Zelda Universe RPG |
Back on LunarNet - Printable Version +- Zelda Universe RPG (https://zurpg.sephiroth.ws) +-- Forum: News & Information (https://zurpg.sephiroth.ws/forum-16.html) +--- Forum: Announcements (https://zurpg.sephiroth.ws/forum-12.html) +--- Thread: Back on LunarNet (/thread-141.html) |
Back on LunarNet - WindStrike - 05-25-2013 Due to various issues, we are back on the LunarNet server - irc.lunarnet.org It should be up and running by session time today. Also, I'll be updating the Enemy Database thread (which contains maybe half of the enemies seen up to date at most) after the Attack on Death Mountain quest is over. By default, you will see enemies set to the following levels - 10 and 20 (no one is near 30 yet, so that won't be visible). At each successive tier higher, something new will be added, so a Darknut appearing at Level 20 may have a skill or two more than a Darknut at Level 10. The code will be listed for all of them. This will allow anyone to take existing enemies at whatever skill level and convert them to whatever level they want as well as make any modifications. Some enemies won't even be listed at lower tiers; likewise, some in the higher tiers won't show up in the lower tiers. Each tier will fill up a post, and within each post, enemies will be divided by their dominant stat - Power, Courage, Wisdom, and Balanced. It may be a good idea for everyone to take a look at these, because if an enemy from the database shows up in a quest, it may not be identical, but it's likely to be similar. Hopefully, I'll have the fully revamped Enemy Database updated in a week. It should make Improv Dungeons much easier to make as well. |