[code][code] - WindStrike - 06-03-2013
When I try sticking two 'code's together, I get this:
[/code]
This is an issue because for the Enemy Database, I'd like to have all enemies listed in 'code' as well for anyone to do level conversions or edit as they please. However, I run into the issue when I try to stick any enemy with Replaced Drop in the code, because Replaced Drop contains 'code' and '/code'.
Supposedly, it's not possible to fix... conventionally. I haven't the slightest idea if this can work, but a [code2] tag. What this does is replaces the function of the 'code' tag and then prevents all interior 'code' tags from trying to cause a 'code' box inside of a 'code' box.
If this can't be fixed, I'll have to proxy 'code' all of the replaced item drops inside of the 'code', which is a bit inconvenient.
RE: [code][code] - Sephiroth - 06-03-2013
Its gotta be the way MyBB handles code tags... I'll look into it
RE: [code][code] - Sephiroth - 06-03-2013
Had to resort to a core file edit for this request; edited inc/class_parser.php
Would've preferred not to, ... but this one is a bit tricky.
Oh look at me, I am a [code] box inside of a [/code] box! :o
Had to go the [code2] route. >_>
RE: [code][code] - WindStrike - 06-03-2013
Thank you very much!
Gotta roll out somewhere, be back in a few hours.
RE: [code][code] - Sephiroth - 06-03-2013
RE: [code][code] - Sephiroth - 06-03-2013
- When Fairy Darknut dies, all equipped items are dropped, replacing the random item drop.
[box=Death's Edge][list]
[*][Level=20] and [Shadow 3]
[*]A large, [i]Two-Handed[/i] claymore imbued with Agahnim's dark energies that infects everything it touches. Hits one target.[list]
[*][dice type-a=Power type-b=Courage] / Damage increased by 4
[*]If the attack is successful, the target is plagued by the [b]Suppressive Shadows[/b] [u]Affliction[/u]:[list]
[*]Target's next two spells cost twice as much [Magic].
[*]The user of Death's Edge is also plagued and takes neutral damage equal to the original [Magic] cost of the spell.[/list]
[*][b]Supressive Shadows[/b] lasts until the end of your turn two rounds later.[/list][/list][/box]
[box=Voidmail][list]
[*][Level=20] and [Shadow 2]
[*]Bathed in flames and shadows, this Darknut's standard platemail has been forged into a unique armor.[list]
[*]Every time you cast a spell, your armor gains a barrier with [Hearts] equal to twice of the spell's original [Magic] cost.[list]
[*]The barrier can only reduce a maximum of 4 damage at a time. The rest of the damage goes through to you.
[*]Casting additional spells while a barrier already exists will simply increase the existing barrier's [Hearts].[/list][/list]
[*][b]Void Shockwave:[/b][list]
[*]When you run out of [Magic], the barrier becomes unstable and explodes in a shockwave, hitting everyone else.[list]
[*][dice type-a=Wisdom type-b=Wisdom] / Successes increased by barrier's [Hearts]
[*]You take neutral damage equal to the barrier's [Hearts] at the time of the explosion.[/list]
[*]Once [b]Void Shockwave[/b] has activated, Voidmail is nullified for the remainder of the battle and cannot be reactivated in any way.[/list][/list][/box]
RE: [code][code] - Sephiroth - 06-03-2013
RE: [code][code] - WindStrike - 06-04-2013
LOCATION: Somewhere Over the Rainbow
To buy an item from the shop, you must have the available rupees to buy it. Then copy+paste the BB code version of the item into your profile and subtract the required rupees.
To upgrade an item to the next level, you must have 3 available stat points to spend on it. Then copy+paste the next level variant and overwrite the previous variant of it your profile.
Skills (2)
Costs 50 Rupees to buy.
- Charge one turn. On your next turn, leap and attack a target using a melee weapon's standard attack.
- If the attack is successful, multiply the difference in successes by x1.5.
[box=Leap Attack][list]
[*]Charge one turn. On your next turn, leap and attack a target using a melee weapon's standard attack.[list]
[*]If the attack is successful, multiply the difference in successes by x1.5.[/list][/list][/box]
Costs 50 Rupees to buy.
- Charge one turn. On your next turn, leap and attack a target using a melee weapon's standard attack.
- If the attack is successful, multiply the difference in successes by x1.5.
[box=Leap Attack][list]
[*]Charge one turn. On your next turn, leap and attack a target using a melee weapon's standard attack.[list]
[*]If the attack is successful, multiply the difference in successes by x1.5.[/list][/list][/box]
Costs 100 Rupees to buy.
- Everytime you land an attack successfully, you are healed by 1 Heart.
[box=Leech][list]
[*]Everytime you land an attack successfully, you are healed by [Heart]1[/Heart].[/list][/box]
Spells (2)
Costs 100 Rupees to buy.
- Requires Water (Level: 1)
- Costs 3 Magic
- Splash a target with freezing water, eliminating a Status Effect that the target has.
- Roll your Wisdom dice vs. targets' Wisdom dice / Damage decreased by 2
- If the attack is successful, target has the Soaked Affliction:
- Erase one Status Effect that the target has.
- While Soaked, shock damage (neutral) is increased by 1 against the target.
Soaked lasts until the end of your turn two rounds later.
[box=Cold Wave][list]
[*]Requires [Water 1]
[*]Costs [Magic]3[/Magic]
[*]Splash a target with freezing water, eliminating a [u]Status Effect[/u] that the target has.[list]
[*][dice type-a=Wisdom type-b=Wisdom] / Damage decreased by 2
[*]If the attack is successful, target has the [b]Soaked[/b] [u]Affliction[/u]:[list]
[*]Erase one [u]Status Effect[/u] that the target has.
[*]While [b]Soaked[/b], shock damage (neutral) is increased by 1 against the target.[/list]
[*][b]Soaked[/b] lasts until the end of your turn two rounds later.[/list][/list][/box]
Costs 80 Rupees to buy.
- Requires Nature (Level: 1)
- Costs 2 Magic
- Heal any target by 5 Hearts.
[box=Heal Beam][list]
[*]Requires [Nature 1]
[*]Costs [Magic]2[/Magic]
[*]Heal any target by [Hearts]5[/Hearts].[/list][/box]
Items (6)
Costs 175 Rupees to buy.
- A sharp, Two-Handed axe that can cleave through weak targets and hit others in a single strike. Can hit one target initially.
- Roll your Power dice vs. targets' Power dice / Damage increased by 2
- If the hit kills a target, the attack continues to go through to another enemy at the same success rate -3.
- This continues until the hit misses or doesn't kill a target.
[box=Axe][list]
[*]A sharp, [i]Two-Handed[/i] axe that can cleave through weak targets and hit others in a single strike. Can hit one target initially.[list]
[*][dice type-a=Power type-b=Power] / Damage increased by 2
[*]If the hit kills a target, the attack continues to go through to another enemy at the same success rate -3.[list]
[*]This continues until the hit misses or doesn't kill a target.[/list][/list][/list][/box]
Costs 30 Rupees to buy.
- Made from the bark of the Old Deku Tree, this shield should ward off light attacks with ease, though it's vulnerable to burn damage.
- When defending, your result is increased by 1 success.
- Deku Shield gets destroyed after the wearer takes a total of 3 burn damage.
[box=Deku Shield][list]
[*]Made from the bark of the Old Deku Tree, this shield should ward off light attacks with ease, though it's vulnerable to burn damage.[list]
[*]When defending, your result is increased by 1 success.
[*]Deku Shield gets destroyed after the wearer takes a total of 3 burn damage.[/list][/list][/box]
Costs 180 Rupees to buy.
- Woven and developed from the hide of a dragon, this tunic provides good protection and increases your Courage slightly.
- Damage taken is reduced by 2
- Your Courage is increased by 2
[box=Dragonhide Tunic][list]
[*]Woven and developed from the hide of a dragon, this tunic provides good protection and increases your [Courage] slightly.[list]
[*]Damage taken is reduced by 2
[*]Your [Courage] is increased by 2[/list][/list][/box]
Costs 75 Rupees to buy.
When adding this to your profile, overwrite an empty bottle.
- Restore your Hearts back to maximum.
- You cannot counterattack until the end of your next turn.
[box=Red Potion][list]
[*]Restore your [Hearts] back to maximum.
[*]You cannot counterattack until the end of your next turn.[/list][/box]
Costs 1000 Rupees to buy.
- Just one boot, not for wearing. It'd look quite silly on you anyways. Can throw at one target.
- Roll your Courage dice vs. targets' Wisdom +3 dice / Damage is halved
- If the attack is successful, Sephiroth is briefly summoned to the field to kick the target out of a nearby window.
- Whatever happens is unknown. Depends on the kick line and DM's discretion.
- Once the target has been kicked, Sephiroth will be unsummoned and return to whatever he was previously doing.
[box=Mystical Boots][list]
[*]Just one boot, not for wearing. It'd look quite silly on you anyways. Can throw at one target.[list]
[*][dice type-a=Courage type-b=Wisdom amount-b=+3] / Damage is halved
[*]If the attack is successful, Sephiroth is briefly summoned to the field to kick the target out of a nearby window.[list]
[*]Whatever happens is unknown. Depends on the kick line and DM's discretion.
[*]Once the target has been kicked, Sephiroth will be unsummoned and return to whatever he was previously doing.[/list][/list][/list][/box]
Costs 1000 Rupees to buy.
- Just one boot, not for wearing. It'd look quite silly on you anyways. Can throw at one target.
- Roll your Courage dice vs. targets' Wisdom +3 dice / Damage is halved
- If the attack is successful, Sephiroth is briefly summoned to the field to kick the target out of a nearby window.
- Whatever happens is unknown. Depends on the kick line and DM's discretion.
- Once the target has been kicked, Sephiroth will be unsummoned and return to whatever he was previously doing.
[box=Mystical Boots][list]
[*]Just one boot, not for wearing. It'd look quite silly on you anyways. Can throw at one target.[list]
[*][dice type-a=Courage type-b=Wisdom amount-b=+3] / Damage is halved
[*]If the attack is successful, Sephiroth is briefly summoned to the field to kick the target out of a nearby window.[list]
[*]Whatever happens is unknown. Depends on the kick line and DM's discretion.
[*]Once the target has been kicked, Sephiroth will be unsummoned and return to whatever he was previously doing.[/list][/list][/list][/box]
Costs 1000 Rupees to buy.
- Just one boot, not for wearing. It'd look quite silly on you anyways. Can throw at one target.
- Roll your Courage dice vs. targets' Wisdom +3 dice / Damage is halved
- If the attack is successful, Sephiroth is briefly summoned to the field to kick the target out of a nearby window.
- Whatever happens is unknown. Depends on the kick line and DM's discretion.
- Once the target has been kicked, Sephiroth will be unsummoned and return to whatever he was previously doing.
[box=Mystical Boots][list]
[*]Just one boot, not for wearing. It'd look quite silly on you anyways. Can throw at one target.[list]
[*][dice type-a=Courage type-b=Wisdom amount-b=+3] / Damage is halved
[*]If the attack is successful, Sephiroth is briefly summoned to the field to kick the target out of a nearby window.[list]
[*]Whatever happens is unknown. Depends on the kick line and DM's discretion.
[*]Once the target has been kicked, Sephiroth will be unsummoned and return to whatever he was previously doing.[/list][/list][/list][/box]
Costs 1000 Rupees to buy.
- Just one boot, not for wearing. It'd look quite silly on you anyways. Can throw at one target.
- Roll your Courage dice vs. targets' Wisdom +3 dice / Damage is halved
- If the attack is successful, Sephiroth is briefly summoned to the field to kick the target out of a nearby window.
- Whatever happens is unknown. Depends on the kick line and DM's discretion.
- Once the target has been kicked, Sephiroth will be unsummoned and return to whatever he was previously doing.
[box=Mystical Boots][list]
[*]Just one boot, not for wearing. It'd look quite silly on you anyways. Can throw at one target.[list]
[*][dice type-a=Courage type-b=Wisdom amount-b=+3] / Damage is halved
[*]If the attack is successful, Sephiroth is briefly summoned to the field to kick the target out of a nearby window.[list]
[*]Whatever happens is unknown. Depends on the kick line and DM's discretion.
[*]Once the target has been kicked, Sephiroth will be unsummoned and return to whatever he was previously doing.[/list][/list][/list][/box]
RE: [code][code] - WindStrike - 06-06-2013
Skills (0)
Power Courage Wisdom Hearts Magic Light Shadow Fire Nature Water Rupees
Power Courage Wisdom Hearts Magic Light Shadow Fire Nature Water Rupees
Power Courage Wisdom Hearts Magic Light Shadow Fire Nature Water Rupees
Spells (0)
Power Courage Wisdom Hearts Magic Light Shadow Fire Nature Water Rupees
Power Courage Wisdom Hearts Magic Light Shadow Fire Nature Water Rupees
Items (0)
Power Courage Wisdom Hearts Magic Light Shadow Fire Nature Water Rupees
Power Courage Wisdom Hearts Magic Light Shadow Fire Nature Water Rupees
Power Courage Wisdom Hearts Magic Light Shadow Fire Nature Water Rupees
Power Courage Wisdom Hearts Magic Light Shadow Fire Nature Water Rupees
Power Courage Wisdom Hearts Magic Light Shadow Fire Nature Water Rupees
Power Courage Wisdom Hearts Magic Light Shadow Fire Nature Water Rupees
Power Courage Wisdom Hearts Magic Light Shadow Fire Nature Water Rupees
Power Courage Wisdom Hearts Magic Light Shadow Fire Nature Water Rupees
RE: [code][code] - Sephiroth - 06-06-2013
Darknut, Red (Level: 10) Wrote:[enemy Power=20 Courage=14 Wisdom=3 Hearts=14/14 Magic=3/3]
Origin: The Legend of Zelda
Red Darknuts may be extremely powerful, capable of knocking out foes with ease, but they're completely mindless and only seek to destroy.
- All Darknuts have absurd strength and are thus able to carry Two-Handed items with one hand instead.
- Darknut attacks also deal impact damage to those that successfully block their attacks.
- Targets that successfully defend Darknut attacks take damage equal to their bonus dice when defending.
- When Darknut dies, any equipped items are dropped, replacing the random item drop.
[box=Claymore][list]
[*]A large, [i]Two-Handed[/i] sword, the Claymore can cut through anything in your path.[list]
[*][dice type-a=Courage type-b=Courage] / Damage increased by 3[/list][/list][/box]
[box=Tower Shield][list]
[*]A large, [i]Two-Handed[/i] shield that helps defend against attacks and mitigate damage.[list]
[*]When defending, your roll is increased by 2 dice. Additionally, damage taken is reduced by 2 (on top of your armor).
[*]If you are unsuccessful when attacking, target automatically gets to counterattack.[list]
[*]While anyone is counterattacking you, Tower Shield is disabled.[/list][/list][/list][/box]
[box=Soldier Platemail][list]
[*]Damage taken is reduced by 1[/list][/box]
- Darknut charges at a target with its shield. The shield must not be disabled to use Collision.
- Roll your Courage +3 dice vs. targets' Courage dice / Damage is halved
- If the attack is successful, loses all bonus dice when defending.
- This lasts until the end of Darknut's turn one round later.
If the attack is unsuccessful, Darknut's Tower Shield is disabled.
This lasts until the end of Darknut's turn round later.
- Level 10 and Shadow (Level: 2)
- Costs 3 Magic
- Give an ally the Berserk Affliction:
- Target is forced to use melee attacks.
- Target gains +3 damage on all attacks, excluding neutral and affinity effect damage.
- Target takes +2 damage from all attacks, excluding neutral and affinity effect damage.
Berserk lasts until the end of your turn two rounds later.
- The Darknut wields a mighty Two-Handed claymore in one hand, effectively using it to deal great damage to opponents. Can hit one target.
- Roll your Courage dice vs. targets' Courage dice / Damage increased by 3
- A large, Two-Handed shield that helps defend against attacks and mitigate damage.
- When defending, Darknut's roll is increased by 2 dice. Additionally, damage taken is reduced by 2 (on top of Soldier Platemail).
- If Darknut is unsuccessful when attacking, target automatically gets to counterattack.
- While anyone is counterattacking Darknut, Tower Shield is disabled.
- Damage taken is reduced by 1
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