of your turn next round:
- The target takes 1 poison damage (neutral) at the start of its turns
- Courage, Power and Wisdom -1
[enemy power=3 courage=5 wisdom=12 hearts=8/8 magic=10/10]
Corruption Alpha:
- Decay aura, all allies take 1 heart damage (neutral) at the start of each of their turns.
- You get a +1 damage bonus to all attacks
- Does not include neutral damages.
Phasing:
- Physical damage taken reduced to half damage
- If the attack already does half damage, it doesn’t get cut down a second time.
Takes double damage from Light affinity attacks
Blue Bolt:
- Roll your Wisdom dice vs. targets' Wisdom dice / +1 damage
- If successful, gain 1 Magic back
- Costs 1 Magic
Phase Blast:
- Shadow
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Ignores damage reduction
- Costs 3 Magic
QUEST OVERVIEW:
- There's two locked chests in an alleyway in Hyrule Castle Town Market.
- Several members were split off and started another quest up Death Mountain.
- Fireblast got heavily infected by staying in Hyrule Field overnight and turned into a Stalteen later (mid-boss).
- The Poe was defeated and Hyrule Field is back to normal. Convoys between villages and towns are back. Material restocking is back as well.
- Lon Lon Ranch is currently undergoing repairs from the attacks, but they'll be back up in a week (starting 10/29).
Sidequest stuff - WindStrike - 10-22-2011
[enemy Power=4 Courage=7 Wisdom=1 Hearts=3/3 Magic=0/0]
Leap:
- Nature
- Roll your Courage dice vs. targets' Courage dice
Power Leap:
- Charge for a turn. On your next turn, attack with a powerful leap attack.
- Roll your Power +6 dice vs. targets' Power dice / +1 damage
[enemy power=7 courage=5 wisdom=3 hearts=3/3 magic=3/3]
Hard Skin:
- Passive
- Reduces damage by 1
Leap:
- Roll your Power +1 dice vs. targets' Power dice
Explosion:
- Upon death, it will cause an explosion that hits everyone.
- Roll your Courage dice vs. targets' Courage dice / +1 damage
Fire Breath:
- Fire
- Roll your Wisdom dice vs. targets' Wisdom dice / +1 damage
- Instantly destroys any item susceptible to destruction by burn damage
- Costs 1 Magic
[enemy Power=2 Courage=9 Wisdom=4 Hearts=4/4 Magic=0/0]
Wreath of Flames:
- Passive
- Anyone who attacks a Fire Keese by melee (successful or not) will take 1 burn damage (neutral).
Fire Slash:
- Fire
- Roll your Courage dice vs. targets' Courage dice
Incinerate:
- Fire
- Roll your Courage +3 dice vs. targets' Courage dice
- At the end of the attack, Fire Keese incinerates and dies.
[enemy Power=6 Courage=8 Wisdom=4 Hearts=4/4 Magic=0/0]
Flock x2:
- Passive
- For every 2 Hearts lost, a Guay in the flock dies. The collective flock's stats drop down by -3 Power, -4 Courage, and -2 Wisdom.
- If there are multiple flocks, they can use an action to merge and get their stats back to full. A "Guay Flock x2" will max at x2, a "Guay Flock x3" will max at x3, and so on.
- An attack that hits all targets will only hit the "Guay Flock x2" as one target.
Dive-Bomb:
- Shadow
- Roll your Courage dice vs. targets' Courage dice / +(# in flock) damage
[enemy Power=9 Courage=5 Wisdom=4 Hearts=6/6 Magic=0/0]
Tunneling:
- Passive
- When it is not the Leever's turn, it will be underground and reduce damage taken by 2.
Spike:
- Leever spikes a target from underground.
- Roll your Power dice vs. targets' Wisdom dice
- If the attack is unsuccessful, it can be counterattacked.
- Any move can be used to counterattack (except a charge up).
[enemy power=3 courage=5 wisdom=10 hearts=8/8 magic=5/5]
Regeneration:
- Passive
- +1 Magic gained at the start of each of its turns.
Firebolt:
- Fire
- Roll your Wisdom dice vs. targets' Wisdom dice / +1 damage
- Costs 1 Magic
Shockwave:
- Fire
- Hits all enemies
- Roll your Wisdom +1 dice vs. targets' Wisdom dice
- Costs 3 Magic
[enemy Power=0 Courage=2 Wisdom=8 Hearts=3/3 Magic=2/2]
Soul Lantern:
- Passive
- Gives Poe an extra line of defense that enables it to override any defending stat with Wisdom.
- Costs 1 Magic
Drain Blast:
- Roll your Wisdom +1 dice vs. targets' Wisdom dice
- If successful, target loses 1 Magic
[enemy power=0 courage=8 wisdom=7 hearts=2/2 magic=2/2]
Speedy:
- Passive
- Gives Hue an extra line of defense that enables it to override any defending stat with Courage.
- Costs 1 Magic
Phase Through:
- Hue goes through a target, attacking the target's soul on the way through.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Ignores all damage reduction.
[enemy power=7 courage=5 wisdom=4 hearts=5/5 magic=2/2]
Slimy Skin:
- Passive
- Damage taken reduced by 1 against non-Storm affinity attacks
- Damage taken doubled from Storm affinity attacks
Cannon-Mouth:
- Roll your Power +2 dice vs. targets' Power dice
Water Blast:
- Water
- Roll your Wisdom +1 dice vs. targets' Wisdom dice / +1 damage
- Costs 1 Magic
QUEST OVERVIEW:
- A shadowy figure escaped from the Kakariko Graveyard.
- SoundlyParanoid makes his godly appearance. He also bombed the Goron City shop after healing up there. Beware of this guy.
- There's a locked chest in a grotto outside of Goron City's main entrance.
- The shadowy figure managed to escape through one of the warps in the Temple of Time. Warps to Termina and Subrosia have opened up.
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