Hylian Templates - Orithan - 06-25-2016
Hylians are the default race of ZURPG and is the most numerous in all of Hyrule. While they are simple, here’s a few profile templates to get you going.
- Power: 0 (+2)
- Courage: 0 (+2)
- Wisdom: 0 (+2)
- Hearts: 1/1 (+0)
- Magic: 0/0 (+0)
- Initiative: $init 1d10
- Attack Dice: 0
- Defense Dice: 3
- Armor: 4
- Stat Points: 70
- Stat Points (Used): 5
- Heart Containers: 0
- Rupees: 200
Affinities: None
- Any effects that would lower your Power, Courage, Wisdom, Hearts, and/or Magic stats are halved (rounded down).
Race: Hylian
“It is us who holds the door into Hyrule City closed to our foes. It is us who maintain the security of our city. It is down to us to ensure that Hyrule Castle is safe from the grasp of evil. We shall protect the Goddesses and the Royal Family with our lives. We are the Hylian Guard!”
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill.
- DESCRIPTION: Pray to either Din, Nayru, or Farore. Depending on which goddess you to pray to, you gain different blessings.
- Din:
- EFFECT: You gain $1d2 Attack Dice.
Nayru:
EFFECT: You gain 1 Defense Dice.
Farore:
EFFECT: You gain a temporary Reroll Point.
DURATION: The Reroll Point automatically expires at the end of the battle.
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill.
- COSTS: 1 Magic
- DESCRIPTION: Alter the will of your next move to use your strength or your speed instead.
- EFFECT: Change your roll for the next attack or defense you do to use either Power or Courage.
- RESTRICTION 1: This is an Innate Skill. Only Hylians can learn and use this skill.
- RESTRICTION 2: A target hit by Telepathic Mindstrike cannot be hit by it again in the same day.
- DESCRIPTION: Turn your telepathy into a weapon, as you strike a target’s mind with it!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and the defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: Halved
- Neutral Damage: 2
- EFFECT: If it hits, read the thought the target is currently thinking about.
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill. There’s no limit on Innate Skills.
- DESCRIPTION: Hylians are considered to be the first race created by the Goddesses and thus get a general stat boost.
- Power: +2
- Courage: +2
- Wisdom: +2
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill. There’s no limit on Innate Skills.
- DESCRIPTION: Hylians have a better sense of hearing than others, allowing them to hear something from far off that would normally be inaudible.
- EFFECT: Additionally, you can selectively hear what you want to in a crowd of noises.
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill. There’s no limit on Innate Skills.
- DESCRIPTION: You can send telepathic messages to someone else.
- You can initiate two-way communication with that person, even if he’s not capable of telepathy.
- These telepathic messages can only be sent to one person at a time.
- SELL VALUE: 100 Rupees
- REQUIREMENTS: A melee weapon
- CHARGE: 3 Turns
- Begin charging by pouring your energy into your weapon, which emits a blue glow.
DESCRIPTION: Once charged, you can spin rapidly with the weapon, causing a wave of energy to hit all enemies.
Roll your Wisdom +6 dice vs. targets' Wisdom dice
Damage: Halved
EFFECT: Select an attack from the weapon, and add either its Dice Modifier or its Damage Modifier to the attack.
- SELL VALUE: 200 Rupees
- Stat Point Cost: 4
- DESCRIPTION: Your mental state remains calm, helping prevent changes to your stats.
- EFFECT: Any effects that would lower your Power, Courage, Wisdom, Hearts, and/or Magic stats are halved (rounded down).
- To clarify the rounding, if your Power would be reduced by 5, it’s instead only reduced by 2.
- SELL VALUE: 50 Rupees
- COSTS: 1 Magic
- DESCRIPTION: A generic, Arcane blast attack that hits with striking accuracy.
- Roll your Wisdom +7 dice vs. targets' Wisdom dice
- Damage: +0
- SELL VALUE: 75 Rupees
- DESCRIPTION: A steel hammer that packs extra punch, this hammer can cripple defenses and disable targets. Can Whack or Cripple a target.
- Whack!:
- Roll your Power dice vs. targets' Power dice
- Damage: +4
Cripple:
Roll your Power -3 dice vs. targets' Power dice
Damage: +0
EFFECT: If it hits, the target gets Immobilized:
Target cannot move or use any melee attacks.
DURATION: One round.
- SELL VALUE: 75 Rupees
- DESCRIPTION: A white blade enchanted with the power of wind. Can Slash, Stab, or Air Blade one target.
- Slash:
- Roll your Courage +6 dice vs. targets' Courage dice
- Damage: +0
Stab:
Roll your Courage dice vs. targets' Courage dice
Damage: +6
IF FAIL: Target can Counterattack you, regardless of CONDITIONS.
Magical Blade:
REQUIREMENTS: You being at Maximum Hearts
DESCRIPTION: Fire a magical blade of air, powered by your Hearts, at a target.
Roll your Courage +9 dice vs. targets' Courage dice
Damage: +0
- SELL VALUE: 75 Rupees
- DESCRIPTION: A standard shield used by many of the Hylian Guards. It defends well against most attacks.
- Defense Dice: +3
- SELL VALUE: 75 Rupees
- DESCRIPTION: A steadfast, durable plate of armor that protects you well against attacks.
- Armor: +4
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 6 Magic.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
[stats name=Hylian Guard power=0 (+2) courage=0 (+2) wisdom=0 (+2) hearts=1/1 (+0) magic=0/0 (+0) initiative=1d10 attack-dice=0 defense-dice=3 armor=4 stat-points=70/5 heart-containers=0 rupees=200]None[/stats]
[box=Other Bonuses][list]
[*]Any effects that would lower your [b][Power], [Courage], [Wisdom], [Hearts], and/or [Magic][/b] stats are halved (rounded down).
[/list][/box]
[hr]
[tabs]
[tab=Description]
[u]Race[/u]: Hylian
“It is us who holds the door into Hyrule City closed to our foes. It is us who maintain the security of our city. It is down to us to ensure that Hyrule Castle is safe from the grasp of evil. We shall protect the Goddesses and the Royal Family with our lives. We are the Hylian Guard!”
[/tab]
[tab=Skills]
[Skills type=Signature]
[/Skills]
[Basic Skills]
[skills type=Innate]
[tabs]
[tab=Active Skills]
[box=Prayer][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Pray to either [b]Din[/b], [b]Nayru[/b], or [b]Farore[/b]. Depending on which goddess you to pray to, you gain different blessings.[list]
[*][b]Din:[/b][list]
[*][b]EFFECT[/b]: You gain [b]$1d2 [Attack Dice].[/b]
[/list]
[*][b]Nayru:[/b][list]
[*][b]EFFECT[/b]: You gain [b]1 [Defense Dice][/b].
[/list]
[*][b]Farore:[/b][list]
[*][b]EFFECT[/b]: You gain a temporary [Reroll Point].[list]
[*][b]DURATION[/b]: The [Reroll Point] automatically expires at the end of the battle.
[/list][/list][/list][/list][/box]
[box=Change Focus][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: Alter the will of your next move to use your strength or your speed instead.[list]
[*][b]EFFECT[/b]: Change your roll for the next attack or defense you do to use either [b][Power] or [Courage][/b].
[/list][/list][/box]
[box=Telepathic Mindstrike][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: A target hit by [b]Telepathic Mindstrike[/b] cannot be hit by it again in the same day.
[*][b]DESCRIPTION[/b]: Turn your telepathy into a weapon, as you strike a target’s mind with it![list]
[*][b]EFFECT[/b]: [b]Bonus [Attack Dice] & [Defense Dice][/b] are disabled for both the attacker and the defender in this attack.
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]Neutral Damage[/b]: 2
[*][b]EFFECT[/b]: If it hits, read the thought the target is currently thinking about.
[/list][/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Children of the Goddesses][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill. There’s no limit on [b]Innate Skills[/b].
[*][b]DESCRIPTION[/b]: [b]Hylians[/b] are considered to be the first race created by the [b]Goddesses[/b] and thus get a general stat boost.[list]
[*][b][Power][/b]: +2
[*][b][Courage][/b]: +2
[*][b][Wisdom][/b]: +2
[/list][/list][/box]
[box=Selective Hearing][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill. There’s no limit on [b]Innate Skills[/b].
[*][b]DESCRIPTION[/b]: [b]Hylians[/b] have a better sense of hearing than others, allowing them to hear something from far off that would normally be inaudible.[list]
[*][b]EFFECT[/b]: Additionally, you can selectively hear what you want to in a crowd of noises.
[/list][/list][/box]
[box=Telepathic Conversation][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill. There’s no limit on [b]Innate Skills[/b].
[*][b]DESCRIPTION[/b]: You can send telepathic messages to someone else.[list]
[*]You can initiate two-way communication with that person, even if he’s not capable of telepathy.
[*]These telepathic messages can only be sent to one person at a time.
[/list][/list][/box]
[/tab]
[/tabs]
[/skills]
[Skills type=Active]
[box=Spin Attack][list]
[*][b]SELL VALUE[/b]: [Rupees]100[/Rupees]
[*][b]REQUIREMENTS[/b]: A melee weapon
[*][b]CHARGE[/b]: 3 Turns[list]
[*]Begin charging by pouring your energy into your weapon, which emits a blue glow.[/list]
[*][b]DESCRIPTION[/b]: Once charged, you can spin rapidly with the weapon, causing a wave of energy to hit all enemies.[list]
[*][dice type-a=Wisdom amount-a=+6 type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]EFFECT[/b]: Select an attack from the weapon, and add either its [b]Dice Modifier[/b] or its [b]Damage Modifier[/b] to the attack.
[/list][/list][/list][/box]
[/Skills]
[Skills type=Passive]
[box=(4) Calm][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b][Stat Point] Cost[/b]: 4
[*][b]DESCRIPTION[/b]: Your mental state remains calm, helping prevent changes to your stats.[list]
[*][b]EFFECT[/b]: Any effects that would lower your [b][Power], [Courage], [Wisdom], [Hearts], and/or [Magic][/b] stats are halved (rounded down).[list]
[*]To clarify the rounding, if your [Power] would be reduced by 5, it’s instead only reduced by 2.
[/list][/list][/list][/box]
[/Skills]
[/tab]
[tab=Spells]
[Spells type=Offensive]
[box=Magic Blast][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: A generic, [Arcane] blast attack that hits with striking accuracy.[list]
[*][dice type-a=Wisdom amount-a=+7 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[/list][/list][/list][/box]
[/Spells]
[Spells type=Support]
[/Spells]
[/tab]
[tab=Items]
[Items type=Weapons]
[box=Smash Hammer][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A steel hammer that packs extra punch, this hammer can cripple defenses and disable targets. Can [b]Whack[/b] or [b]Cripple[/b] a target.[list]
[*][b]Whack![/b]:[list]
[*][dice type-a=Power type-b=Power][list]
[*][b]Damage[/b]: +4
[/list][/list]
[*][b]Cripple[/b]:[list]
[*][dice type-a=Power amount-a=-3 type-b=Power][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, the target gets [color=yellow][b]Immobilized[/b][/color]:[list]
[*]Target cannot move or use any melee attacks.
[*][b]DURATION[/b]: One round.
[/list][/list][/list][/list][/list][/box]
[box=White Sword][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A white blade enchanted with the power of wind. Can [b]Slash[/b], [b]Stab[/b], or [b]Air Blade[/b] one target.[list]
[*][b]Slash[/b]:[list]
[*][dice type-a=Courage amount-a=+6 type-b=Courage][list]
[*][b]Damage[/b]: +0
[/list][/list]
[*][b]Stab[/b]:[list]
[*][dice type-a=Courage type-b=Courage][list]
[*][b]Damage[/b]: +6
[*][b]IF FAIL[/b]: Target can [b]Counterattack[/b] you, regardless of [b]CONDITIONS[/b].
[/list][/list]
[*][b]Magical Blade[/b]:[list]
[*][b]REQUIREMENTS[/b]: You being at [b]Maximum [Hearts][/b]
[*][b]DESCRIPTION[/b]: Fire a magical blade of air, powered by your [Hearts], at a target.
[*][dice type-a=Courage amount-a=+9 type-b=Courage][list]
[*][b]Damage[/b]: +0
[/list][/list][/list][/list][/box]
[/Items]
[items type=Shields]
[box=Hylian Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A standard shield used by many of the [b]Hylian Guards[/b]. It defends well against most attacks.[list]
[*][b][Defense Dice][/b]: +3
[/list][/list][/box]
[/items]
[Items type=Armor]
[box=Soldier Platemail][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A steadfast, durable plate of armor that protects you well against attacks.[list]
[*][b][Armor][/b]: +4
[/list][/list][/box]
[/Items]
[Items type=Robes]
[/Items]
[Items type=Tools]
[/Items]
[Items type=Consumables]
[box=Restoration Heart][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A tasty [Heart] that can be devoured to recover your [Hearts]! ... that doesn't sound right.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]6[/Hearts].
[/list][/list][/box]
[box=Magic Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A jar containing liquified [Magic], which you can drink to recover your [Magic]! Hope there's no alcohol in it.[list]
[*][b]EFFECT[/b]: Consume this to recover [Magic]6[/Magic].
[/list][/list][/box]
[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], waiting in a bottle for your death! Isn't she just so kind?[list]
[*][b]EFFECT[/b]: If you use the [b]Fairy[/b] manually, you are restored to Maximum [Hearts].[list]
[*]If you die, you can use the [b]Fairy[/b] on the spot, reviving you and restoring you to [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[/Items]
[Items type=Masks]
[/Items]
[Items type=Misc]
[/Items]
[/tab]
[/tabs]
RE: Hylian Templates - Orithan - 06-25-2016
- Power: 0 (+2)
- Courage: 0 (+2)
- Wisdom: 0 (+2)
- Hearts: 1/1 (+0)
- Magic: 0/0 (+3)
- Initiative: $init 1d10
- Attack Dice: 0
- Defense Dice: 3
- Armor: 2
- Stat Points: 67
- Stat Points (Used): 8
- Heart Containers: 0
- Rupees: 200
Affinities: Light
- Start battle with Magic Regen x2
Race: Hylian
“Follow in the paths our Goddesses have carved through our world. Salvation awaits you at the end of your journey”
- REQUIREMENTS: Being able to move
- DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
- Cover:
- EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
- If you are unsuccessful in defending any attack, Cover wears off.
- DURATION: Cover lasts until you're hit or until you use Cover on someone else.
- Reverse Cover:
- EFFECT: Hide behind an ally, causing them to use Cover on you.
- RESTRICTIONS: This will only work in combat if you're Camouflaged
- DESCRIPTION: Hide behind a nearby object large enough to conceal you.
- EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
- EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
- This can stack up to three times.
- RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
- DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
- CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
- DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
- EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
- REQUIREMENTS: A free hand
- DESCRIPTION: Swords not good enough? Punch a target with your fist!
- Roll your Power +5 dice vs. targets' Power dice
- REQUIREMENTS: A shield
- DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
- Roll your Power +3 dice vs. targets' Power dice
- REQUIREMENTS: A free hand
- DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
- ATTACK 1: Roll your Power dice vs. targets' Power dice
- Damage: None
- IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
- ATTACK 2: Target rolls Courage dice to defend
- Target Damage: +0
- Projectile Damage: Halved and based on difference in successes from ATTACK 1
- REQUIREMENTS: Two legs
- DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
- Roll your Courage +5 dice vs. targets' Courage dice
- REQUIREMENTS: Being able to move
- DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
- Outrun:
- Roll your Courage +3 dice vs. targets' Courage dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- Outwit:
- Roll your Courage +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Courage dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- REQUIREMENTS: Being able to speak in the same language as the target
- DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
- Roll your Wisdom +3 dice vs. targets' Wisdom dice
- Damage: None
- EFFECT: If it works, target gets Taunted:
- Target’s single-target Combat Actions can only target you.
- DURATION: One round.
- RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
- DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: None
- IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
- If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
- IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill.
- DESCRIPTION: Pray to either Din, Nayru, or Farore. Depending on which goddess you to pray to, you gain different blessings.
- Din:
- EFFECT: You gain $1d2 Attack Dice.
Nayru:
EFFECT: You gain 1 Defense Dice.
Farore:
EFFECT: You gain a temporary Reroll Point.
DURATION: The Reroll Point automatically expires at the end of the battle.
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill.
- COSTS: 1 Magic
- DESCRIPTION: Alter the will of your next move to use your strength or your speed instead.
- EFFECT: Change your roll for the next attack or defense you do to use either Power or Courage.
- RESTRICTION 1: This is an Innate Skill. Only Hylians can learn and use this skill.
- RESTRICTION 2: A target hit by Telepathic Mindstrike cannot be hit by it again in the same day.
- DESCRIPTION: Turn your telepathy into a weapon, as you strike a target’s mind with it!
- EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and the defender in this attack.
- Roll your Wisdom dice vs. targets' Wisdom dice
- Damage: Halved
- Neutral Damage: 2
- EFFECT: If it hits, read the thought the target is currently thinking about.
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill. There’s no limit on Innate Skills.
- DESCRIPTION: Hylians are considered to be the first race created by the Goddesses and thus get a general stat boost.
- Power: +2
- Courage: +2
- Wisdom: +2
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill. There’s no limit on Innate Skills.
- DESCRIPTION: Hylians have a better sense of hearing than others, allowing them to hear something from far off that would normally be inaudible.
- EFFECT: Additionally, you can selectively hear what you want to in a crowd of noises.
- RESTRICTIONS: This is an Innate Skill. Only Hylians can learn and use this skill. There’s no limit on Innate Skills.
- DESCRIPTION: You can send telepathic messages to someone else.
- You can initiate two-way communication with that person, even if he’s not capable of telepathy.
- These telepathic messages can only be sent to one person at a time.
- SELL VALUE: 200 Rupees
- Stat Point Cost: 4
- DESCRIPTION: You naturally recover Magic over time.
- EFFECT: You gain Magic Regen x2.
- SELL VALUE: 50 Rupees
- REQUIREMENTS: Light
- COSTS: 1 Magic
- DESCRIPTION: Send a high-energy pulse of Light at a target, cutting their Magic.
- Roll your Wisdom +2 dice vs. targets' Wisdom dice
- Damage: +0
- EFFECT: If it hits, target loses 2 Magic
- SELL VALUE: 200 Rupees
- REQUIREMENTS: Light
- COSTS: 4 Magic
- DESCRIPTION: Bathe someone in a shower of Wisdom, enlightening them.
- EFFECT: Target gains 5 Wisdom
- SELL VALUE: 75 Rupees
- DESCRIPTION: A standard shield used by many of the Hylian Guards. It defends well against most attacks.
- Defense Dice: +3
- SELL VALUE: 125 Rupees
- DESCRIPTION: A magically enchanted platemail that provides you with more Magic.
- Armor: +2
- Magic: +3/3
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
- EFFECT: Consume this to recover 6 Hearts.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
- EFFECT: Consume this to recover 6 Magic.
- Amount: 1
- SELL VALUE: 25 Rupees
- DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
- EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
- Amount: 1
- DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
- EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
- If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
[stats name=Hylian Priest power=0 (+2) courage=0 (+2) wisdom=0 (+2) hearts=1/1 (+0) magic=0/0 (+3) initiative=1d10 attack-dice=0 defense-dice=3 armor=2 stat-points=67/8 heart-containers=0 rupees=200][Light][/stats]
[box=Other Bonuses][list]
[*]Start battle with [b][Magic] Regen x2[/b]
[/list][/box]
[hr]
[tabs]
[tab=Description]
[u]Race[/u]: Hylian
“Follow in the paths our Goddesses have carved through our world. Salvation awaits you at the end of your journey”
[/tab]
[tab=Skills]
[Skills type=Signature]
[/Skills]
[Basic Skills]
[skills type=Innate]
[tabs]
[tab=Active Skills]
[box=Prayer][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill.
[*][b]DESCRIPTION[/b]: Pray to either [b]Din[/b], [b]Nayru[/b], or [b]Farore[/b]. Depending on which goddess you to pray to, you gain different blessings.[list]
[*][b]Din:[/b][list]
[*][b]EFFECT[/b]: You gain [b]$1d2 [Attack Dice].[/b]
[/list]
[*][b]Nayru:[/b][list]
[*][b]EFFECT[/b]: You gain [b]1 [Defense Dice][/b].
[/list]
[*][b]Farore:[/b][list]
[*][b]EFFECT[/b]: You gain a temporary [Reroll Point].[list]
[*][b]DURATION[/b]: The [Reroll Point] automatically expires at the end of the battle.
[/list][/list][/list][/list][/box]
[box=Change Focus][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill.
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: Alter the will of your next move to use your strength or your speed instead.[list]
[*][b]EFFECT[/b]: Change your roll for the next attack or defense you do to use either [b][Power] or [Courage][/b].
[/list][/list][/box]
[box=Telepathic Mindstrike][list]
[*][b]RESTRICTION 1[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill.
[*][b]RESTRICTION 2[/b]: A target hit by [b]Telepathic Mindstrike[/b] cannot be hit by it again in the same day.
[*][b]DESCRIPTION[/b]: Turn your telepathy into a weapon, as you strike a target’s mind with it![list]
[*][b]EFFECT[/b]: [b]Bonus [Attack Dice] & [Defense Dice][/b] are disabled for both the attacker and the defender in this attack.
[*][dice type-a=Wisdom type-b=Wisdom][list]
[*][b]Damage[/b]: Halved
[*][b]Neutral Damage[/b]: 2
[*][b]EFFECT[/b]: If it hits, read the thought the target is currently thinking about.
[/list][/list][/list][/box]
[/tab]
[tab=Passive Skills]
[box=Children of the Goddesses][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill. There’s no limit on [b]Innate Skills[/b].
[*][b]DESCRIPTION[/b]: [b]Hylians[/b] are considered to be the first race created by the [b]Goddesses[/b] and thus get a general stat boost.[list]
[*][b][Power][/b]: +2
[*][b][Courage][/b]: +2
[*][b][Wisdom][/b]: +2
[/list][/list][/box]
[box=Selective Hearing][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill. There’s no limit on [b]Innate Skills[/b].
[*][b]DESCRIPTION[/b]: [b]Hylians[/b] have a better sense of hearing than others, allowing them to hear something from far off that would normally be inaudible.[list]
[*][b]EFFECT[/b]: Additionally, you can selectively hear what you want to in a crowd of noises.
[/list][/list][/box]
[box=Telepathic Conversation][list]
[*][b]RESTRICTIONS[/b]: This is an [b]Innate Skill[/b]. Only [b]Hylians[/b] can learn and use this skill. There’s no limit on [b]Innate Skills[/b].
[*][b]DESCRIPTION[/b]: You can send telepathic messages to someone else.[list]
[*]You can initiate two-way communication with that person, even if he’s not capable of telepathy.
[*]These telepathic messages can only be sent to one person at a time.
[/list][/list][/box]
[/tab]
[/tabs]
[/skills]
[Skills type=Active]
[/Skills]
[Skills type=Passive]
[box=(4) Magic Regeneration][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b][Stat Point] Cost[/b]: 4
[*][b]DESCRIPTION[/b]: You naturally recover [Magic] over time.[list]
[*][b]EFFECT[/b]: You gain [b][Magic] Regen x2[/b].
[/list][/list][/box]
[/Skills]
[/tab]
[tab=Spells]
[Spells type=Offensive]
[box=PSI Flash][list]
[*][b]SELL VALUE[/b]: [Rupees]50[/Rupees]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]1[/Magic]
[*][b]DESCRIPTION[/b]: Send a high-energy pulse of [Light] at a target, cutting their [Magic].[list]
[*][dice type-a=Wisdom amount-a=+2 type-b=Wisdom][list]
[*][b]Damage[/b]: +0
[*][b]EFFECT[/b]: If it hits, target loses [Magic]2[/Magic]
[/list][/list][/list][/box]
[/Spells]
[Spells type=Support]
[box=Enlighten][list]
[*][b]SELL VALUE[/b]: [Rupees]200[/Rupees]
[*][b]REQUIREMENTS[/b]: [Light]
[*][b]COSTS[/b]: [Magic]4[/Magic]
[*][b]DESCRIPTION[/b]: Bathe someone in a shower of [Wisdom], enlightening them.[list]
[*][b]EFFECT[/b]: Target gains [b]5 [Wisdom][/b]
[/list][/list][/box]
[/Spells]
[/tab]
[tab=Items]
[Items type=Weapons]
[/Items]
[items type=Shields]
[box=Hylian Shield][list]
[*][b]SELL VALUE[/b]: [Rupees]75[/Rupees]
[*][b]DESCRIPTION[/b]: A standard shield used by many of the [b]Hylian Guards[/b]. It defends well against most attacks.[list]
[*][b][Defense Dice][/b]: +3
[/list][/list][/box]
[/items]
[Items type=Armor]
[box=Enchanted Platemail][list]
[*][b]SELL VALUE[/b]: [Rupees]125[/Rupees]
[*][b]DESCRIPTION[/b]: A magically enchanted platemail that provides you with more [Magic].[list]
[*][b][Armor][/b]: +2
[*][b][Magic][/b]: +3/3
[/list][/list][/box]
[/Items]
[Items type=Robes]
[/Items]
[Items type=Tools]
[/Items]
[Items type=Consumables]
[box=Restoration Heart][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A tasty [Heart] that can be devoured to recover your [Hearts]! ... that doesn't sound right.[list]
[*][b]EFFECT[/b]: Consume this to recover [Hearts]6[/Hearts].
[/list][/list][/box]
[box=Magic Jar][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A jar containing liquified [Magic], which you can drink to recover your [Magic]! Hope there's no alcohol in it.[list]
[*][b]EFFECT[/b]: Consume this to recover [Magic]6[/Magic].
[/list][/list][/box]
[box=Reroll Points][list]
[*][Amount]1[/Amount]
[*][b]SELL VALUE[/b]: [Rupees]25[/Rupees]
[*][b]DESCRIPTION[/b]: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.[list]
[*][b]EFFECT[/b]: Once per turn, immediately after someone rolls for something, you can flick a [Reroll Point] at the target to force them to reroll it. Then, choose which roll the target uses.
[/list][/list][/box]
[box=Fairy][list]
[*][Amount]1[/Amount]
[*][b]DESCRIPTION[/b]: A lively [b]Fairy[/b], waiting in a bottle for your death! Isn't she just so kind?[list]
[*][b]EFFECT[/b]: If you use the [b]Fairy[/b] manually, you are restored to Maximum [Hearts].[list]
[*]If you die, you can use the [b]Fairy[/b] on the spot, reviving you and restoring you to [Hearts]3[/Hearts].
[/list][/list][/list][/box]
[/Items]
[Items type=Masks]
[/Items]
[Items type=Misc]
[/Items]
[/tab]
[/tabs]
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