Zelda Universe RPG

Anyastasia - Printable Version

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Anyastasia - Forgotten Third Eye - 04-08-2016

Still WIP.
Anyastasia
  • Power: 20 (+0)
  • Courage: 20 (+0)
  • Wisdom: 16 (+0)
  • Hearts: 15/15 (+0)
  • Magic: 9/9 (+0)
  • Initiative: $init 1d10
  • Attack Dice: 0
  • Defense Dice: 0
  • Armor: 6
  • Stat Points: 0
  • Stat Points (Used): 80
  • Heart Containers: 3
  • Rupees: 0
 
Affinities: Shadow
Loadout Stats
Non-stat Bonuses
Nickname: Anya
Race: Felis Nara
Occupation: Nyan
Age: Nineteen (19)
Gender: Female
Appearance: Link to be added
Anyastasia is akin to that of an average Human Female, except with cat ears and a cat tail. Her long, wavy hair is brown in color, leaning towards a more orange-pink hue. At daytime, her blue eyes look more human-like, but nighttime is when they sport a more feline-like appearance.
She wears red high-quality high-heel combat stiletto shoes and cat-themed kneesocks, along with her fingerless-gauntlets suitable for close-combat. Her purple, skirt-overalls are accented with a simple white shirt.
Original Description
Like your typical human except with cat ears and a cat tail, nya! Sporting light-brown short-short-overalls and a white shirt, nya! Fancy combat stilettos for kicking foes and glorified kneesocks, nya! Long, wavy, brown hair and blue eyes, nya!
Anynyan here? This is a purrfect place to talk about meow! Nya!
Background, nya!
Boxcat
  • RESTRICTIONS: Boxcat
  • COSTS: 6 Magic Boxcats
  • DESCRIPTION: Turn into Boxcat, increasing sneaky-ness and agility.
    • EFFECT 1: Enemies lose 5 Dice against you in Spot Checks.
    • EFFECT 2: As long as you physically are not moving, you gain 5 Dice during Spot Checks targeted at you.
    • EFFECT 3: Your movement speed is slightly increased, allowing you to move an additional 1/10 Feet per Feet.
    • EFFECT 3: Additionally, you are able to slide along Terrain and Walls unhindered.
    • DURATION: Either 3 Rounds (30 Minutes), until you are hit by an attack, or until you cancel this on your turn for no Action Cost.
Cover
  • REQUIREMENTS: Being able to move
  • DESCRIPTION: Use your body as a shield! Select a target to use Cover on or Reverse Cover.
    • Cover:
      • EFFECT: Anyone targeting the selected target will instead hit you. If an attack would hit both you and the Covered target, it won't hit the Covered target.
        • If you are unsuccessful in defending any attack, Cover wears off.
        • DURATION: Cover lasts until you're hit or until you use Cover on someone else.
    • Reverse Cover:
      • EFFECT: Hide behind an ally, causing them to use Cover on you.
Hide
  • RESTRICTIONS: This will only work in combat if you're Camouflaged
  • DESCRIPTION: Hide behind a nearby object large enough to conceal you.
    • EFFECT 1: You gain 3 Defense Dice when defending against a Spot Check.
    • EFFECT 2: If you successfully get past a Spot Check while using Hide, you will gain 3 Dice when using either Sneak-Up or Stealth Strike from that position.
      • This can stack up to three times.
Basic Counter
  • RESTRICTIONS: This is a Counterattack Skill. If you have another Counterattack Skill set to '(Enabled)', this one is '(Disabled)' by default.
  • DESCRIPTION: The basic Counterattack Skill, this skill allows you to counterattack when the opportunity arises.
    • CONDITIONS: If your Successes when defending are at least twice as great as the attacker’s Successes, you can Counterattack by using any non-charge attack.
Two Hands for One
  • DESCRIPTION: You can use both of your hands for most attacks that're normally one-handed for a dice bonus.
    • EFFECT: When you use an attack that's normally One-Handed as Two-Handed, you gain 4 Dice on the attack. This does not include Spells.
Punch
  • REQUIREMENTS: A free hand
  • DESCRIPTION: Swords not good enough? Punch a target with your fist!
    • Roll your Power +5 dice vs. targets' Power dice
      • Damage: Halved
Bash
  • REQUIREMENTS: A shield
  • DESCRIPTION: Who says shields are only good for defending? Bash a target with your shield, head-on!
    • Roll your Power +3 dice vs. targets' Power dice
      • Damage: -2
Throw
  • REQUIREMENTS: A free hand
  • DESCRIPTION: You can throw people or large objects at other people! First, pick up a target using ATTACK 1.
    • ATTACK 1: Roll your Power dice vs. targets' Power dice
      • Damage: None
      • IF SUCCESS: You manage to pick the target up! Throw them at another target using ATTACK 2, which uses the same success rate for you.
    • ATTACK 2: Target rolls Courage dice to defend
      • Target Damage: +0
      • Projectile Damage: Halved and based on difference in successes from ATTACK 1
Kick
  • REQUIREMENTS: Two legs
  • DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
    • Roll your Courage +5 dice vs. targets' Courage dice
      • Damage: Halved
Escape
  • REQUIREMENTS: Being able to move
  • DESCRIPTION: Run away! Run as far as you can! 'Hits' all enemies by using either Outrun or Outwit.
    • Outrun:
      • Roll your Courage +3 dice vs. targets' Courage dice
        • Damage: None
        • EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
    • Outwit:
      • Roll your Courage +3 dice vs. targets' Wisdom dice
        • Damage: None
        • EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
Sneak-Up
  • RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
  • DESCRIPTION: Try to speedily sneak up on a target in an attempt to cause a pre-emptive strike!
    • EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
    • Roll your Courage dice vs. targets' Wisdom dice
      • Damage: None
      • IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
        • If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
      • IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Taunt
  • REQUIREMENTS: Being able to speak in the same language as the target
  • DESCRIPTION: Call out to an enemy and insult them! Insult them, their family, their backstory, and their swimming skills!
    • Roll your Wisdom +3 dice vs. targets' Wisdom dice
      • Damage: None
      • EFFECT: If it works, target gets Taunted:
        • Target’s single-target Combat Actions can only target you.
        • DURATION: One round.
Stealth Strike
  • RESTRICTIONS: Target cannot know you are there. Otherwise, this will automatically result in IF FAIL.
  • DESCRIPTION: Try to sneak up on a target in an attempt to cause a pre-emptive strike!
    • EFFECT: Bonus Attack Dice & Defense Dice are disabled for both the attacker and defender in this attack.
    • Roll your Wisdom dice vs. targets' Wisdom dice
      • Damage: None
      • IF SUCCESS: You're able to immediately follow-up with any attack or action on the target.
        • If it's an attack, it gains Dice equal to the difference in successes from the Sneak-Up. It will also initiate official combat (everyone rolls initiatives).
      • IF FAIL: Target becomes aware of you and automatically gets the chance to use Escape or initiate official combat (everyone rolls initiatives).
Tailwhack
  • RESTRICTIONS: This is an Innate Skill. Only Felis Naras can learn and use this skill.
  • DESCRIPTION: Whack a target with your tail! Isn't that amazing?
    • Roll your Courage +4 dice vs. targets' Courage dice
      • Damage: +1
Scratch
  • RESTRICTIONS: This is an Innate Skill. Only Felis Naras can learn and use this skill.
  • DESCRIPTION: Scratch a target with your retractable claws! Wait, what?
    • Roll your Courage dice vs. targets' Courage dice
      • Damage: +4
Pounce
  • RESTRICTIONS: This is an Innate Skill. Only Felis Naras can learn and use this skill.
  • CHARGE: 1 Action.
    • Begin charging by compressing your hitbox body into a crouching motion, ready to lunge at a target.
  • DESCRIPTION: Once charged, you can hurl yourself forwards to a target (or just aside a target). This can be used as either an attack or movement.
    • EFFECT 1: Your Horizontal Jump Distance is doubled during this.
    • EFFECT 2: You gain an additional 5 Dice for any attack you're doing.
      • This gets bumped up to 10 Dice if you're performing a Sneak Attack.
    • EFFECT 3: If you successfully land an Attack, any Fall Damage you would take is Negated.
Ferocious Feline (WIP)
  • RESTRICTIONS: This is an Innate Skill. Only Felis Naras can learn and use this skill. There’s no limit on Innate Skills.
  • DESCRIPTION: Felis Naras are quite adept at close combat, enabling them a bit of a bonus.
    • EFFECT: Punch and Kick deal +0 Damage instead of half.
Walltricks Will Work (WIP)
  • RESTRICTIONS: This is an Innate Skill. Only Felis Naras can learn and use this skill. There’s no limit on Innate Skills.
  • DESCRIPTION: Felis Naras have claws that allows them to climb walls. The only problem is that it is kinda limited.
    • EFFECT 1: You can climb up or across walls, but only for 15 feet.
    • EFFECT 2: Additionally, you can Walljump to a new wall, as long as it's not more than a 90 degrees angle from the initial wall.
      • This new wall will have its Climb Limit reduced by 5 feet from the previous wall, down to a minimum of 0 feet.
Catty Compression (WIP)
  • RESTRICTIONS: This is an Innate Skill. Only Felis Naras can learn and use this skill. There’s no limit on Innate Skills.
  • DESCRIPTION: Felis Naras are quite flexible, allowing themselves to squeeze through some particularly tight spaces. It's perfect for sneaking and spying!
    • EFFECT: As long as the tunneling path is no smaller than a sphere of 1 feet in diameter, you'll be able to traverse through it.
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This feline creature does not possess any trinkets
Powder Keg
  • Amount: 1
  • SELL VALUE: 300 Rupees
  • DESCRIPTION: A keg of high-yield explosive powder that, after a period of time, explodes, hitting everyone and potentially destroying parts of the battlefield. First, set the keg down.
    • The keg has 30 Hearts and it starts your team's side of the field.
    • The keg can be kicked to the other side for the cost of a Support Action by any player.
    • DURATION: Powder Keg explodes when its Hearts reach 0 or at the end of the second round after dropping it. Either way, the explosion hits everyone.
      • Roll your Power dice vs. targets' Power dice
        • Damage:
          • 16 Damage to players for the side it’s on.
          • 8 Damage to players for the side it’s not on.
Mega Powder Keg
  • Amount: 1
  • SELL VALUE: 600 Rupees
  • DESCRIPTION: A really really big keg of high-yield explosive powder that, after a period of time, explodes, hitting everyone and potentially destroying parts of the battlefield. If you want to come away unscathed, you’ll need Cover. First, set the keg down.
    • The keg has 50 Hearts.
    • DURATION: Powder Keg explodes when its Hearts reach 0 or at the end of the second round after dropping it. Either way, the explosion hits everyone.
      • Roll your Power +10 dice vs. targets' Power dice
        • Damage:Those that fail to defend taken 32 Damage. And those that successfully defend it still take 16 Damage.
None for now?
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Spellweave Plate (Equipped)
  • INFORMATION: This item is a Mythical Artifact
  • DESCRIPTION: A highly iridescent armor coated in moondust paint flashing in all colors as you walk. Whenever you spend an Affinity, it flashes in that color. It provides decent protection, and you can use Empower Defense when you're attacked. Can also use the Luna Deliverance ability.
    • Armor: +6
    • EFFECT: At the start of the battle, grants two of the following Affinities: Water, Fire, Nature, Light, Shadow.
    • Empower Defense:
      • COSTS: One of your Affinities
        • The spent Affinity returns to you at the start of the next round.
      • EFFECT: The following happens on your defense, based on which Affinity you spent:
        • Water: Negate an EFFECT attacker has on their attack.
        • Fire: Attacker takes 5 Neutral Damage.
        • Nature: You gain 10 Armor.
        • Light: Roll $1d3. If the result is a 1, the attacker's attack automatically misses.
        • Shadow: Attacker rolls twice and is forced to take the lower roll. Rerolls do not affect this.
        • Spirit: If you successfully defend, you get an automatic counterattack regardless of difference in successes.
    • Luna Deliverance:
      • COSTS: All of your Affinities, and 4 Magic per Affinity spent
        • Any spent Affinities return to you after the end of your next turn.
      • CHARGE: 1 Action per (# of Affinities used - 1)
        • Begin charging by flaring up in colors corresponding to the affinities used.
      • DESCRIPTION: Once fully charged, blast your enemies with as many Affinities as you have charged! Each attack targets one enemy. If multiple attacks target the same enemy, target rolls once to defend.
        • Roll your Wisdom +8 dice vs. targets' Wisdom dice
          • Damage: +0
          • EFFECT: Apply the following depending on which Affinity each blast was:
            • Water: Target loses 7 Courage
            • Fire: Target loses 7 Hearts (Stat)
            • Nature: Target loses 7 Power
            • Light: Target loses 7 Wisdom
            • Shadow: Siphon 5 from any stat.
            • Spirit: Target loses 7 Magic (Stat)
Dark Keaton Lord Silk
  • INFORMATION 1: This item is a Mythical Artifact
  • INFORMATION 2: This item is afflicted by Fierce Deity's Influence. The longer you have it, the more it exerts influence over you... In the Future!
  • DESCRIPTION: A large set of spiritual robes which glow in an eerie crystal blue aura; bearing a dulled symbol of the Keaton Army embroided on it. Said to contain the soul of the old Bandit King, it appears to have been corrupted by the influence the Twilight Scimitar held on Thoughter into a powerful tool of influence and dominion.
    • Basic Protection:
      • EFFECT: Anyone attacking you with a positive Dice Modifier has it reduced by 6 (down to a minimum of 0)
    • Augmented Protection:
      • COSTS: 5 Magic to maintain at the start of each round
      • EFFECT: Anyone attacking you loses their positive Dice Modifier
    • Keaton Command:
      • DESCRIPTION: The spirit of the robe flares out, hitting everyone else in the area. This power forces everyone else to respect the power of the Bandit King
      • Roll your Wisdom +5 dice vs. targets' Power dice
        • Damage None
        • EFFECT 1: Target(s) hit lose 6 Dice when targeting you on their next turn.
        • EFFECT 2: Additionally, any Keaton hit are forced to obey your orders on their next turn
Grapple this
X-Box
  • DESCRIPTION: It's a box with an X on it. Somehow it's more reliable than a normal box.
    • EFFECT: The duration of Boxcat Mode no longer has a round/time limit. However, it will still end if you are hit by an attack.
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Restoration Heart
  • Amount: 0
  • SELL VALUE: 25 Rupees
  • DESCRIPTION: A tasty Heart that can be devoured to recover your Hearts! ... that doesn't sound right.
    • EFFECT: Consume this to recover 6 Hearts.
Magic Jar
  • Amount: 0
  • SELL VALUE: 25 Rupees
  • DESCRIPTION: A jar containing liquified Magic, which you can drink to recover your Magic! Hope there's no alcohol in it.
    • EFFECT: Consume this to recover 4 Magic.
Reroll Points
  • Amount: 0
  • SELL VALUE: 50 Rupees
  • DESCRIPTION: A golden coin that can be flicked at any roll to rewind time for a moment and force a redo.
    • EFFECT: Once per turn, immediately after someone rolls for something, you can flick a Reroll Point at the target to force them to reroll it. Then, choose which roll the target uses.
Fairy
  • Amount: 0
  • DESCRIPTION: A lively Fairy, waiting in a bottle for your death! Isn't she just so kind?
    • EFFECT: If you use the Fairy manually, you are restored to Maximum Hearts.
      • If you die, you can use the Fairy on the spot, reviving you and restoring you to 3 Hearts.
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Honey
  • Amount: 0
  • SELL VALUE: 75 Rupees
  • DESCRIPTION: A dose of honey from the remains of a Bee. While the Bee isn’t tasty, the honey is a sweet treat for sure.
    • EFFECT: Consume this to recover 4 Hearts & 2 Magic, and remove all Bleeding & Magic Bleeding from yourself.
Red Potion
  • Amount: 0
  • SELL VALUE: 50 Rupees
  • DESCRIPTION: A light red liquid that gives you health back when you drink it. So what's in it anyways?
    • EFFECT: Consume this to recover either:
      • Recover 10 Hearts... OR
      • Half of your Maximum Hearts.
Green Potion
  • Amount: 0
  • SELL VALUE: 50 Rupees
  • DESCRIPTION: A light green liquid that restores your magical powers when you drink it. This isn't actually poison, is it?
    • EFFECT: Consume this to recover either:
      • Recover 7 Magic... OR
      • Half of your Maximum Magic.
Blue Potion
  • Amount: 0
  • SELL VALUE: 100 Rupees
  • DESCRIPTION: A light blue liquid that gives you health and magic back when you drink it. Just like Romulan Ale blueberry juice!
    • EFFECT: Consume this to recover half of your Maximum Hearts & Magic.
Magical Bone Dust
  • Amount: 0
  • DESCRIPTION: A bottle of magical bone dust from the remains of Stal- Enemies.
    • EFFECT: Pour it over a dead target to bring them back to life with 1 Heart.
Super Rejuvenation Potion
  • Amount: 0
  • SELL VALUE: 200 Rupees
  • DESCRIPTION: A mystical and very potent potion, capable of restoring most normal people back to their prime.
    • EFFECT: Consume this to recover to Maximum Hearts & Magic.
Red Medicine
  • Amount: 0
  • SELL VALUE: 100 Rupees
  • DESCRIPTION: A powerful, red liquid capable of restoring all wounds... at least for normal people. It actually kinda looks like blood…
    • EFFECT: Consume this to recover to Maximum Hearts.
Chateau Romani
  • Amount: 0
  • SELL VALUE: 100 Rupees
  • DESCRIPTION: It's spiked with Jack Daniels. THAT'S SMART. A favorite of Lon Lon Ranch which is essentially alcoholic milk. Oddly, it restores your magical powers.
    • EFFECT: Consume this to recover to Maximum Magic.
Splash Red Potion
  • Amount: 0
  • SELL VALUE: 75 Rupees
  • DESCRIPTION: A Red Potion in a strange, glass container that you can throw to your allies' face the ground and heal your party.
    • EFFECT: Drop this to cause you and your allies to recover 6 Hearts.
Splash Green Potion
  • Amount: 0
  • SELL VALUE: 75 Rupees
  • DESCRIPTION: A Green Potion in a strange, glass container that you can throw to your allies' face the ground and heal your party… magically.
    • EFFECT: Drop this to cause you and your allies to recover 4 Magic.
Splash Blue Potion
  • Amount: 0
  • DESCRIPTION: A Blue Potion in a strange, glass container that you can throw to your allies' face the ground and heal your party… heartilly and magically.
    • EFFECT: Drop this to cause you and your allies to recover 6 Hearts & 4 Magic.
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Pegasus Seed
  • Amount: 0
  • SELL VALUE: 25 Rupees
  • DESCRIPTION: A light-blue seed shaped like a wing. It can be eaten to gain various effects, depending on whether you're in battle or not. It can also be Hurled at a target to immobilize them.
    • Out-of-Battle:
      • DESCRIPTION: A current of wind wraps around you, allowing you to glide over the ground.
        • EFFECT: Your ability to jump increases, allowing you to jump 2 feet per 1 Success.
        • DURATION: This lasts until you leave the room.
    • In-Battle:
      • DESCRIPTION: Wind guides you, giving you increased speed.
        • Courage: +4
    • Hurl:
      • Roll your Power +8 dice vs. targets' Courage dice
        • Damage: None
        • EFFECT: If it hits, target becomes Immobilized:
          • Target cannot move or use any melee attacks.
          • DURATION: One round.
Ascended Skill Scroll
  • Amount: 0
  • SELL VALUE: 1,250 Rupees
  • DESCRIPTION: An ornate golden scroll with the sacred teachings of the Goddesses etched deep into the parchment, capable of teaching physical arts long regarded as mythical acts that were lost to history.
  • Once this scroll is used, it implodes with a strong flash; illuminating the area for a short time and healing anyone in the area by 10 Hearts.
Ascended Spell Scroll
  • Amount: 0
  • SELL VALUE: 1,250 Rupees
  • DESCRIPTION: An ornate golden scroll imbued with the magical power of the Goddesses deep within the parchment, containing the knowledge of spells only known to myth.
  • Once this scroll is used, it disappears into a flash of white energy which absorbs into people; healing everyone in the area by 10 Magic.
Augment Scroll
  • Amount: 0
  • RESTRICTIONS: Cannot be used on Mythicals, Legendaries, or anything Amount-based
  • SELL VALUE: 125 Rupees
  • DESCRIPTION: A strange scroll that seems to have Magic flowing through it, causing the writing scrawled all over it to glow red. A stamp in the shape of a hammer and a shield can be seen on the top-right corner of the parchment. It can be used on any item, barring the above RESTRICTIONS, to apply any Augment to it.
    • EFFECT: Select any Augment listed in this thread and apply it to an Item you currently have.
Force Gem
  • Amount: 0
  • SELL VALUE: 125 Rupees
  • DESCRIPTION: A small golden triangular crystal containing just a small amount of the essence that had chipped out of the Triforce’s seal eons ago. Softly glistening when exposed to light, it bears tremendous power inside that can only be unlocked. It can be used on a Spell or Active Skill to permanently power it up.
    • EFFECT: Select any Endowment listed in this thread and apply it to any Spell or Active Skill (see the post for RESTRICTIONS).
True Hero's Mask
  • DESCRIPTION: It's the hero in green! Well, his face, anyways. It's like the Hylian's Mask, but just slightly more suave. In theory, wearing it should give you Courage. However, there's something just slightly wrong with it.
    • EFFECT 1: You are always smiling. Period.
    • EFFECT 2: When you put this mask on, choose Power, Courage, or Wisdom.
      • Convert your total Power, Courage, and Wisdom stats (bonuses included) to the selected stat.
      • The other two stats are set to 0.
    • EFFECT 3: This mask cannot be unequipped while in combat.
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Mysterious Stone Ring
  • DESCRIPTION: Isn't this supposed to be used as the gateway between worlds? What's it doing shrunken down to a finger-sized ring in your inventory? Currently can Resize. Its other function is currently closed off.
    • Resize:
      • You can wear it as a ring, or it can be a ring you can go through! Select the size you want it to be, and wah-lah, it shall be that size!
      • DURATION: Until you Resize it.
Items on Hold (0)