Adventures in Zurule: The Non-Introductory Sequel
05-05-2020, 01:00 AM - 04:00 AM
Forgotten Third Eye
On the 4th of May, we shall continue the unwitting adventures of our heroes. As with the previous schedule, it may start as early as 5PM CST if everybody is ready. It's still officially slated for 7PM CST otherwise.
Previous Session Synopsis + Afterword:
Last time, our heroes had chanced an encounter to the Zurulian Castle, holding a briefing with the princess. After having been informed of the various fractures materializing among the land — and a more recent one directly south of the city — the squad of adventurers set themselves towards Lanky's Guildhouse to prepare. While trekking on the streets, they happened upon a young woman named Annalia, who introduced herself briefly and joined the crew.
The party entered the Guildhouse, which was packed full of adventurers, and met the owner — a large, burly man with an upbeat attitude named Lanky. He briefed the heroes in on Princess Gilda's orders, preparing a few rupees and items for their expedition. Lanky additionally notified that there is a Quest Board they can look at for side-assignments to the mission they were tasked.
Analyzing the quests posted on the wall, you noticed a few of them mentioned the various rifts around Zurule. One had mentioned a fracture spawning beasts in a temple within the Forest of Mushrooms southeast of the city, another addressed some landmasses of the Demolition Ridge up northeast being ripped apart ever since the fissure materialized, and a more recent posting of an enormous tree emerging near the centre of the fields — the one the party was sent for.
Most of the other crevice-related quests were usually either requesting some supplies for stationed guards, investigating the area to ensure the recently-established barrier was undisturbed, or simply too far from Zurule City for your party to consider taking up. There was an additional quest by a Goriya living in the cave seeking some Meat Delicacy Meal made of various monster parts cooked together. Various adventurers in the Guildhouse also gave the party some advice, mostly just stocking up on supplies from the shop and being wary of unknown dangers.
It was getting pretty dark, so the crew decided to stay at the Guildhouse to rest up for adventure. Daybreak comes by, and you all get ready to exit Zurule City.
Previous Session Synopsis + Afterword:
Last time, our heroes had chanced an encounter to the Zurulian Castle, holding a briefing with the princess. After having been informed of the various fractures materializing among the land — and a more recent one directly south of the city — the squad of adventurers set themselves towards Lanky's Guildhouse to prepare. While trekking on the streets, they happened upon a young woman named Annalia, who introduced herself briefly and joined the crew.
The party entered the Guildhouse, which was packed full of adventurers, and met the owner — a large, burly man with an upbeat attitude named Lanky. He briefed the heroes in on Princess Gilda's orders, preparing a few rupees and items for their expedition. Lanky additionally notified that there is a Quest Board they can look at for side-assignments to the mission they were tasked.
Analyzing the quests posted on the wall, you noticed a few of them mentioned the various rifts around Zurule. One had mentioned a fracture spawning beasts in a temple within the Forest of Mushrooms southeast of the city, another addressed some landmasses of the Demolition Ridge up northeast being ripped apart ever since the fissure materialized, and a more recent posting of an enormous tree emerging near the centre of the fields — the one the party was sent for.
Most of the other crevice-related quests were usually either requesting some supplies for stationed guards, investigating the area to ensure the recently-established barrier was undisturbed, or simply too far from Zurule City for your party to consider taking up. There was an additional quest by a Goriya living in the cave seeking some Meat Delicacy Meal made of various monster parts cooked together. Various adventurers in the Guildhouse also gave the party some advice, mostly just stocking up on supplies from the shop and being wary of unknown dangers.
It was getting pretty dark, so the crew decided to stay at the Guildhouse to rest up for adventure. Daybreak comes by, and you all get ready to exit Zurule City.