RE: Open WIP Thread - Sephiroth - 10-12-2015
- INFORMATION: This item is an Artifact.
- RESTRICTIONS: Black Materia can only be used by Sephiroth. Black Materia must be slotted into a weapon's Materia Slot to be usable.
- REQUIREMENTS: Level 50
- DESCRIPTION: Black Materia is one of the oldest Materia, existing since the time of Jenova and the Ancients. It, and its counterpart White Materia are the two unique Materia; of which only one of each exist.
- EFFECT: While equipped in a weapon's Materia Slot, Black Materia grants the user to use the Meteor spell.
- RESTRICTIONS: Meteor can only be learned by Sephiroth.
- REQUIREMENTS: Level 50 and Shadow (Level: 11)
- COSTS: 35 Magic
- CHARGE: 5 Turns
- Begin charging by concentrating all of your strength on a nearby planet, causing it to enter the atmosphere of the one you're on. As it charges, everyone can see their doom approaching as a lingering mass waits overhead.
- DESCRIPTION: Once charged, force the planet to collide with Loftis, causing a massive amount of environmental damage, as well as hitting everyone else in the battle.
- Roll your Wisdom +25 dice vs. targets' Wisdom dice
- Damage: +35
- EFFECT 1: Target loses half of their Defense Dice (Rounded Up).
- DURATION: This lasts until the end of your turn, two rounds later.
- EFFECT 2: Target gets 1 stack of the In Great Pain Affliction:
- Target loses the willpower to redo anything, preventing them from performing any rerolls, no matter the source.
- In the event of a rolloff, the target automatically fails instead.
- Stacking In Great Pain only acts as a buffer.
[box=Meteor]
[list]
[*][b]RESTRICTIONS[/b]: [b]Meteor[/b] can only be learned by [b]Sephiroth[/b].
[*][b]REQUIREMENTS[/b]: [level=50] and [Shadow 11]
[*][b]COSTS[/b]: [Magic]35[/Magic]
[*][b]CHARGE[/b]: 5 Turns
[list]
[*]Begin charging by concentrating all of your strength on a nearby planet, causing it to enter the atmosphere of the one you're on. As it charges, everyone can see their doom approaching as a lingering mass waits overhead.
[/list]
[*][b]DESCRIPTION[/b]: Once charged, force the planet to collide with [b]Loftis[/b], causing a [i]massive[/i] amount of environmental damage, as well as hitting everyone else in the battle.
[list]
[*][dice type-a=Wisdom amount-a=+25 type-b=Wisdom]
[list]
[*][b]Damage[/b]: +35
[*][b]EFFECT 1[/b]: Target loses half of their [b]Defense Dice[/b] (Rounded Up).
[list]
[*][b]DURATION[/b]: This lasts until the end of your turn, two rounds later.
[/list]
[*][b]EFFECT 2[/b]: Target gets 1 stack of the [b]In Great Pain[/b] [u]Affliction[/u]:
[list]
[*]Target loses the willpower to redo anything, preventing them from performing any rerolls, no matter the source.
[list]
[*]In the event of a rolloff, the target automatically fails instead.
[/list]
[*]Stacking [b]In Great Pain[/b] only acts as a buffer.
[/list]
[/list]
[/list]
[/list]
[/box]
RE: Open WIP Thread - Orithan - 10-14-2015
Some higher-tiered potions:
- Amount: 1
- DESCRIPTION: A deep red liquid that recovers a large amount of health when drunk. This is not blood, isn't it?
- EFFECT: Drink this to recover Hearts equal to 10 + (# * 2), where # = your Total Affinity Levels
- Amount: 1
- DESCRIPTION: A deep green liquid enriched with Magic, producing a potent Magic recovery. Hope that you mistake this for poison!
- EFFECT: Drink this to recover Hearts equal to 10 + (# * 2), where # = your Total Affinity Levels
- Amount: 1
- DESCRIPTION: A deep blue liquid that gives you a considerable amount of health and magic back when you drink it. It doesn't look particularly inviting...
- EFFECT: Drink this to recover Hearts and Magic equal to 5 + #, where # = your Total Affinity Levels
- Amount: 1
- DESCRIPTION: A sparkling red liquid that recovers an exceptional amount of health when drunk. Is this safe for Vampires to drink?
- EFFECT 1: Drink this to recover Hearts equal to 15 + (# * 2), where # = your Total Affinity Levels
- EFFECT 2: Drink this to also recieve 3 stacks of the Heart Regeneration Buff:
- At the start of each round, you recover 3 Hearts.
- Amount: 1
- DESCRIPTION: A sparkling green liquid saturated with Magic, producing a highly potent Magic recovery. Better not overdose!
- EFFECT 1: Drink this to recover Magic equal to 15 + (# * 2), where # = your Total Affinity Levels
- EFFECT 2: Drink this to also recieve 3 stacks of the Magic Regeneration Buff:
- At the start of each round, you recover 3 Magic.
- Amount: 1
- DESCRIPTION: A sparkling blue liquid that gives you a lot amount of health and magic back when you drink it. Somehow, this blue colour makes it very appealing.
- EFFECT 1: Drink this to recover Hearts and Magic equal to 8 + #, where # = your Total Affinity Levels
- EFFECT 2: Drink this to also recieve 2 stacks of the Heart Regeneration Buff:
- At the start of each round, you recover 3 Hearts.
EFFECT 3: Drink this to also recieve 2 stacks of the Magic Regeneration Buff:
At the start of each round, you recover 3 Magic.
- Amount: 1
- DESCRIPTION: A powerfuly glowing purple liquid overflowing with the power of a Great Fairy, which bestows the most potent healing a Fairy can deliver and more. Too bad it can't revive people...
- # = Your Level/10, Rounded Down
- EFFECT 1: Drink this to recover to full Hearts and Magic.
- EFFECT 2: Drink this to also recieve 1+# stacks of the Attack up Buff:
- You gain 3 Attack Dice.
EFFECT 3: Drink this to also recieve 1+# stacks of the Defense up Buff:
You gain 3 Defense Dice.
RE: Open WIP Thread - Orithan - 10-19-2015
It's baaack
Yours is a fang that will pierce the heavens!
- INFORMATION: This item is an Artifact
- REQUIREMENTS: Level 20 and Light (Level: 4)
- DESCRIPTION: Built from the fang of a powerful Lynel, this gleaming silver lance once carried by Rebonack shines with the holy Light of the Godesses and has the ability to pierce enemies and cleanse them of life. The lance phases through most of the targets' Armor and destroys any supporting or hindering powers they have. It can Cleave or Thrust one target.
- Cleave:
- Roll your Power +5 dice vs. targets' Courage dice
- Damage: +0
- EFFECT 1: Ignore half of the targets' Armor.
- EFFECT 2: This attack gains 5 Dice while mounted.
- IF SUCCESSFUL: Remove all Status Effects from the target.
Thrust:
Roll your Power -5 dice vs. targets' Courage dice
Damage: +5
EFFECT 1: Ignore half of the targets' Armor.
EFFECT 2: This attack gains 5 Damage while mounted.
IF SUCCESSFUL: Remove all Status Effects from the target.
For each Status Effect removed, target takes 4 Neutral Damage
IF FAIL: Target gets an automatic counterattack
And here's it's non-Artifact version, which is nowhere near as busted:
- REQUIREMENTS: Level 20 and Light (Level: 3)
- DESCRIPTION: Built from the fang of a Lynel, this gleaming silver lance and has the ability to pierce enemies and cleanse them of life. The lance phases through most of the targets' Armor and destroys supporting or hindering powers targets might have. It can Cleave or Thrust one target.
- Cleave:
- Roll your Power +5 dice vs. targets' Courage dice
- Damage: +0
- EFFECT 1: Ignore half of the targets' Armor.
- EFFECT 2: This attack gains 5 Dice while mounted.
- IF SUCCESSFUL: Remove all stacks of one Status Effect from the target.
Thrust:
Roll your Power -5 dice vs. targets' Courage dice
Damage: +5
EFFECT 1: Ignore half of the targets' Armor.
EFFECT 2: This attack gains 5 Damage while mounted.
IF SUCCESSFUL: Remove all stacks of two Status Effects from the target.
IF FAIL: Target gets an automatic counterattack
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