Zelda Universe RPG

6-28-13: Woodfall - Printable Version

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+---- Thread: 6-28-13: Woodfall (/thread-190.html)



6-28-13: Woodfall - WindStrike - 06-16-2013

I will be starting a split quest for both the high level party and the low level party starting Friday/Saturday, June 28th-29th. It will take place in Termina - Snowhead area is guaranteed; I can't guarantee what other areas will appear though. There will be one session per week per party, with a length of 3 hours per session. Estimated length of quest is 4 weeks. May be more, may be less; depends on multiple variables.


Also, a fair warning on this one - there will be thieves. And dear high level party - expect lots of Tier 2 level enemies.


RE: 6-28-13: Termina - WindStrike - 06-26-2013

Oh god, it's D&D! Just some mechanics that I'm giving you all the heads up on.

Checks
Get ready to defend
Sneak Attacks
Sniping
Kidnapping
Tools
Maps



And finally, to answer a certain question...

GAME OVER



RE: 6-28-13: Termina - WindStrike - 06-30-2013

Torch
Chemical Energy Vial
Bunch of bottled stuff
  • Huh, what's with all of this... stuff? I don't even know what these are!
Add Bunch of bottled stuff to your Misc


Bees (Level: 6)
Decadent Fool (Level: 7)
Aqua Beetle (Level: 7)



Bandit Grunt (Level: 6)
Bandit Meatshield (Level: 6)
Bandit Thief (Level: 8)



Bob (Level: 7)



RE: 6-28-13: Termina - WindStrike - 07-06-2013

Minion of Greed (Level: 7)
Mad Man of Avarice (Level: 7)



Da Big Boss! (Boss)
Vanguard (Level: 8)



Houen Kyomu (Boss Ally)



RE: 6-28-13: Woodfall - WindStrike - 08-02-2013

Octorok (Level: 9)
Guay Flock x4 (Level: 8)
Minion of Greed (Level: 8)
Mad Man of Avarice (Level: 9)
Decadent Fool (Level: 9)



Possessed Minion of Greed (Level: 8)



Greed King (Boss)



RE: 6-28-13: Woodfall - WindStrike - 09-06-2013

[Shady]: I got some weapons cooked up, just like you were supposed to be rewarded! Pick whichever one you want! And sorry, they're not artifacts - I'm just giving them to you before I put them up for sale in my shop later, though they'll cost quite a bit then.



Hammer of Power
  • Level 10 and 20 Base Power
  • Costs 4 Power per swing
    • You will regain the Power at the end of the battle.
  • A hammer that uses your own Power to power its attacks. Hits one target.
    • Roll your Power dice vs. targets' Power dice / Damage increased by 3
    • If the attack is successful, target loses Power equal to the difference in successes.
      • This amount is capped at 6 Power per hit.
      • Target’s Power reduction lasts until Hammer of Power is unequipped. Re-equipping it will not re-reduce the target’s Power.
Add Hammer of Power to your Weapons
Sword of Courage
  • Level 10 and 20 Base Courage
  • Costs 4 Courage per swing
    • You will regain the Courage at the end of the battle.
  • A sword that uses your own Courage to power its attacks. Hits one target.
    • Roll your Courage +6 dice vs. targets' Courage dice
    • If the attack is successful, target loses Courage equal to the difference in successes.
      • This amount is capped at 6 Courage per hit.
      • Target’s Courage reduction lasts until Sword of Courage is unequipped. Re-equipping it will not re-reduce the target’s Courage.
Add Sword of Courage to your Weapons
Wand of Wisdom
  • Level 10 and 20 Base Wisdom
  • Costs 4 Wisdom per swing
    • You will regain the Wisdom at the end of the battle.
  • A wand that uses your own Wisdom to power its attacks. Fire a magical blast at one target.
    • Roll your Wisdom dice vs. targets' Wisdom dice / Successes increased by 2
    • If the attack is successful, target loses Wisdom equal to the difference in successes.
      • This amount is capped at 6 Wisdom per hit.
      • Target’s Wisdom reduction lasts until Wand of Wisdom is unequipped. Re-equipping it will not re-reduce the target’s Wisdom.
Add Wand of Wisdom