Zelda Universe RPG |
12-14-16: Bob Goes On An Advencha! - Printable Version +- Zelda Universe RPG (https://zurpg.sephiroth.ws) +-- Forum: ZURPG General (https://zurpg.sephiroth.ws/forum-18.html) +--- Forum: Quests (https://zurpg.sephiroth.ws/forum-7.html) +---- Forum: Backlog (https://zurpg.sephiroth.ws/forum-8.html) +---- Thread: 12-14-16: Bob Goes On An Advencha! (/thread-1127.html) |
12-14-16: Bob Goes On An Advencha! - WindStrike - 12-08-2016
"All dis schemin' an' plotterin' and plannin' be makin' Bob's 'ead spin! It's toim ta do somefin' about all dese villens and make it possibru ta remembah who's who! Dun worry guys, it'll be jus like trimmin' a book down written by an auther dat forgot wot he was writin' repeatedly an' keeps writin' up more plot points, so we's just 'elpin' 'im along!" -- Bob, Da One an' Only Wun
So, in a week or so, I'mma get back into DMing. But wait, but how, aren't I busy at the usual questing times? I still am, and although there are random days where said time frees up, ultimately I can't schedule things more than an hour in advance like that, which is never gonna work with just about everyone else. Instead, although I know some of you can't make it unfortunately, I'm gonna be doing late-night DMing for this quest. It's gonna be fairly informal, not to the extent of DoubleEx's Luchadore derailing a quest by his sheer existence, but instead of following the game's rules exactly, I'mma be a little carefree about 'em. Your character doesn't have to be up-to-date w/ the latest changelogs, you can switch characters from session to session, and for god's sake, frigin' Bob is your NPC Ally for the quest, what's better than that? Also, in the off-chance I get a free evening somewhere along the line, I might derail the quest myself and see who's available to join on shenanigans. Cause this quest... well, let's just say everyone's forgotten most of the story elements, and Da Mastah DM needs to find a way to "thin the herd" so he can focus on just a few. Not all at once of course.
Various things we tweaked and should feel less rigid as a result:
RE: Bob Goes On An Advencha! - Forgotten Third Eye - 12-09-2016 Does this mean that I could play as all my characters in the same adventure, with each wondering what the previous character even accomplished during said adventure. Also, sign me up, I still don't know a decent time for these as of now, but I mostly have nights off. RE: Bob Goes On An Advencha! - WindStrike - 12-09-2016 Well you can't go all of your characters at once, but yeah, switching out each session over the course of 4-5 sessions, you could. I'm expecting time to be starting between 10pm and 11pm CST. As for what day, I'm gonna guess Thursdays cause that's the one day each week I've already guaranteed I don't help on construction... because I previously go out for game night elsewhere hence not being at the house, lol. RE: Bob Goes On An Advencha! - WindStrike - 12-11-2016 Whelp, session this week is on Wednesday, Dec. 14th @ 11pm CST! Note that depending on timing, I might be able to start up to 30 minutes earlier, but I'm not putting a guarantee on it. Also, a few quest-specific notes:
Steam Chat Reaction Wrote:Firiann Fellshard: RP-based? this is gonna be fuuuuun Ah, one more thing:
RE: Bob Goes On An Advencha! - WindStrike - 12-15-2016 Gerudo Warrior
Affinities: None Description Physical Description
A standard warrior of the Gerudo race with light armor and a set of dual swords. Although the Gerudo are supposedly innately tied to Magic, these particular warriors use it only as a last resort and instead rely purely on agility and technique. They can, however, tap into their spiritual energy a bit. Also, there appears to be a dark veil covering their faces, allowing only the orange-yellow glow of their eyes to filter through it. Abilities
Wisp
Affinities: Light, Fire Description Physical Description
The flame-wreathed skulls known as Wisps may appear frightening, and they are, but in reality, they appear to be very frightening. Abilities
Iron Knuckle
Affinities: None Description Physical Description
This giant, armored warrior with a layer of heavy, extra armor. With strength surpassing even that of a Darknut, the Iron Knuckle carries a massive axe with the power of a Goron-built hammer. Its attacks are capable of cleaving through enemies in a single strike, and then hitting even more enemies. However, once the armor comes off, its style changes… A very dark shroud covers most the armor on its body.
Ghini
Affinities: Shadow Description Physical Description
The resident ghosts of East Hyrule, Ghinis are large vengeful spirits who rise from their graves to plunge their victims into living hell until they join them among the dead. Tl;dr, they’re ghosts. Abilities
Tonberry Remastered
Affinities: None Description Physical Description
TONBERRY IS BACK, BABY, AND THIS TIME, THERE’S NO STOPPING HIM. REVENGE IS A DISH BEST SERVED KNIFELY WITH A KNIFE IN THE BACK. ISN’T THAT JUST KNIFE? Abilities
Garo Master
Affinities: Shadow Description Physical Description
Origin: THE DEPTHS OF YOUR SOUL A fallen warrior whose soul still lingers on, burning with thoughts of vengeance for those that killed him. However, his vision is distorted, and he’s mostly unable to tell who his real killers are. For some reason, he doesn’t attack any Gerudo... He wields two blades, each of which seem to be made entirely of shadows, yet they somehow hold a physical form and are able to block any number of things, as well as pierce any Armor, no matter how strong it is. His cloak is remarkably similar to a certain other villain. It also seems to displace his actual position, making him rather difficult to hit at times. I’M BATMAN! Abilities
RE: 12-14-16: Bob Goes On An Advencha! - WindStrike - 01-05-2017 Whoops, I forgot I had something else scheduled tonight, can't do session, I'll have to reschedule Session 4.2 to sunday or early next week, mah bad. In the meantime though, SubconsciousEye could use some players, so join over thar on his session friday night! RE: 12-14-16: Bob Goes On An Advencha! - Orithan - 01-13-2017 Iron Knuckle
Affinities: None Description Physical Description
This giant, armored warrior with a layer of heavy, extra armor. With strength surpassing even that of a Darknut, the Iron Knuckle carries a massive axe with the power of a Goron-built hammer. Its attacks are capable of cleaving through enemies in a single strike, and then hitting even more enemies. However, once the armor comes off, its style changes… This Iron Knuckle is much larger and it’s armor is more ornate compared to other Iron Knuckles. Could it be their captain? Abilities
Iron Nabooru
Affinities: Spirit Description Physical Description
The person under the Iron Knuckle’s extra plating has turned out to be Nabooru, the Sage of Spirit! Still covered in armor, Iron Nabooru continues to fight the heroes; though she doesn’t seem to be doing so willingly. Maybe you need to liberate her from whatever mind control she is under. The suit of armor Nabooru is trapped inside seems to be controlling her through powerful Magic, absorbing any damage that she would take and giving her strange abilities in return. Could she really be this corrupt? Abilities
Agahnim
Affinities: Shadow, Fire Description Physical Description
Generic big bad evil mage dude, what more do you need? Abilities
Agahnim
Affinities: Shadow, Fire Description Physical Description
Generic big bad evil mage dude, what more do you need? Abilities
|